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Posted

Jin's fireball semi-spam is kind of like Ky. Can probably be used occasionally fairly safely. jC (counter) > 2D seems like as staple. Floating jC is a good keep away tool too. C fireball on wakeup is great now. It beats all tech timings due to its slow startup. And the projectile remains on block still, which makes it a good defensive tool in certain situations.

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Posted

6B is looking pretty promising as well. It would be interesting if we started a combo list based on the videos, there are quite a few with sekkajin.

Posted

I'm really loving the JC and how it links to 2D...all around he looks like a much more satisfying character to play as

Posted

Does C fireball still shoot two projectiles? I don't think I saw any vids of any Jins using it yet. And 5C looks purty good. Overall, he looks more badass in his combos than ever, and I can imagine doing them would be more gratifying.

Posted

Does C fireball still shoot two projectiles? I don't think I saw any vids of any Jins using it yet.

And 5C looks purty good. Overall, he looks more badass in his combos than ever, and I can imagine doing them would be more gratifying.

No. He shoots out an insanely slow projectile that gains speed (similar to 236A speed) after a while.

Posted

Does C fireball still shoot two projectiles? I don't think I saw any vids of any Jins using it yet.

And 5C looks purty good. Overall, he looks more badass in his combos than ever, and I can imagine doing them would be more gratifying.

Agreed...looks more varied to me as well...I mean there's only like one good Jin video (of Kaqn as Jin) but it wasn't like before where everyhing goes into Jc>jc Ice car.

Is the Jb that bad though? i haven't seen anyone use it..I'm also waiting to see what is done with Yukikaze..Hakumens could counter Barrier Bursts right?

And i hear his Astral is the same command as Noels now?

Posted

jB is a lot worse, but I'm guessing it's still useful for some situations, and yes, Hakumen's Yukikaze could counter bursts, though it was rarely used. Not sure about the new Astral input, all I know is that it isn't a 720 anymore. There's a pretty good Jin vs Carl out there, and some interesting Jin vs Arakune and Ragna. If you haven't seen it yet and want me to give you a link, just tell me and I will search for it, though you might just try to search for it over youtube. I'm pretty hyped for new jC, it's really good so far.

Posted

I think new jB is kinda like Ragna's jC now. Slow startup, good for meaty IAD (it's still meaty right? Only change was less horizontal hitbox?), but with better hitbox (it's more like a forward-down sweep). jC seems to hit forward only, and j.2C hits up and down, so I think jB is a compromise of startup time for hitbox. Less hitstun than Ragna jC though. Can it cancel to j.2C on IAD?

Posted

I think so, but I've seen people do the same jB > jC CT BnB with the new jC (air dash jC > j2C > 5B... you get the idea).

Posted

jB is a lot worse, but I'm guessing it's still useful for some situations, and yes, Hakumen's Yukikaze could counter bursts, though it was rarely used. Not sure about the new Astral input, all I know is that it isn't a 720 anymore.

There's a pretty good Jin vs Carl out there, and some interesting Jin vs Arakune and Ragna. If you haven't seen it yet and want me to give you a link, just tell me and I will search for it, though you might just try to search for it over youtube.

I'm pretty hyped for new jC, it's really good so far.

I've seen the Jin VS Arakune, and Ragna but can you link me to the Jin vs Carl?

And i think Ryoko mentioned it was like Noels unless i read the input wrong.

2(hold)8D i think, same as hakumen's

Posted

Jin still looks really solid from those two videos. Looks like he has less rush down potential but didn't see those players use 6D offensively in guard strings but it there wasn't many opportunities to do it. The only time 6D was used was during an old corner combo. Fireball tech traps are still in but ground fireballs in general look really useless though they weren't used much in CT so no big deal here. Double crossover tricks with IAD D Fireball still exists though it looks a bit slower than usual. Maybe it was just me but Sekkajin looked faster but it could have been the video. As suspected Jin's new zoning game relies heavily on j.C and pretty much fishing for a CH much like you would with Litchi's j.B[M] in CT. Landing a CH j.C gives Jin a combo at any distance. Up close it links to j.D, from max distance if you are closer to the ground you can 2D (just like the loke tests), a little bit closer than max distance and you can land then j.B air combo (again being closer to the ground). Based on how it was combo'd in the two videos if you manage to CH with a low j.C in the corner you should be able to land then 5C, 6C, 6D into whatever. You can most likely still follow up with 6C, 236D but I recall ryoko saying you can't combo 623A in between the hits of 236D due to additional recovery 236D has.

Posted

I've seen the Jin VS Arakune, and Ragna but can you link me to the Jin vs Carl?

And i think Ryoko mentioned it was like Noels unless i read the input wrong.

here you go and here is all the jin vids i found so far.

