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Posted

None of the new Itsuu varients have the staff go back to you on block. They always go through with the follow up regardless of hit or block. ItsuuC in particular seems to give +f on block because of this.

In the situation in the video, it looked like the follow up may have just missed for some reason, seemed to shoot out too far.

Posted
Ever heard of "psychic DP's" .. no?

here

http://www.youtube.com/watch?v=LBTwrZLPmS4

ok, Advice and Critiques please.

how do you beat her drive without psychic DP? block and mash out dp? or is there a better way of punishing that leads to good damage?

Luna is not a scrub ..

Really? Didn't you test in training mode? :/

2D is -30. Block 2D, 2A. If she does 4D, 2A will whiff. Don't worry about spring raid unless she has 50 meter.

Block 5D, jump and block. 6A follow up, Litchi will air block - just keep blocking. 6B or 6D, they will both whiff (also after 6A).

Posted

3rd round 4k combo..wow...

it was : j.throw itsuuC 6kote 236b richiiA>5a>5b 6b j.b j.c j.b 6c[1]~kote dash j.b j.c j.b dj.b dj.c dj.b dj. dj.236c richiiA/B/C

are we suppose to go for air throws now?

Posted
3rd round 4k combo..wow...

it was : j.throw itsuuC 6kote 236b richiiA> RichiiB > 6b j.b j.c j.b 6c[1]~kote dash j.b j.c j.b dj.b dj.c dj.b dj. dj.236c richiiA/B/C

are we suppose to go for air throws now?

Fixed it.

And why aren't you going for air throws already? :P

Posted (edited)

^^^^^^^^ THIS

well Litchi should aim for throws, she has the throw glide and a kara throw so...why not. Also with her high pressure strings, its not hard to land throws more often than not

Edited by Diveman
Posted (edited)
Fixed it.

LOL. my mistake ;D

And why aren't you going for air throws already? :P

cause I always get rejected.... D=

well...I do go for throws but mainly on land...=/ air throws...they j.a/b me faster than I can react on doing a throw... =___=

^^^^^^^^ THIS

well Litchi should aim for throws, she has the throw glide and a kara throw so...why not. Also with her high pressure strings, its not hard to land throws more often than not

I'm not capable of using the throw glide in a real match ^^ yet.....

and a kara throw?

*n00b

Edited by deadsnake
Posted

oh its easy, just do 6B then press C very quickly after. You're basically canceling her 6B animation into a throw, it gives the throw more range.

Posted

cause I always get rejected.... D=

well...I do go for throws but mainly on land...=/ air throws...they j.a/b me faster than I can react on doing a throw... =___=

Sounds like you aren't sure WHEN to go for throws nor mask your attempts. Your air throws getting broken isn't that big of a deal against more than half the cast, if you have the staff just hit j.C afterwards and you're good to go. It gets much easier to land throws in general once you've scared your opponent with your other options. Practice practice practice!

Posted
oh its easy, just do 6B then press C very quickly after. You're basically canceling her 6B animation into a throw, it gives the throw more range.

that's a kara throw? I know how to do it since...CT or early CS? but I never knew it was called a kara throw LOL, and that throw is H4x

Sounds like you aren't sure WHEN to go for throws nor mask your attempts. Your air throws getting broken isn't that big of a deal against more than half the cast, if you have the staff just hit j.C afterwards and you're good to go. It gets much easier to land throws in general once you've scared your opponent with your other options. Practice practice practice!

nobody's gonna get scared fightin me... all my BB buddies know my weakness...

BAIT for the tsubame...orz...

*air throw break and then j.c..got that....

Posted

Then start fighting without using Tsubame. Make a mental restriction on using the move until you no longer rely on it and then start applying it in smart situations. Also if your opponents are going out of their way to bait Tsubame, make a note of where and when they bait for it and instead of using Tsubame, grab them or use 2A to start your own pressure, or just don't take a risk at all and jump out with barrier, ready to break an air throw.

Posted

believe me, Imma supressin mah tsubames to the minimum...

anyway, litchi BBCSII vids are kinda hard to find don't you guys think?

Posted

More like Litchi was never a popular character.

Even in CS1 it was tough to find vids.

Posted

There's a lot of them on my channel and probably some on pktazns, idk about Fio being boring idk play Litchi enough or watch many litchis outside LK but Galileo's and Manakans were really fun to watch.

Posted

LK RANKING:

Chou = ultimate hype

Shounen = alpha omega hype

Galileo = staffless hype (cs1), bright ray of hope hype (cs2)

Yume = mysterious hype

---4 jp litchi gods end---

Fio = zzz

Manakan = classically entertaining

H.H = Hilariously flowchart

Blacky = Sayonara hype

Posted

I've never seen Yume play Litchi, but he was listed as one of the top Litchi's

I'll probably never see it ;_;

Chou/Shounen get streamed more than recorded.

I've also stayed up really late and entered the psr 220 over rooms, really entertaining to watch.

Posted
There's a lot of them on my channel and probably some on pktazns, idk about Fio being boring idk play Litchi enough or watch many litchis outside LK but Galileo's and Manakans were really fun to watch.

am actually monitoring ur uploads ^^

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