FlyingVe Posted February 24, 2010 Posted February 24, 2010 About the combo - 5B,3C,214D~C,5C,(JC),jCx5,(land)2C,4D~D,jCx5,jCx5,214B. I can land the combo but for some reason the final hit (214B) will blue beat. I've tried cutting the number of jC's but still blue beat on the drop kick. Any ideas?
eirei Posted February 24, 2010 Posted February 24, 2010 There is really no reason I can see for this to happen, other than simply inputting it too slow or being too low. If you say you've tried it with less j.C hits (Did you try only one j.ccccc > j.214b? Sometimes you need to cut it here.), it can only be the former. I can understand having issues with connecting j.Cs on some of the characters, but the ender is usually the easiest part.
FlyingVe Posted February 24, 2010 Posted February 24, 2010 I know, it's baffling. But yes I can connect the finisher after one set of jC's but there is no reason not to go for the second set in most cases, would the delay on the first 5C (after 214D~C) matter? If not then it's probably just bad execution on my part, sadly I won't get to pratice for a long while probably .
g.Bauer Posted February 24, 2010 Posted February 24, 2010 CH 214D~B j6D~D land C 4D~A 4D~D jCx5 jc djCx5 dj214B yay dunno if it works on everyone only tried on bang litchi and hakumen (you need to jump back for H-man) The hazama on the recent a-cho videos do that to a tao.
Darksoul173 Posted February 24, 2010 Posted February 24, 2010 The hazama on the recent a-cho videos do that to a tao. YEP never said i came up with it:keke:
Almadiel Posted February 24, 2010 Posted February 24, 2010 About the combo - 5B,3C,214D~C,5C,(JC),jCx5,(land)2C,4D~D,jCx5,jCx5,214B. I can land the combo but for some reason the final hit (214B) will blue beat. I've tried cutting the number of jC's but still blue beat on the drop kick. Any ideas? Pretty sure it only combos if you do the second set of jCs for 3 hits, and you have to buffer the 214B really early.
g.Bauer Posted February 24, 2010 Posted February 24, 2010 I don't think so seeing as I usually get 22 or 23 hits on this BnB. Hard to tell what's wrong but are you sure you're using j.C x5 only during each jump? Sometimes you might be inputting more than just 5.
WUT Posted February 24, 2010 Posted February 24, 2010 You just need to buffer the j.214b and hit b as soon as the 5th dj.c hit connects. It'll combo.
Redefinition Posted February 27, 2010 Posted February 27, 2010 I've been having trouble doing the following combo: 214D -> B (FC), 623D, dash, 3C xx 236236B, 214D -> C, etc. etc. For the most part, the only trouble I really seem to be having is, after the 623D, doing the dash, 3C, then kick super. Do you guys just dash, 3C and then do the two quarter circles, or is there some trick I'm missing? My hand has trouble moving that way
RAQU 17 Posted February 27, 2010 Posted February 27, 2010 Yea, just do the 3c then two quarter circles. no tricks.
Redefinition Posted February 27, 2010 Posted February 27, 2010 Bah. I'll just keep practicing I guess. Shit's hard.
Nerok Posted March 1, 2010 Posted March 1, 2010 Its all in the wrist. Its strict timing, give it about a quarter of a second before you do the Double Quart circles.
NumeroGaijin Posted March 1, 2010 Posted March 1, 2010 Yeah I have problems with that dash 3c as well but I need to get it down though.
SuperKawaiiDesu Posted March 2, 2010 Posted March 2, 2010 is there any point to 2147B other than looking really fucking cool and comboing into 214D~C on counterhit
Redefinition Posted March 2, 2010 Posted March 2, 2010 It seems to be a decent overhead, at least, and breaks a guard primer on block. A better option than 6A if your opponent likes to 3C a lot :P
RAQU 17 Posted March 2, 2010 Posted March 2, 2010 Also, it's unsafe as hell on block. So unless it IS going to guard break or you're willing to waste an RC, don't do it to an opponent who can block. Free combos for your opponent are very counterproductive.
kazukifafner Posted March 2, 2010 Posted March 2, 2010 Basically, j214B serves 3 purposes: 1) Combo ender 2) Looking cool 3) Making your opponent feel really stupid
NumeroGaijin Posted March 2, 2010 Posted March 2, 2010 Question? Where do we go for frame data? Trying to see what Hazama can do.
kazukifafner Posted March 2, 2010 Posted March 2, 2010 EDIT: Actually, here you go (found this in the Ragna thread). link removed until project is finished Not translated yet, but if you can understand it, it'll work.
SuperKawaiiDesu Posted March 2, 2010 Posted March 2, 2010 i saw someone do it in a haz mirror when the other one went for 3C o_o
Alzarath Posted March 2, 2010 Posted March 2, 2010 I suppose you can use Hirentotsu as anti-throw/2a mash on wakeup, but that's it. 6c would serve the same purpose though.
SuperKawaiiDesu Posted March 2, 2010 Posted March 2, 2010 I suppose you can use Hirentotsu as anti-throw/2a mash on wakeup, but that's it. 6c would serve the same purpose though. but can you combo off 6C? o_o
WUT Posted March 2, 2010 Posted March 2, 2010 but can you combo off 6C? o_o Yes, and for more damage (almost 4K if you do a normal BnB).
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