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Posted
So wait shes one of the harder characters... I thought she was an easier character ah well I guess the combo's here are what i need to be practicing then. So um about the Combo starts and combo enders, what does that mean can i mix and match or something?

Yeah. The starter is what you start the combo with, and how many reps you can do off of that starter. You get to choose the ender, but there are only about 3 ones you should be using.

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Posted

Thanks now i understand the first post lol been trying to figure it out for a while... um is it bad if I can't do the "If all else fails"?

Posted
Thanks now i understand the first post lol been trying to figure it out for a while... um is it bad if I can't do the "If all else fails"?

Not at all! Don't get discouraged if you can't get combos right away. Tao is a hard character, but she's definitely not impossible. Just keep practicing, and you'll get it eventually. Also, don't go for combos that do worse damage but are easier. Attempt to learn the harder combo that does more damage, but realize that you'll be messing it up a lot. Expect it. The important thing is to try it in-match, and eventually you'll pull it off.

Posted

You'll almost never run into a time where you have to use the 2D~C ender. I just put it there for completion sake. But it will work in some places where no other possible ender will. Namely, starting with CH drives. Doing one-two less loops and going for a "level 1" ender will net you around the same damage anyways there.

Posted

Well I was able to do all the combos into super except the Taunt loop one... I'm going to try one of the harder more practical non-taunt combos (IF I can't do a normal combo I don't deserve to do the Taunt Loop until I can darn it) which one do you suggest (I'm a beginner and all)

Posted

Just start with 5B -> 3C -> D~B [hit] -> 5C -> 2D~6 -> j.C -> 9D~9 -> 3D~3 -> j.236Bx5. Then simply work your way up.

Some of the non-taunt combos can actually be harder in some ways than performing a taunt loop, just keep on working on what you're doing. Add new parts every time until it's max damage.

But I really recommend you get taunt combos down. It's her BnB for a reason.

Posted

Kinshin

Let me add some piece of advise. First of all, as for a beginner, the best is to step-base your tanning (as you have already started). When I was learning Tao in CT, I didn't even consider her harder combos (all with d~b cancels) for usage. I started with basics, mastered them and played online for a week or two. When I came to understand, I am quite good at Tao's movements and mechanics, I took on some intermediate combos, and found it was already not so impossible for me as it seemed in the beginning :)

It took me a day of sheer practice to get the basic taunt combo starter (5B, 6A(1 hit), JC, j.2d~b). What is important, that is determination. You shouldn't instil yourself of Tao's difficulty and impossibility. Tell yourself, that it is easily timed and executed, and surprisingly it will become so. Any combo is just a combination of inputs with the right timing, nothing more. Think about that. And don't give up ;)

Posted

Thanks so much guys I feel a lot better now about learning Tao (Knowing she isn't an easy character means I'm not just an idiot lol). I won't give up don't worry, heck my one rival in my favorite things (My brother) is my reason for wanting to keep Tao, he said "You should give her up, she's a hard character" and that is why I am practicing so that I can beat him (I hate to lose (Unless I am soundly beaten then well they were just better than me))

Posted

Starting to get the taunt loop down- have it pretty good for the 6 reps. Obviously i still fuck up once in a while, but cest la vie. after all, it's just a game. :vbang:

Regardless, i'm starting to tack the enders on, obviously.

Corner (Full taunts):

Taunt Loop -> 214D -> j.2D~B -> 5C -> 2D~5 -> j.D~A -> 9D~5 -> 9D~9 -> j.236Bx5 [4235]

^clearly, this is the easiest ender (though i wouldn't doubt the oki to be more effective). However, i'm having trouble landing it on certain characters (specifically, Jin and Hazama, since i was told to work my way up from them to Arakune to get more precice). Now, i recall in CT that Jin was one of those asshole special characters that was too much of a tiny baby man to be hit by some of Tao's taunt combos. Is that the case here with Jin and Hazama, or am i just missing a step?

Worth noting: in the corner, if i just do one taunt and then try the ender, it seems to work on all characters. ((online players, you might want to use this. it still gets 3.2ish damage and can be good in a pincH)), though i've only practiced on Jin, Hazama, and Bang (poor Bang, he may be top tier, but he sure is easy to taunt loop...).

