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Posted

What, Ragna makes you feel like a legally sanctioned rapist when you use him.

Hazama, well he feels like that kid who used to pick on you in middle school, but you couldn't do anything about it because well.. he picked on you.

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Posted

Hazama DOES have, like, 1000 to go to air C spam, but I've never found him boring. I like the precision it takes to play him. Also, 24A -> B is mah favorite attack evar.

Posted

Is it better to do the Haz combo 214D-A (on crouching opponent),2A,2B,3C,etc. or 214D-A (on crouching opponent),2A,5B,3C,etc. I see Buppa usually using either of them randomly and I want to know if there's any differences between the two.

Posted

It's easier to execute the 2A > 2B > 3C one, but I believe the 2A > 5B > 3C does slightly more damage. The pushback may be greater though, making it necessary to dash ater 214D~C.

Posted

character specific...the 5b will miss on some characters thus you have to use 2b...and for some characters like tager you can use 5a

Posted

Hey I'm practicing my hazama and I've notice on stuff like, 236236B(FC) > 6D~Ax3 > 623D > dash > 3C > 236236B and 214D~B(FC) > 6D~Ax2 > 623D > dash > 3C > 236236B

I wiff the 2nd distortion a lot. I mean it works easily on bang, tager, etc, but when i practice vs Jin I wiff a lot.

Yet when I do 6D~Ax1 on either I hit the distortion everytime. Anyone have a clue what I'm doing wrong?

Posted

It's because of the positioning you hit them with using 623D.

It's on the FAQ somewhere.. can't remember atm but less chains means they'll be closer so your dash 3C houtenjin will hit.

You're probably just missing it on Jin because he's barely out of your range.

Dash is cancellable into an attack at any time and since you hit him when he's further with 623D you have more time to follow-up so maybe try to hit 3C at the end of your dash. 236236B also makes you go foward a bit so yeah...

Posted

I'm having trouble canceling 623D into j.6D~D. I know it's character specific and all but when I cancel it for whatever reason it seems like it automatically does 6D. Do I just need to work on the timing and do it sooner?

Posted

Its an issue of timing I'm assuming. I have the same problem. I suffer from something similar with 632146C on those same combos. Doing it sooner isn't gonna help. You'll just stand there looking like an idiot.

Hit up practice mode and test out the timing. What I found useful is to try and just make the whole thing into one motion, sorta like when you TK and go from 214 to 2147. Though how slow 623D is makes this a bit more difficult.

Posted

I kinda just hold 9 after Jakou till I sense he's about to jump and move down to 6 and press D as soon as i leave the ground. If I just try to jump right when I see that the recovery ends and go to j.6D, I end up IADing :vbang:

Posted
I kinda just hold 9 after Jakou till I sense he's about to jump and move down to 6 and press D as soon as i leave the ground. If I just try to jump right when I see that the recovery ends and go to j.6D, I end up IADing :vbang:

I meant doing it on characters with smaller hit boxes. After I do 623D and roman cancel it or whatever it's called in BB, the process if canceling it does a 6D and I don't know why.

Posted
Hey I'm practicing my hazama and I've notice on stuff like, 236236B(FC) > 6D~Ax3 > 623D > dash > 3C > 236236B and 214D~B(FC) > 6D~Ax2 > 623D > dash > 3C > 236236B

I wiff the 2nd distortion a lot. I mean it works easily on bang, tager, etc, but when i practice vs Jin I wiff a lot.

Yet when I do 6D~Ax1 on either I hit the distortion everytime. Anyone have a clue what I'm doing wrong?

try 6d~a xN->6d xx 623d->3c->houtenjin

also, delay your 3c from dash a bit.. do dash->delay->3c

Posted

3 questions, likely already been answered.

1. How can I better profit off a j.2C hit? It seems like they come out of hitstun before I can land and use 3C. Should I be using a different move?

2. What are some suggested applications for Venom Sword?

EDIT: 3. Is there any way to capitalize off a Counter Hit 214D ~ B more than just following up with a 623D? Can I follow after the 623D with anything decent?

Posted
try 6d~a xN->6d xx 623d->3c->houtenjin

also, delay your 3c from dash a bit.. do dash->delay->3c

Also make sure you Jayoku as soon 3C hits, 'cause I believe as they get tripped they go back a little more.

