kousaka Posted January 13, 2010 Posted January 13, 2010 yeah i've tested it out, and on some characters.. particularly noel it's a real bitch.. it works easily on the corner but in mid screen it fails frequently on the smaller characters... damage never goes to the 9k levels like in those vids though but thats probably because i can't hit anyone with jC.. usually damage hovers around 7.5k that extra JD in the combo is worth it because it's 100% curse everytime that way.. also 6a>5d>beam super is so handy.. also ib>beam helps with getting curse.. make sure you move back and adjust the beam so the opponent is high enough for you to 5D>jA>jC>jD him... usually takes about two bounces.. sacrifices some damage this way though... then move forward again
Skye Posted January 17, 2010 Posted January 17, 2010 Hey guys, remember when HFA said he and MikeZ found a way to do true recurses? He might really be on to something. I think RCing causes a bug in the game that somehow bypasses the 50% recurse rule. Look here in this vid-- http://www.youtube.com/watch?v=lhOcNuP9mKU#t=1m52s Ragna is clearly free of curse, being comboed with bug assistance, then Souji RCs and j.c > j.d. It didn't stop at 50%.
shyo Posted January 17, 2010 Posted January 17, 2010 it isnt supposed to stop at 50%, but you can't get more than 50% in one combo afterwards. He had a little bit filled up of the curse gauge because his 2D was blocked http://www.youtube.com/watch?v=lhOcNuP9mKU#t=3m40s this is far more interesting i say. 6A 5D IAD j.5A j.5A j.5B 5A 6B IADbarrier 5D didn't expect that to work, seems like a nice combo for corner mixup
Skye Posted January 17, 2010 Posted January 17, 2010 But the gauge is capped at 50 as long as there are bugs on screen and he's in a combo.
Hellfromabove Posted January 17, 2010 Posted January 17, 2010 But the gauge is capped at 50 as long as there are bugs on screen and he's in a combo. Skye, untrue actually. The cap limit only is in effect when the fever meter is active. If you watch the vid curse ends THEN he gets hit by the bug into the 90% curse meter. It's not whether the combo had a bug in it, it's whether it started while curse was in effect. -Tha Hindu
kousaka Posted January 17, 2010 Posted January 17, 2010 http://www.youtube.com/watch?v=lhOcNuP9mKU#t=3m40s this is far more interesting i say. 6A 5D IAD j.5A j.5A j.5B 5A 6B IADbarrier 5D didn't expect that to work, seems like a nice combo for corner mixup yeah that is interesting but i dont' think it's much of a mixup..more of a tradeoff.. they're sacrificing a knockdown for slightly more curse.. instead of using j6d they get 10 percent but they get to tech
Hellfromabove Posted January 17, 2010 Posted January 17, 2010 yeah that is interesting but i dont' think it's much of a mixup.. they're sacrificing a knockdown for slightly more curse.. instead of using j6d they can 10 person but they tech Do you wear a Fohawk or Mohawk? Just curious. -Tha Hindu
dehumanizer Posted January 18, 2010 Posted January 18, 2010 Skye, untrue actually. The cap limit only is in effect when the fever meter is active. If you watch the vid curse ends THEN he gets hit by the bug into the 90% curse meter. It's not whether the combo had a bug in it, it's whether it started while curse was in effect. -Tha Hindu couldn't have said it any better after watching that vid.
kousaka Posted January 18, 2010 Posted January 18, 2010 wow, has anyone been using 2C FC combos? apparently you can get into multiple dive loops on all situations for 100% curse
dreamskep Posted January 19, 2010 Posted January 19, 2010 wow, has anyone been using 2C FC combos? apparently you can get into multiple dive loops on all situations for 100% curse I'm sorry, what? I've just been doing the standard 5a>6b>j.6d, but full curse is definitely more of an incentive to try to use the shark. Details, please?
