smooshman Posted March 8, 2011 Posted March 8, 2011 here is your chance to help a complete scrub. i'm playing on xbox and i can't seem to preform Sekkajin correctly. the opponent gets pushed out of range on about the sixth or seventh hit before they get launched even when i start mashing C right next to them. what am i doing wrong? are doing anything to buffer it? like 5B or d.6b? because 5C>sekka doesn't work.
shtkn Posted March 8, 2011 Posted March 8, 2011 if he's completely next to them, then it should work. Also note that sekkajin won't get all hits vs some characters like Noel and Lambda (and Mu?). my guess is T. Kang is right: mash C faster so they don't get pushed too far away after 5C.
Moy_X7 Posted March 8, 2011 Posted March 8, 2011 The characters that are not launched by 5B > 5C > Sekka-Jin are just Lambda and Carl; Ragna and Hazama require dashing momentum before the 5B even if you're right next to them.
Ryudrake Posted March 13, 2011 Posted March 13, 2011 (edited) Not sure I think i stumbled onto an infinite. It requires at least 26 heat but can be done only in a corner. Sorry if old. w/e(optional) -> "6C -> DC -> 5C -> jC -> j2C -> jC -> jD -> j236D" -> land -> repeat combo in quotes until you win. Edited March 13, 2011 by Ryudrake
Nini Heart Posted March 13, 2011 Posted March 13, 2011 Not sure I think i stumbled onto an infinite. It requires at least 26 heat but can be done only in a corner. Sorry if old. w/e(optional) -> "6C -> DC -> 5C -> jC -> j2C -> jC -> jD -> j236D" -> land -> repeat combo in quotes until you win. There are no infinites in CS
Ryudrake Posted March 13, 2011 Posted March 13, 2011 Then at least it's some kind of crazy reset since the 6C still hits them in the air.
Recommended Posts