Jin vs Carl

http://www.youtube.com/watch?v=KLlPdoVd2M0

Arakune vs Jin

http://www.youtube.com/watch?v=K-ivqbqFKeo

Shadow (Bang) vs Kaqn (Jin)

http://www.youtube.com/watch?v=aHUMOqzek2Q

Jin vs Rachel

Jin vs Tsubaki

http://www.youtube.com/watch?v=Jpy5on4TRlQ

Jin VS Tager

http://www.youtube.com/watch?v=Ml0MsOXlQyg

Jin vs Tsubaki(second one)

http://www.youtube.com/watch?v=oWaTno8XSbA

Jin vs Tager(second one)

http://www.youtube.com/watch?v=7Nqk724TtHM

Arakune vs Jin

Ragna vs Jin

http://www.youtube.com/watch?v=Yxq2UMqUOao

Arakune vs Jin

Ragna vs Jin(second one)

http://www.youtube.com/watch?v=7e0Di6zNPAc

Jin vs Tager; Jin vs Tager(second one)

http://www.youtube.com/watch?v=oZ6EWXdRtk0

I am so HYPED for cs Jin!He looks very solid overall.Most of the vids i have seen so far the ch look very solid i think they did a great job with cs so far.:kitty:

CS Jin GET HYPE(Sorry you know it had to done.)

Posted

So the combos I saw that were legit in the videos, going in order from Flash’s post were: On crouching Carl: 6B > 66 > 5B (1 hit) > 5C > 6C > 66 > 66? 5C > Sj > j.2C > j.D > AD > j.2C > j.C > Land > 66 > 5B > 5C 3C didn’t work at the end of the combo. Does 3281 damage. After stuffing a move in the air with j.A: j.A > j.C > jC > j.C > j.D > B/C Musou. Counter hit on airborne Arakune: j.C CH > j.D > Land 66 > 5C > j.B > j.C > jC > j.2C May have height restrictions. Can possibly be comboed further? Counter hit on airborne Arakune in corner: Fubuki A > 66 SJ > j.B > j.C > j.2C > j.D > B/C Musou. Does 2081 damage. On standing Bang: 5B (2hits) CH > 2B > 5C > 2C > B Musou. Does 1818 damage On crouching Bang: 5B (1hit) > 5C > 6C > 2D > 66 > 5C > Sekka-Jin (8hits) > 66 > 5C > Sj j.B > j.C > jC > j.2C > j.C . Does 3339 damage. On Bang: 2D > 66 6C > 66 > 5C > j.C > j.2C > JC > j.2C > B musou. Does 2325 damage.Opponent can air tech after B musou. On Bang: 6C > 66 > 5C > j.C > j.2C > j.C > j.D > C Musou. Does 3243 damage. On Crouching: 5B (2Hits) > 5C >2C > 6C > Ice Arrow Super. Does 3096. A waste I guess unless you want to make sure the oppenent doesn’t burst. On airborne Tager : 5C CH > 5C > 2C > Sj > j.2C > jC > j.2C > j.D > C Musou. Can’t specify damage. On Standing Tager 2: 5C CH > 2D > 6C > 66 > 5C > Sj > j.C > j.2C > jC > j.C > j.2C. Standard air combo at the end but the Jin messed up. On Ragna: j.C CH > 2D > 6B > Sekka-jin > 6C > C Musou. Does 2727 damage On Ragna after ID near corner: 6C CH > 6C > Fubuki B > ? Probably j.C > j.2C > jC > j.2C > j.D > C Musou On Standing Ragna: Falling j.2C > Land 66 > 5B (2Hits) > 5C > Sekka-Jin > 6C > 2D > 6B > 66 > 5B > 3C. Does 2839 damage. On Standing Arakune: 2D > 6B > Sekka-Jin > 6C > C Musou Looks pretty nice so far. Also, no one seems to have even tried the new Distortion successfully.

Posted

http://www.youtube.com/watch?v=-pGteSsuBH0

Some gameplay with Dennou...

Idk if i was allowed to but i created a CS video thread separate from the the CT video thread...if the mods allow we should post videos in there..

That would awesome!shtkn should take care of that plz.:kitty:

Posted

I figured that all the videos in one place would be more convenient, but i guess if that's what you guys want, ok.

Posted

i think i read somewhere it's now [2]8D, but that's not confirmed. can you test it out? i'll update the first post afterwards. also, what are your jin impressions pozerwolf?

Posted

i think i read somewhere it's now [2]8D, but that's not confirmed. can you test it out? i'll update the first post afterwards.

also, what are your jin impressions pozerwolf?

Yup, that works.

Looks like flash kick motion for the AH is the way to go.

The charge time feels really short too. Like in other words, I can throw you, hold down charge, and then do the AH and it will link.

And impression?

I'll type up about it some other time.

Right now all I have to say is that he feels like a whole new character. Even tho he may LOOK the same, in no way does he play the same.

It's to the point were I can't tell if he got better or worse.

I need to find the video where I saw it, but I wanted to mention that it looks like 6A got MUCH faster.

It's not faster, and you are still unable to special cancel it on block.
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