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Posted

I'm not really into the blue outfits (like ex HS and ex P). I really like the K, S, ex D, and ex K (I think that's the grandpa one).

I permanently switched to the K outfit though, because deci plays S and Zaido plays ex P.

i'm also fond of the ex K (grandpa with white sneakers is pimp!)

on the shorter combo to easy knockdown instead of a longer harder combo... i pretty much agree with zaido.

you should do the combo which you are consistent in landing for a knockdown. however i think what combo you do is relative to your own execution.

if you are capable of doing the longest highest damage combo and can land it almost every time, then you should go for that one. part of learning slayer is getting your execution to the point of being able to do his best combos with consistency.

after all, the top japanese do the hard combos but they still land them consistently.

so i say go for your most consistent knockdown combos in tournaments. but practice the harder combos while training and in casuals until you can do them well enough to use in tournies as well.

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Posted

i'm also fond of the ex K (grandpa with white sneakers is pimp!)

on the shorter combo to easy knockdown instead of a longer harder combo... i pretty much agree with zaido.

you should do the combo which you are consistent in landing for a knockdown. however i think what combo you do is relative to your own execution.

if you are capable of doing the longest highest damage combo and can land it almost every time, then you should go for that one. part of learning slayer is getting your execution to the point of being able to do his best combos with consistency.

after all, the top japanese do the hard combos but they still land them consistently.

so i say go for your most consistent knockdown combos in tournaments. but practice the harder combos while training and in casuals until you can do them well enough to use in tournies as well.

Hate to say it, but I have not seen many very good slayers playing in matches. They all seem to be mediocre or ok not BEASTLY like you see with a lot of other characters. This character requires quite a bit of advanced basics before he becomes truly devastating. I'm talking about slashback=> DOT, BDC jump Air super, double pilebunker combos in matches. (My friends all make fun of me because I see many slayers and keep on saying that they are not that good.)

BTW ITS ALL ABOUT EX SLASH (MARIO SLAYER FTW), Slash (Blood Red), EX Dust (True Vampiric)

Posted

i ono there Metallo5, but Slayer wins matches just by doing what he is doing now... so.. i dont see why he should do so much crazy stuff just to impress people when he could just win it by doing what they are doing now instead of doing things that are seemingly unsafe and might just get him killed to boot, just so he can show off :V.. but then again i shouldn't be the one saying that since i just Big Bang Upper People whenever i get the chance!! but who knows, maybe in the future someone would do that Slash back DOT and stuff.... i still think Niga's play style is cool, and stylish cause he goes for all that tricky things and bam.. big dmg EVERYWHERE, and seemingly nvr the same type of combos to boot!!

Posted

i ono there Metallo5, but Slayer wins matches just by doing what he is doing now... so.. i dont see why he should do so much crazy stuff just to impress people when he could just win it by doing what they are doing now instead of doing things that are seemingly unsafe and might just get him killed to boot, just so he can show off :V.. but then again i shouldn't be the one saying that since i just Big Bang Upper People whenever i get the chance!!

but who knows, maybe in the future someone would do that Slash back DOT and stuff....

i still think Niga's play style is cool, and stylish cause he goes for all that tricky things and bam.. big dmg EVERYWHERE, and seemingly nvr the same type of combos to boot!!

Slayer has infinite potential...... I feel that outside of Niga there is no one going beyond scrapping the surface. To be honest if your winning with just overhead and low kick people just need to learn what normals beat overhead and punish it on reaction or block it.

The more difficult combos that do the maximum damage are what I feel to be the keys to victory. I'm not saying I'm good enough but I just want other people to know what I'm striving to attain.

Posted

that's like saying you should only go for 3 point shots in basket ball and 2 point conversions in football because that's what is most difficult and do maximum damage. there are things that are statistically against your favor to do them over and over again. you can practice shooting 3's all day and achieve 50% success rate. you can also practice someshit like turnaround jumper from 10 feet with 80% success rate. if you shot 10 times, you'd score 15 points from 3's, and 16 points with 2's. you might feel like milking the most out of your opportunities each time might be worth it, but in the long run, you'll just end up dropping more combos then not (no matter how many times you practice it) and lose when you shouldn't. in the end, there is nothing flashier than winning... there just happens to be someone who wins while taking chances but doesn't mean that's what it takes to win nor that's what everyone should do. i totally understand if it was physically possible to practice enough so that you could do these difficult crazy maximum damage combos and perform them at will. hell, if you can make 3's the same % as layups, why the hell would you not right? i get that. but.. we are all human and the saying 'better safe than sorry' didn't come along for no reason. :) still, i wanna be like that niga slayer no doubt.

Posted

Dunno why this discussion is taking place here but might as well add my two cents.

