The safe jump with throw whiff works in corner as well. it'll beat everything but ashura.
another setup that works is
5c > 2c> 214d~b > jabaki > super jump throw whiff > j.2c
- if opponent tries to dp hazama will be behind them and controls will be flipped. if they roll/want to quick rise then j.2c pops them.
- can mix this up with an air dash back j.2c after throw whiff once the mixup has been respected.