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Posted

About the combo - 5B,3C,214D~C,5C,(JC),jCx5,(land)2C,4D~D,jCx5,jCx5,214B. I can land the combo but for some reason the final hit (214B) will blue beat. I've tried cutting the number of jC's but still blue beat on the drop kick. Any ideas?

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Posted

There is really no reason I can see for this to happen, other than simply inputting it too slow or being too low. If you say you've tried it with less j.C hits (Did you try only one j.ccccc > j.214b? Sometimes you need to cut it here.), it can only be the former. I can understand having issues with connecting j.Cs on some of the characters, but the ender is usually the easiest part.

Posted

I know, it's baffling. But yes I can connect the finisher after one set of jC's but there is no reason not to go for the second set in most cases, would the delay on the first 5C (after 214D~C) matter? If not then it's probably just bad execution on my part, sadly I won't get to pratice for a long while probably :gonk:.

Posted

CH 214D~B j6D~D land C 4D~A 4D~D jCx5 jc djCx5 dj214B

yay

dunno if it works on everyone only tried on bang litchi and hakumen (you need to jump back for H-man)

The hazama on the recent a-cho videos do that to a tao.

Posted

About the combo - 5B,3C,214D~C,5C,(JC),jCx5,(land)2C,4D~D,jCx5,jCx5,214B.

I can land the combo but for some reason the final hit (214B) will blue beat. I've tried cutting the number of jC's but still blue beat on the drop kick. Any ideas?

Pretty sure it only combos if you do the second set of jCs for 3 hits, and you have to buffer the 214B really early.

Posted

I don't think so seeing as I usually get 22 or 23 hits on this BnB. Hard to tell what's wrong but are you sure you're using j.C x5 only during each jump? Sometimes you might be inputting more than just 5.

Posted

You just need to buffer the j.214b and hit b as soon as the 5th dj.c hit connects. It'll combo.

Posted

I've been having trouble doing the following combo: 214D -> B (FC), 623D, dash, 3C xx 236236B, 214D -> C, etc. etc. For the most part, the only trouble I really seem to be having is, after the 623D, doing the dash, 3C, then kick super. Do you guys just dash, 3C and then do the two quarter circles, or is there some trick I'm missing? My hand has trouble moving that way :psyduck:

Posted

Its all in the wrist. Its strict timing, give it about a quarter of a second before you do the Double Quart circles.

Posted

It seems to be a decent overhead, at least, and breaks a guard primer on block. A better option than 6A if your opponent likes to 3C a lot :P

Posted

Also, it's unsafe as hell on block. So unless it IS going to guard break or you're willing to waste an RC, don't do it to an opponent who can block. Free combos for your opponent are very counterproductive.:vbang:

Posted

EDIT: Actually, here you go (found this in the Ragna thread). link removed until project is finished Not translated yet, but if you can understand it, it'll work.

Posted

I suppose you can use Hirentotsu as anti-throw/2a mash on wakeup, but that's it. 6c would serve the same purpose though.

Posted

but can you combo off 6C? o_o

Yes, and for more damage (almost 4K if you do a normal BnB).

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