With the changes made to slayer in AC he has gotten insane potential to deal lots of damage of almost anything that connects, and it is the ability to take these opportunities that makes the difference between a decent and a awesome slayer, imo. Niga is the best slayer right now since he takes most of these opportunities, and the fact that he does insane combos from the default starters helps strengthen his position.

Speaking of the devil:

Niga & 012 vs Lox & Isamu

http://youtube.com/watch?v=4sXLlgbal-A

Niga & 012 vs Haaken & Koichi

http://youtube.com/watch?v=YLlDctl5ih8

Both vids are from the DF2 tournament = high quality.

Posted

that's like saying you should only go for 3 point shots in basket ball and 2 point conversions in football because that's what is most difficult and do maximum damage.

I only shoot 3 pointers in NBA Street because I'm all about maximizing damage!

In any case, it's always a judgment call- are you confident you can land the combo? If you can't do it consistently, that doesn't mean you shouldn't try for it sometimes, but at the same time you should know your limits and work with that rather than trying to emulate some situational character specific combo you saw Niga do one time ever.

Also LB your 2/3 pointer example doesn't quite work here because if you miss a basket you get no points but if you miss your combo finisher you still get the damage up till that point!

Posted

Dunno why this discussion is taking place here but might as well add my two cents.

With the changes made to slayer in AC he has gotten insane potential to deal lots of damage of almost anything that connects, and it is the ability to take these opportunities that makes the difference between a decent and a awesome slayer, imo. Niga is the best slayer right now since he takes most of these opportunities, and the fact that he does insane combos from the default starters helps strengthen his position.

Speaking of the devil:

Niga & 012 vs Lox & Isamu

http://youtube.com/watch?v=4sXLlgbal-A

Niga & 012 vs Haaken & Koichi

http://youtube.com/watch?v=YLlDctl5ih8

Both vids are from the DF2 tournament = high quality.

nice way to bait the Burst in first match 2:46, he won the round thanks to it.

Posted

god damn that niga so good at avoiding bursts. anyways, 2/3 point analogy was only used because it's a real life example of potential vs consistency. the concept still works. you can attempt to get 50 *more* points by doing the harder version of a combo... in the end, you can either consistently get (for example) 150 points of damage and a knockdown, or you can sometimes get 200 points of damage and a knockdown or 100 points of damage and opponent escapes. obviously that's a much higher discrepancy, and that is why hitting your combos are so important. as people have said, practice makes perfect and even 'hard' combos aren't THAT hard (or so they say.... but even slayer's bnb is technically hard when you look at grand scheme of things) so doing harder combos will definitely reward you. i don't even know why the debate is going on here, or why i'm in it... hahaha... it's all a matter of personal preference anyways. slow and steady or flossy flossy wins the race? i know for sure which is more fun to watch/to be/to strive for as a player... i just don't know which is better suited to win is all. :)

Posted

Nice match.

lots of good combo's there coming form that slayer player:

236P, 5K, 236P ( or was that 236k,5K,236k)

5P,2k, 2S, 2D

6P(CH),5K, J.S, J.2K, J.K

63214HS, 2K, 2D

and 6P(CH),5K, J.S, J.2K, J.K.5HS

i gonna put this video on my favorite list and learn from it.

Posted

6P(CH) HS jHS jK relaunch is better on Jo. I also think that 2K, 2D after mappa(СH) is more useful then K, mappa. Also whats up with some jap Slayers who practically never use BBU in combo? Whenever they connect with 2K - they follow up with 2S, 2D and settle for it.

Posted

Also whats up with some jap Slayers who practically never use BBU in combo? Whenever they connect with 2K - they follow up with 2S, 2D and settle for it.

That is a very good question.

you know , i once follow advice from a japanese player. and he tells me that BBU is mosty use to do air combo's with..

BBU - J.S - J.K - J.2K - FLJ (footloose jouney)

BBU - J.S - J.D - 214214 S

BBU - J.S - J.HS - J.D - 214214 S

when i heard all of this. i was like: :psyduck: . just know that this is what i have heard. but my japanese is lacking so i could be very wrong :psyduck:

Posted

6P(CH) HS jHS jK relaunch is better on Jo.

I also think that 2K, 2D after mappa(СH) is more useful then K, mappa.

Also whats up with some jap Slayers who practically never use BBU in combo? Whenever they connect with 2K - they follow up with 2S, 2D and settle for it.

Probably because 2K prorates 90% and 2H forces proration to 80%.

They are most likely waiting for 50% tension for 2D RC. Maybe the opponent had burst. Most poeple burst right when BBU or 2H hits.

@ LB - I strive to do the biggest dmg combos that SL has and it has helped me pull some matches completly out of my ass at FR. I would be down a lot of life and I'd hit something like...

6H>5K>K Mappa>5P>j.K>j.2K>j.K>5H>sj.H>j.2K>j.K>jc.H>j.2K>j.D>j.2K>j.D and the match would be back in my favor.

