kid viper
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alternative for 5a AA based off rion's route+ brett's ender https://www.youtube.com/watch?v=LuCgMSA8gL4
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;;;; sure just ignore me. do you understand what the glow of the sun is really?
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guys.....head invulnerable does not mean it's invuln to projectile. head property invuln means it is invulnerable to head property attacks ie: Jumping attacks. stahp it.
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this seems a little too early for a tournament with p4u. 4 days after launch is very :/ also no game breaking glitches?
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The safe jump with throw whiff works in corner as well. it'll beat everything but ashura. another setup that works is 5c > 2c> 214d~b > jabaki > super jump throw whiff > j.2c - if opponent tries to dp hazama will be behind them and controls will be flipped. if they roll/want to quick rise then j.2c pops them. - can mix this up with an air dash back j.2c after throw whiff once the mixup has been respected.
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since none of you guys can come up with anything here's a video demonstrating 2b> 4a+b os http://www.youtube.com/watch?v=GjAqkq5JoPw
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OS in corner vs quick rise/roll = 2a>2a+2c> 2a~5c if they roll/quick rise then they eat 2a > 2c and have enough time to confirm into 5c. emergency tech = 2a all day. combo if they quick rise = 2a> 2a+2c>2a~5c > 214d~b > 6c > small hiren loop combo if they roll out of corner = 2a> 2a+2c >2a~5c > 623d
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214d~a knockdown --> 2b>4a+b>2c> hiren loop. char specific 214d~a knockdown --> 2b>4a+b>2c> jakou > jayoku > hiren loop for 5k+ off b or higher starter 2b>4a+b vs dp = blocks dps. no dash needed
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FINAL ROUND XV March 2-4, 2012 "The 15th Aniversary"
kid viper replied to ShinBlanka's topic in Archive
http://i.imgur.com/ZJQ0N.gif shoutouts to seifuku/ pz|mihe. highlight of the weekend lol real shoutouts later. -
i'll be there friday morning~
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k that combo from that spacing works on everyone but carl/makoto :\ with carl you go for the regular j.6d~c > 2c > hirentotsu. still testing what is optimal for mak. oh also i realized doing the 5c > 2c > gasshokyaku x 2 leads them to tech right before ground, so if you want the soft knockdown opt out the 2nd 2c and you get it but lose a whopping *sob* 2 heat. either way you still get a strong wakeup pressure