ShinsoBEAM Posted March 19, 2010 Posted March 19, 2010 From having played this match a little I can say that Ice benz to ice caps N glaciers still make tager look like a bitch ass bitch. Serious: Jins new j.C takes some getting used to in this match its kinda like a mini haku 4C, in the air.
A.X.I.S. Posted August 8, 2010 Posted August 8, 2010 ugh this match up is not CT but its still ass like. tager has no answer to jin's J.C, it seriously feels like i spend the entire time blocking and waiting for spark. good thing is when jin is magnetized and he tries to jump 5D will force him to block. so I am correct to assume that tager control's the spacing game once jin is magnetized?
GZ-Matthias Posted August 8, 2010 Posted August 8, 2010 This is just like playing versus Hakumen. Except thankfully Jin doesn't hit as hard and has lower health. You really need to get the health lead in this match up and maintain it. If Jin is forced to come to you, he'll have to take more risks than he did in CT. If this means spending a burst early to give yourself one more chance to stay healthier than Jin, it might be worth it because the next time he comes at you. Hopefully next time you'll end out on top and with a larger lead. Also do your best to not get cornered because that is where Jin gains a boost on his average damage per combo.
Commanderoftroy Posted August 8, 2010 Posted August 8, 2010 Well just like every other character he has some more reset options in corner just have to stay patient and block here in this match. 2C is your best friend in this match and there are several things in the corner that you can IB and 720 him for using mainly his 6D. I find that there is no reason to rotate the stick like mad for a 360 or 720 when frozen in the air because with frozen being timed now you often get out of it before they start their next combo, you could do magnatech wheel out of it as well depending on what the situation calls for.
Osuna Posted August 12, 2010 Posted August 12, 2010 I tried to collider an approach, and jin used D air swords. Because he was magnetized it stoped his forward momentum and then pulled him to the ground Right in front of me before the swords. I regret not throwing him when it happened.
Solex Posted September 29, 2010 Posted September 29, 2010 this match should be jin keeping you at bay till u decide to go to him and from there jins got the advantage obviously, if your just walking hes just gonna poke you with 5c or a low j.c your only real response is to possible 360a him if he isn't paying attention and is close. if you go for him by jumping hes gonna 623a you once you get used to barrier blocking that he is gonna air throw you instead of 623a be ready for that. when in a corner your kinda screwed lol 1 choice is to 360 him but he will probably be baiting it the only other option ive seen is to 2c him if he jumps wrong other than that just wait and block till he makes a mistake. when in mid game just stay back and charge your spark bolt that will piss him off jins hate that move, no one likes this match so get him angry so he charges you, ive taunted many o time just to make the other player mad lol just keep your cool and the health lead is all you need in this match to win
A.X.I.S. Posted September 29, 2010 Posted September 29, 2010 this match should be jin keeping you at bay till u decide to go to him and from there jins got the advantage obviously, if your just walking hes just gonna poke you with 5c or a low j.c your only real response is to possible 360a him if he isn't paying attention and is close. LOL wut tager doesn't have to go to jin, all tager really wants to do is get spark meter and if we do decide to go to him it wouldn't matter much because we can block 5C which isn't that great as a ranged poking tool because of its nerfed range. and a low J.c has such shitty block stun we can IB it and keep walking, don't even get me started on why low j.c's are not so great. another thing if your getting 360'd for throwing out 5C which is jump cancelable or j.c which is again jump cancelable then your too close or a retard/scrub etc etc. if you go for him by jumping hes gonna 623a you once you get used to barrier blocking that he is gonna air throw you instead of 623a be ready for that. lol if tager wants to jump and you do 623A he can barrier block it putting himself closer to you which is again bad for you...there are several things you can like lol 7j.c. when in a corner your kinda screwed lol 1 choice is to 360 him but he will probably be baiting it the only other option ive seen is to 2c him if he jumps wrong other than that just wait and block till he makes a mistake. not entirely true if you try to jump and apply pressure we can 2C you for free, if you try to play it risky with 6C or 6B we can backdash 360B, and lastly 360A is not a true reversal so don't expect it to come out a lot. I'd also like to mention this for the record, jin's mixup is lulz worthy so if you block a 6A and he doesn't have 50 heat then just 360B him, or go for scrub 5A to gadget shit. when in mid game just stay back and charge your spark bolt that will piss him off jins hate that move, no one likes this match so get him angry so he charges you, ive taunted many o time just to make the other player mad lol just keep your cool and the health lead is all you need in this match to win no.
Solex Posted September 29, 2010 Posted September 29, 2010 LOL wut tager doesn't have to go to jin, all tager really wants to do is get spark meter and if we do decide to go to him it wouldn't matter much because we can block 5C which isn't that great as a ranged poking tool because of its nerfed range. and a low J.c has such shitty block stun we can IB it and keep walking, don't even get me started on why low j.c's are not so great. another thing if your getting 360'd for throwing out 5C which is jump cancelable or j.c which is again jump cancelable then your too close or a retard/scrub etc etc lol i thought it was clear that charging a jin was a bad idea with my post lol i was just giving options on what would or could happen if you did. but i guess its not a bad idea according to you? im not saying i got 360'd from either of those 2 moves im just saying it could happen if he isn't paying attention lol if tager wants to jump and you do 623A he can barrier block it putting himself closer to you which is again bad for you...there are several things you can like lol 7j.c. which is why i said after a bit of blocking he will try to air throw you and to be ready for it not entirely true if you try to jump and apply pressure we can 2C you for free, if you try to play it risky with 6C or 6B we can backdash 360B, and lastly 360A is not a true reversal so don't expect it to come out a lot. I'd also like to mention this for the record, jin's mixup is lulz worthy so if you block a 6A and he doesn't have 50 heat then just 360B him, or go for scrub 5A to gadget shit. i mentioned the 2c but you are right i forgot to mention backdashes and alota times jins dont play it risky against a tager because you can just backdash 360 no.
