SIne Posted October 12, 2009 Posted October 12, 2009 I know oki in this game is not that effective but what are his options other than meaty 5b, tk 236D, 236c ?
ryokoalways Posted October 12, 2009 Posted October 12, 2009 Jin has an amazing oki game. 5B to prevent tech roll. 2B occasionally works too. Once you condition them to be afraid to roll, off 3c knockdown: 1. musou A > 2A whiff > throw/5B/etc. 2. musou B (which will crossup, but keep you on top of them if done at the right time) > low/overhead/throw/5B/etc. 3. running 2A as they are teching. Your hitbox will shrink and you will be able to pass under them, yielding you a cross up, at which point 5B/2B/blah blah blah. 4. same as above, but break slightly prior so you don't crossup, and do similar follow-ups. 5. 3, then IAD the other way and D fireball. 6. 4 then IAD and D fireball. Anyways, you get the idea. The meat is 1, 2, and 3. Again, Jin's wake-up game is niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice.
Coren Posted October 12, 2009 Posted October 12, 2009 6A 2B Crossup/non-crossup j.B Crossup/non-crossup j.D j.214D 6D Throw (you can grab people out of neutral tech) The j.B j.A(whiff) reset game And empty jumps into throw or 2B/6A
SIne Posted October 12, 2009 Author Posted October 12, 2009 some of those don't work...like all of the throw gimmicks....lol, people just option select throw break... jump b cross up for oki is only effective if they are not tager, litchi, ranga, noel...etc ie any character without reversal that has invincibility... lows get beat by moves like haku's 6b and others..
ryokoalways Posted October 12, 2009 Posted October 12, 2009 You crush option select with everything else that doesn't involve a throw. Give them enough shit to think about and option select becomes that much less useful. Edit: sorry I didn't finish reading your whole post. But now that I have, your thought process is flawed. By your reasoning, oki is worthless because everything can be beaten by reversal. If you think they are going to reversal, bait it. If not, work your oki game. Shit like "ragna can dp me" or "hakumen can 6B me" (which doesn't work, by the way. It's not invun on frame 1) is meaningless. Play your oki game right and they won't dare play that high risk game.
SIne Posted October 12, 2009 Author Posted October 12, 2009 oh...that's not what I meant oki is not meaningless (which is why i made this topic for tips)....I don't think that you shouldn't do it cause you can get DP'd ...and I said 6b beat lows...not anything else...you have to take risks even if you can get DP'd...yeah, i bait SRK's but i need more than that
ryokoalways Posted October 12, 2009 Posted October 12, 2009 What do you want exactly? 100% safe oki that still provides sufficient pressure? Those don't exist. And I know 6B beats lows, what I said was it doesn't beat lows on oki because (wait for it....) it doesn't become foot invun on the first frame. It's your oki vs their reversal, with the trade-off severely in your favor. I'm not sure what you want exactly.
SIne Posted October 12, 2009 Author Posted October 12, 2009 i didn't read carefully my bad...I dunno what i wanted, new ways to approach i guess..
ryokoalways Posted October 12, 2009 Posted October 12, 2009 If you are worried about reversal, just out-think your opponent. Nothing anyone post here will help you overcome that. That's just reading the match as it goes. Forums can only help with the technical part of the game. Actually executing it is entirely up to you. Good luck.
kid viper Posted October 12, 2009 Posted October 12, 2009 jin's best oki for sure is 2a. always use it after a knockdown. you get too many options to follow up with, as stated by ryokoalways
PhoenixBR Posted October 13, 2009 Posted October 13, 2009 Now that you guys mentioned it, how do I cross them up with 2A properly? I'm having some trouble with it... Do I have to actually run or is 2A from a dash just fine?
ryokoalways Posted October 13, 2009 Posted October 13, 2009 run and hold 3a so you don't break momentum. That's about it.
PhoenixBR Posted October 13, 2009 Posted October 13, 2009 Jeez, I've tried doing that a million times vs CPU Ragna when he would tech after a knockdown move and it just doesn't work for me. Is there an specific timing I should aim for?
ryokoalways Posted October 13, 2009 Posted October 13, 2009 Well of course there is a timing. Can't really put it into words though. It's not hard so don't think too much. Just 3C, run at them, when you see tech, do 3a, and you should cross up.
Killey Posted October 13, 2009 Posted October 13, 2009 Keep in mind the easiest way to do it is if they are neutral teching and the timing is still pretty tight. You can still cross them over while they are tech rolling but it all depends on when they tech roll, if you guessed right, if you kept the run going before doing 2a, etc... The fact is 2A is a really strong oki option as if you screw up it whiffs and allows you to guard, if you do it right you will either cross them over during their tech recover, or you will tag them as they are rolling allowing you to do 5C combos.
PhoenixBR Posted October 13, 2009 Posted October 13, 2009 I've done it a couple of times when I knock them down with 3C, but can't seem to get it right after a "grounded" 214B. I'm setting the CPU to Quick Recovery by the way, can someone confirm it's possible at this situation?
Killey Posted October 13, 2009 Posted October 13, 2009 Pretty sure this doesn't work on a quick tech due to the recovery off of B Ice Car. Don't rely on 2A to cross over because there are so many variables that come into factor when you are doing this that it's not going to come out 100% of the time. You should be learning to adapt to the situation regardless of what happens when you use 2A to oki.
PhoenixBR Posted October 13, 2009 Posted October 13, 2009 I know about that, I was just practicing it, lol. As old as it seems to be, I never knew about the whole 2A cross up thing - I'm just giving it a try before I start using it in real matches. But thanks for your help, it really looks like it's not possible to do that vs Quick Tech CPU... it's good to know I'm not that bad at timing.
ryokoalways Posted October 13, 2009 Posted October 13, 2009 The only way you can get off a reliable (unpunishable) oki crossup setup is off 3C. Don't try it after musou.
BANGER Posted January 20, 2010 Posted January 20, 2010 Someone please tell me what an oki is >.< Check my sig for additional details.
Sol.Badguy Posted January 23, 2010 Posted January 23, 2010 Ah! Thank you, I figured that was what it was since I heard Jin's 5b was a good oki(which I normally use for pressure on wake up ^^)
flytai45 Posted December 30, 2010 Posted December 30, 2010 (edited) have any of you guys tried 2d out as an oki. I did it by mistake just now and it worked and gave me a nice combo. I can't remember though if it was on a back roll forward roll or quick rise. my guess is back roll but ima try this out a little bit more then get back to you guys edit: i just did it against a ragnas backroll but he might have been trying to dp my pressure. All in all, 2d seems pretty useful as a oki. feels abit gimmicky though Edited December 30, 2010 by flytai45
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