Second question, being that i mentioned online play, i happen to play online a lot. No arcades around me and my friends who play aren't all that concerned with getting really, really good (not that they can't hold their own, but fancy combos? they don't need none a them there fancy combos, ye city folk you!). Are there any low taunt enders that work on all characters? So far the ones i've tried don't seem to work on Jin or hazama.

Again, maybe i'm just failing somewhere along the lines.

Thanks a lot.

(PS: if this has been covered already and my reading comprehension is just in the crapper, then yeah. sorry. scold me if you wish, but please, no beatings. i bruise easily.)

Posted

That ender works on everyone. The reason you're having it work with only one taunt and not with a taunt loop is because you need to adjust your timing. By speeding up or slowing down the speed you taunt loop, the opponent either goes up or down (respectively). That ender requires them to be rather high, so if you're noticing that they're dipping a little low, speed up the taunt loop. Let me know if you still don't understand, and I'll make a quick video.

Posted

... i just realized i had been doing this wrong the whole time.

9D~5 -> 9D~9

see that part?

that says 9D~5 doesn't it? It doesn't say 9D~6 at all!

...hurp.

...well, 9D~9 -> 9D~9 will work in the corner with one taunt, in case anyone's still interested! :D

Posted
That ender requires them to be rather high

The height needed when doing 5C is character specific, actually.

Lambda, Mu, Makoto, Tsubaki, Rachel, Litchi require a much lower height for the 2D~6 not to whiff. As well, Taunt -> 236CC combos do not matter height-wise, the 236C will almost always hit. Therefore if you realize these characters are too high in your loop, you can end off with that and recover most of your damage. As well, Arakune/Tager require that lower height to do the 6th cat2 hit.

Hazama, Carl, Jin and maybe a couple of others require the highest height possible, or j.236Bx5 whiffs on the 2nd or 3rd hit. I'm pretty sure Noel has her quirks here too, and 2D~6 may whiff if they're not at a high point.

The rest of the characters can be either, and it doesn't really matter.

I posted most of this in the first part of the thread, to prevent confusion.

http://boonce.org/up/tauntloop5c.jpg

Posted
... i just realized i had been doing this wrong the whole time.

9D~5 -> 9D~9

see that part?

that says 9D~5 doesn't it? It doesn't say 9D~6 at all!

...hurp.

...well, 9D~9 -> 9D~9 will work in the corner with one taunt, in case anyone's still interested! :D

9D~9->9D~9 works fine if they're high when you do the 5C, or are Arakune/Tager.

Posted

hm, by that logic,should the 9d9 not work against them Jin and Hazamas, since they require max height in the first place? (i've been practicing mainly against those two, for various reasons)

Posted
hm, by that logic,should the 9d9 not work against them Jin and Hazamas, since they require max height in the first place? (i've been practicing mainly against those two, for various reasons)

One would think so, but no, it works fine.

Posted

okay im officially giving up on this combo .-. done...fenetay

ill stick to the crap i usually do, like using the Tao grab distortion in the middle of someone elses combo...or while im blocking

Posted
okay im officially giving up on this combo .-. done...fenetay

ill stick to the crap i usually do, like using the Tao grab distortion in the middle of someone elses combo...or while im blocking

But then you'll just keep being a scrub :(

Posted

hey guys,

i picked up BB a couple weeks ago, and am finally getting taunt loop down. (slow learner). i had a question about the damage for the corner ender though. im in training mode and i've done the 6c -> 12*taunt -> corner ender combo a bunch of times but i keep getting 6694 damage (35 hits). also im getting 4128 damage for the 5b 6a starter with the corner specific ender. im sure im just being retarded, but what am i missing?

Posted
Is 6694 dmg really bad for 6C starter?

no, it's fuckin awesome. i just want to know why my damage isn't matching the values listed.

Posted
no, it's fuckin awesome. i just want to know why my damage isn't matching the values listed.

XDest left out 3D~3 after the last 9D~9. If you tack that on, your damage should go up to the values listed.

Posted

Fixed, thanks for telling me.

I'm going to be doing videos for this thread very soon too, watch out for that.

Posted

something which i believe should be noted on the first page regarding the 214D -> j.2D~B -> 5C -> 2D~5 -> j.D~A -> 9D~5 -> 9D~9 -> j.236Bx5 ender. the last two hits of the j.236B will not hit if u started the taunt loop with j.5D~B instead of j.2D~B. please correct me if i'm wrong

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