DoomieJ Posted September 29, 2010 Posted September 29, 2010 You should really never be backdashing when you are in the corner. You will be getting hit by fat combos once they see you do this even once. Its just common sense guys. Block his J.c, bait the DP, punish any mistakes, IB blockstrings>360A,B,or 720. 2C does work wonders sometimes in this matchup. If they are going to the air a lot AA 2A will also work.
Ice Cube Posted September 29, 2010 Posted September 29, 2010 if you try to jump and apply pressure we can 2C you for free Jin can j.236B to bait 2C happy Tager for free CH into combo.
DoomieJ Posted September 29, 2010 Posted September 29, 2010 Jin can j.236B to bait 2C happy Tager for free CH into combo. Thats why it will still always be the best option to block Jin's air approach. Or the 2A, because for that to work you have to wait a bit longer and react to what jin is doing.
A.X.I.S. Posted September 29, 2010 Posted September 29, 2010 all I know is this match isn't lame like it was in CT.
Koopa_Klawz Posted October 22, 2010 Posted October 22, 2010 i'm starting to hate this match up now... actually i already do. i feel like i'm just spending most of the time blocking his shit and i can't keep pressure on him without getting smacked in the face by a dp. also his j.b or any other stupid air attack keeps hitting me out of my AA. P.S. sry for the language but i fought a couple of them tonight and i started raging. this mu is just starting to get worse for me. [Mike Z edit] "mu" -> match-up, not the character. I was confused.
A.X.I.S. Posted November 22, 2010 Posted November 22, 2010 Ok vs jin: Jin is a very simple match up and I'm gonna break it down for you. What you should do: get close to him like usual, he doesn't hurt as much anymore and his DP's are much of a threat without corner, as usual save your spark and make him want to use those DP's. What you shouldn't do: Throw out something with start up and get hit by DP's, don't get cornered or your gonna be in big trouble. Things to watch out for: 5C: this poke is fast and annoying and on CH leads into well over 3k. Expect this poke to beat some of your slower moves for a CH, you know like 4D and 5C. You can stuff it with 5A if you see it coming but at that range you won't get gadget and your only left with 4D...well if you have a spark you can always do 5A>5B>spark. Most cases just IB it and watch what he does. 6C: This poke can sometimes beat your jump in's and on CH leads to 4k+, Jin's tend to throw it out during his pressure, here's something you might not realize, you can actually backdash it but you gotta time it right otherwise you get slapped out of it, you can also IB it and wait for him to do something else but him doing this puts him at major risk, let me break it down: 6C only goes into 6B and DP's so what you do is wait for the 6B and punish the DP's accordingly, you can 5A/2A the DP but they can trade if your slow on it, remember air CH 5A combo's lead into magnetism and a decent bit of damage. J.C: Be annoyed, you don't have a real answer to it so just block it lucky for you he can't combo without CH. 2D: Yes this is a threat, its fast and despite being able to sledge it your probably gonna get hit trying, just block it anything he tries at this point is putting him at risk unless he has the health lead. FYI this leads into a nasty little string: 2D>5C>2DxN you can actually sledge him if he tries to do this too much, Punish accordingly. DP's: Jin's DP's are the standard get off me move, expect him to use these if he smells a 360 or just can't deal with pressure, lets talk about them for a sec. A DP: Fast but not invincible, not all that safe either, he will use this as a quick AA, won't lead into a lot of damage and he can't combo without corner. B DP: Slower but invincible, -20 so punishing it is kinda situational, but it won't matter if you IB it, he will use this if he isn't confident of the AA A DP. C DP: Easy to bait, even easier to punish, just throw out a 5A and watch him whiff...murder him for it, it doesn't even lead into damage even with CH. D DP: This is the one that will get us killed, 1F invul and it hurts real bad if your in the corner, he can use this as a AA and a get off me move, if you just so happen to be near the corner then you just lost 4-5k, block the first hit and bait the second hit, remember your spark? yeah you can throw it out at your own risk, Second hit of his DP prorate's so well, don't let him hit you with it if you can. Jin's pressure: Watch for cross ups (both fake and pseudo.) and if he is persistent about it then do 2C for your 4k-6k fatal, IB stuff and watch for 6B's, 5C>2D and anything else that gives him frame adavantage, what moves give frame adavantage you ask: 6D/2D/6B Those are the moves you wanna punish. EX Ice blade leads into pressure and damage resets if you don't sledge it. I guess that about wraps jin up...man that's a lot to talk about for a even fight. Anything you guys wanna add?
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