Posted
3 questions, likely already been answered.

1. How can I better profit off a j.2C hit? It seems like they come out of hitstun before I can land and use 3C. Should I be using a different move?

2. What are some suggested applications for Venom Sword?

EDIT: 3. Is there any way to capitalize off a Counter Hit 214D ~ B more than just following up with a 623D? Can I follow after the 623D with anything decent?

1) land and use 2A > 5B (or just 5B) before going for 3C. If you've got forward momentum, u can probably get a little dash in before u attack after landing as well.

2) poke into it / use it as a wakeup trap

3) you can follow it up with 2 6D's (CH) or 3 6D's (FC) before the 623D. From there, you've got quite a few options:

Without heat, you can go for j6D combo (on certain characters) or just use it to go back into pressure. You can also make a quick dash and use 3C. Though you won't be able to combo off it, you'll still get great wakeup possibilities (personally, I like to use 5D, which also doubles as a frame trap).

With heat, you can use 632146C; but the optimal followup is dash 3C > 236236B. From there, you can loop 6D's to 623D again, or you can dash in for a charged 214D-C into the typical BnB.

Posted

Venom Sword is a good option on a blocked 3C as well.

I have a question, why is Hazama 6.5-3.5 Mu according to zidane? I could buy 5.5. But what makes it one of his best matchups? Sure, her mixup is bad, but Hazama's is pretty bad too.

Posted
Venom Sword is a good option on a blocked 3C as well.

I have a question, why is Hazama 6.5-3.5 Mu according to zidane? I could buy 5.5. But what makes it one of his best matchups? Sure, her mixup is bad, but Hazama's is pretty bad too.

Biggest thing is that he can get in on her so quickly, stopping her from throwing out her stuff. There's a bunch of other stuff as well.

Posted

3) you can follow it up with 2 6D's (CH) or 3 6D's (FC) before the 623D. From there, you've got quite a few options:

Without heat, you can go for j6D combo (on certain characters) or just use it to go back into pressure. You can also make a quick dash and use 3C. Though you won't be able to combo off it, you'll still get great wakeup possibilities (personally, I like to use 5D, which also doubles as a frame trap).

With heat, you can use 632146C; but the optimal followup is dash 3C > 236236B. From there, you can loop 6D's to 623D again, or you can dash in for a charged 214D-C into the typical BnB.

I usually go for 6D (x2 if Counter, x3 if Fatal), 623D, RC, J.6D~D, 2C, 4D, 4D~D, J.Cx5, J.Cx5, J.214B after 214D~B

btw, WTF IS UP WITH THESE HAZAMA BBCSII CHANGES? HOLY SHIT THEY DESTROYED HIM!

Posted

Hazama's chains allow him to move quickly, thereby rendering her lasers fairly useless. Given that Mu's lasers are of large importance to her strategy, that's why it hurts her a lot. It's similar to why Hakuman's ability to render our chains useless with his swords is so worrisome.

I usually go for 6D (x2 if Counter, x3 if Fatal), 623D, RC, J.6D~D, 2C, 4D, 4D~D, J.Cx5, J.Cx5, J.214B after 214D~B

I suppose, but I prefer to save the heat for later if I need it.

Posted

EDIT: 3. Is there any way to capitalize off a Counter Hit 214D ~ B more than just following up with a 623D? Can I follow after the 623D with anything decent?

If you're looking for knockdown, you can do 6D~D > j.B > jc > #j.214B

Posted

EDIT: 3. Is there any way to capitalize off a Counter Hit 214D ~ B more than just following up with a 623D? Can I follow after the 623D with anything decent?

214d~b (CH) > jump back > j.6D~D > land > 5C > 2C > 4D~A > 4D~D > 214B#

Keep in mind the height you get them on your j.6D so you might adjust accordingly, like using 5B, 5C or 2C to follow up to the 4D~A.

Posted

214d~b (CH) makes it untechable until they touch the ground. So yeah, it combos. I use it everytime I get a 214d~b (CH) :)

Posted

Pretty much anytime you get 214D~B you can dash forward into 6D~A, 6D~A, (up to 4 if right height) into 623D. Relaunch with super if you have it and spacing is right.

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