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Posted

I wanna help you guys with some Eddie's combos, but unfortunate I didn't understand anything at all.lol :gonk:

Wait.... do you mean that you can't read combo notation? I already know that your Eddie is self taught... which is fuckin scary... but what don't you understand?

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Posted

Wait.... do you mean that you can't read combo notation? I already know that your Eddie is self taught... which is fuckin scary... but what don't you understand?

Yes, as you said, I can't read the combo notation. Do you know how can I understand these things and get some explanations for it?? looooooooooooooool

Stupid question I know:sweatdrop:

Posted

Teach me your one hit SG loop!!!!!!!!

I'll teach if I knew how to read the combo notation. Other wise I can explain it , but with out any short cuts' Combo notation ':keke:

  • 1 month later...
Posted

something cool i didnt know is that CH drunken shade>FRC can go into SG loop. Not bad to use as an oki tool sometime, and even if they block you can frc into pressure anyways.

  • 4 weeks later...
Posted

I was wondering if anyone has some exhaustion combos. I think I seen one in a match vid but can't remember what was going on..I think it given him an extra -k- for more dmg before he went into the basic shadow hole UB.

  • 1 year later...
Posted

Any got tips for get most of the time the 1rs Sg hit?

That shit seem to be very useful, on the corner you can do double Ub setups with that.

]D[, 22S, ]S[, J.D, 41236 (1rs hit only) , ]HS[... and etc,

Posted

Do you mean tips to get 1 hit SG? It's character dependant. You need to FRC the SG against certain characters and others like HOS, Sol don't require an FRC.

Posted

Do you mean tips to get 1 hit SG? It's character dependant. You need to FRC the SG against certain characters and others like HOS, Sol don't require an FRC.

But it seem that are some combos that tend to connect only 1 hit of Sg, like the combos that Latiff perform.

Posted

its actualy timing, well I mean you can get non FRC 1 hit SG if you connect K>H> ect. SG if the opponent is high enough in the air, other times opponent may be closer to ground and you need to FRC

also in corner J.D can be canceled int SG for a 1 hit, without nobiru assist

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