kousaka Posted January 19, 2010 Posted January 19, 2010 well according to the latest jp wiki update.. in the same spacing you can do 2c fc>5a>6b>j6d you can do 2c fc > 5aa > (jA > jC >j2a dive cancel >5D) x 3 which is like 120% or i guess you can end the last one with jD for 110% and knockdown i saw a vid of fumo trying it recently in a vid.. can't find it at the moment but he messes up on the first dive cancel i'll try to test the newest updates this week edit: found the vid 2:22 http://www.youtube.com/user/Adakune#p/a/u/0/v0iHVnZPNSo
Hellfromabove Posted January 19, 2010 Posted January 19, 2010 I'll try this out. Doesn't look too hard. -Tha Hindu
dehumanizer Posted January 20, 2010 Posted January 20, 2010 OMFG , just saw the jin vid, FUCK YER we got dive loops back
kousaka Posted January 20, 2010 Posted January 20, 2010 hmm anyone notice how no A bugs are coming from j2a somehow.. any ideas? edit: hmm i think the A bug is bouncing up from the ground and hitting right around the same time as the C bug, can't really see it.. but you can kinda notice the hit counter just before D bug down I think
Hellfromabove Posted January 20, 2010 Posted January 20, 2010 hmm anyone notice how no A bugs are coming from j2a somehow.. any ideas? edit: hmm i think the A bug is bouncing up from the ground and hitting right around the same time as the C bug, can't really see it.. but you can kinda notice the hit counter just before D bug down I think Yes, A bug does come out and hits along with the C bug. He does not neg edge any of the bugs or do any fancy shit. All he does is step backwards while D bug is hitting them. Pretty fuckin' broken for how easy this shit is. -Tha Hindu
Irrsinn Posted January 20, 2010 Posted January 20, 2010 So the spin loop is obsolete now that this dive loop deals 9830 damage? also, is Arakune's looking more and more like his former self or is it me?
Hellfromabove Posted January 21, 2010 Posted January 21, 2010 So the spin loop is obsolete now that this dive loop deals 9830 damage? also, is Arakune's looking more and more like his former self or is it me? It's just you. Remember, he needs to be able to curse him before he deals serious damage which takes time now. Also, slower moves and crappy dive = happy squiggly haters. Dive loop seems to deal well over 10k w/ 2 supers. You can at least get 10.2k. -Tha Hindu
Skye Posted January 21, 2010 Posted January 21, 2010 j.c does not fuck around if Arakune's highest damaging combos start with it. Don't fuck with j.c kids.
Irrsinn Posted January 21, 2010 Posted January 21, 2010 I like the spinning loop more, it looks nicer .
kousaka Posted January 21, 2010 Posted January 21, 2010 had plenty of time to pull the new dive loop.. the wiki is completely wrong about it and so was I.. it is actually J1A>J1C+D and there's no real timing involved.. as long as you jump high enough and allow them to rise.. and space correctly to hit on both sides it'll work.. if you hit j2a too low or early you'll just sail over them to the other side.. which on some characters seems to combo anyway.. if you space improperly sometimes j2c will whiff but it still combos somtimes for some reason.. the ender used in the vid is actually kinda hard to time with your curse gauge unless you start from a full combo.. but you don't actually have to super after the 2nd 5D, you can go into alittle air combo instead(depending on combo length)... you can use this ender in other loops/corner tested some of the 2C FC combos.. and the 5aa>ja>jc>dive loop one does work.. same for 5d>ja>jc>dive loop, was only able to get 2 dive reps in most of the time though.. and if you end with jA>jB>jC>jD the jD tends to whiff but jA>jC>jD is fine
dehumanizer Posted January 21, 2010 Posted January 21, 2010 quick question. If one were to combo into a curse and continue to combo out of the curse, would it be possible to break the 50% recurse barrier? I have a theory that the 50% recurse barrier is there when u start ur combo in curse mode. However, if u start the combo into a curse, continue to combo until ur curse runs out, u might be able to break the 50%. Although it might prorate a crapload, i think that with j.c it might actually be decent damage. Anyone care to answer?
Recommended Posts