Posted

it just shows that you are a good player, just like how it shows niga's a good player for landing those combos consistently. :) i'm obviously not a great, nor a good player, and i can't afford to miss combos when opportunities arise and i just go for safe ones. again, i strive for damage too. i just suck at it is all. ahahhahaha. :):):)

Posted

http://www.youtube.com/watch?v=ZwQbNKqc0Lg

Me vs Kenji in losers from a local tourney yesterday.

I don't know wtf to do against Zappa. I guess I should've been more patient or something.

On your wakeup against zappa with sword summon BDC S Dandy when the sword is coming back for the second hit. This stops alot of his mixup for some reason. Hit them with something like that sword summon will never bother you again. Ghost summon is a real bitch here don't even attack (at all). Just walk forward until you have figured out his rotation blocking accordingly. Catch him with pokes or dot when he throws the ghost up to land on your head. Its really annoying but basically play this as though your E.Honda. Just wait it out. Roah is too easy they like to jump and get hit by the javelin of truth (2S). Block and catch him with DOT or BBU for whiffed or blocked DPs.

Don't forget that against Anji when he cancels fujin to the air follow up u can BBU that on reaction.

Posted

I finally got some casuals yesterday after a month >< but anyways... critiques watever are all welcome, though the upcoming 20ish vids are all against Johnny so meh...it probably get boring :/...

Slayer vs Johnny's

Match01:http://www.youtube.com/watch?v=R7XOjeUGAZ4 <---just me beating on my friend :I:

Match02:http://www.youtube.com/watch?v=clhhQwGhZpM <---2 matches in one vid, first match i make a comeback, second match i just die :/... bad choices ;V...

Match03:http://www.youtube.com/watch?v=y_kAJG_VHsA

Match04:http://www.youtube.com/watch?v=hdfmI10D4AE<---Lol at the Double KO

Match05:http://www.youtube.com/watch?v=detw3XC6SE0

Match06:http://www.youtube.com/watch?v=hE2exFp2bsI

Match07:http://www.youtube.com/watch?v=jHdCbgr7qss

Match08:http://www.youtube.com/watch?v=NM2Z2jYMz0M

First 8 matches are uploaded, rest still on the process of uploading...

Posted

only thing i can say is use the tension more. I'd say something about combos but it seems like all the SL's like doing their own variation of the combo and yours were doing enough dmg and looking cool enough. Just do more 5K mappa RC and more BBU if the 5H AD stuff won't work. Also, sometimes if I hit a 2K and i've got more than 50%, I won't do 2H BBU. I'll just 2D RC instead. I believe it prorates less (doesn't 2H force 80%? and 2K prorates 90%) and the combos are easier. Vs. johnny, j.H j.K 5H reps are easy, too. Oh, and when you see coin, BBBBBUUUUUUUUU

Posted

only thing i can say is use the tension more. I'd say something about combos but it seems like all the SL's like doing their own variation of the combo and yours were doing enough dmg and looking cool enough.

Just do more 5K mappa RC and more BBU if the 5H AD stuff won't work.

Also, sometimes if I hit a 2K and i've got more than 50%, I won't do 2H BBU. I'll just 2D RC instead. I believe it prorates less (doesn't 2H force 80%? and 2K prorates 90%) and the combos are easier.

Vs. johnny, j.H j.K 5H reps are easy, too.

Oh, and when you see coin, BBBBBUUUUUUUUU

ah ok i will keep some of those stuff in mind when i play, i was thinking i shoudl use my tension as well, but usually i just forget as i am just poking along, since i am not used to burning tension like i used to back in #R & Slash XD... thx...

More Videos of Slayer vs Johnny :vbang:

matches 9 through 11

Match09:http://www.youtube.com/watch?v=clwoZ9pyQ34

Match10http://www.youtube.com/watch?v=nhjFGqzy6G0

Match11http://www.youtube.com/watch?v=fvhy59kq_wk

More still being uploaded....

EDIT:

Matches 12 - 19 of the Slayer vs Johnny Marathon!!! :vbang:

Match12:http://www.youtube.com/watch?v=kxQaoM1HV2k

Match13:http://www.youtube.com/watch?v=M6fnU9V7r1M

Match14:http://www.youtube.com/watch?v=gaCHYkpK30s

Match15http://www.youtube.com/watch?v=yfwWaRTLO1g

Match16(Cutoff):http://www.youtube.com/watch?v=qMxYWmd0R9U <---my camcorder memory card was Full, so only half of the match was recorded ><...

I just thought that 5D trade with lvl 2 low Mist finer was Lols... and though i just share that or i would of not uplaoded this vid XD..

Match17:http://www.youtube.com/watch?v=N5As3XA7DH0

Match18:http://www.youtube.com/watch?v=nEYMKLYJgkA

Match19:http://www.youtube.com/watch?v=ddbGt6YfFvM

just a few more to go!!!

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