Shiro420 Posted September 29, 2010 Posted September 29, 2010 hey all, looking for pointers again. here are the matches Shiro420 vs Duskbringer http://www.youtube.com/watch?v=3u38LHTAbXo Scrimgore vs Shiro420 http://www.youtube.com/watch?v=09jcws9JtDU
RinHara5aki Posted September 29, 2010 Posted September 29, 2010 Some info- You NEED to put your j.c'that connect into a combo or at LEAST pressure. That's free advantage for you in most cases (unless tager 360 reads well). Make use of j.b too. Hit you j. Attacks lower to the ground in most cases. You also might want to make use of the third jump as a fake out/back up, most people in the game aren't used to characters having three jumps and automatically assume that after you're coming down on the second jump you're free an they'll AA you. Bait their AA by jumping/dashing a third time :3 Also, I know CS2 won't tauntloop, but there were multiple occasions you couldve started an easy 4k+ loop (Mainly all those 3G counterhits in the corner. Work on your drive cancel timing too :3
RinHara5aki Posted September 29, 2010 Posted September 29, 2010 iPod touches fail 3G COUNTERHIT lol (3c)
CakeWasBannedd Posted September 29, 2010 Posted September 29, 2010 iPod touches fail 3G COUNTERHIT lol (3c) posting on tao forums while at work? +10 respect
Shiro420 Posted September 30, 2010 Posted September 30, 2010 Some info- You NEED to put your j.c'that connect into a combo or at LEAST pressure. That's free advantage for you in most cases (unless tager 360 reads well). Make use of j.b too. Hit you j. Attacks lower to the ground in most cases. You also might want to make use of the third jump as a fake out/back up, most people in the game aren't used to characters having three jumps and automatically assume that after you're coming down on the second jump you're free an they'll AA you. Bait their AA by jumping/dashing a third time :3 Also, I know CS2 won't tauntloop, but there were multiple occasions you couldve started an easy 4k+ loop (Mainly all those 3G counterhits in the corner. Work on your drive cancel timing too :3 I'm still not 100% with her loops, i can do it i just suck at finding a good time to plant ch.2c 6c 66 s =s
XDest Posted September 30, 2010 Author Posted September 30, 2010 I'm still not 100% with her loops, i can do it i just suck at finding a good time to plant ch.2c 6c 66 s =s After a Dragon Punch is blocked.
Mizzet Posted September 30, 2010 Posted September 30, 2010 It's been what, 2 years since CT came out and I still can't get this down for some reason lol. 236cc 3d~9 j.c 9d~9 j.c etc etc, that one. I always have the j.c whiff underneath after the drive hit, am I doing it too slow? Pretty sure I'm doing it asap.
RinHara5aki Posted September 30, 2010 Posted September 30, 2010 I'm still not 100% with her loops, i can do it i just suck at finding a good time to plant ch.2c 6c 66 s =s You dont have to do a full loop for now, CT style single/double taunt combo's can get you entrance into loops. But maybe thats not a good idea since CS2 is coming soon I dunno what do you think xdest After a Dragon Punch is blocked. ^this xDD Shiro, you might want to try the 214d -> ... 2d~b -> taunt version instead of 66 -> taunt, its more lenient especially if its off a ground hit. In the air I suppose dash taunt would be more reliable, but you might want to practice your 214d 2d~b's. Its essential if you want to go farther with Tao. Literally, if a Ragna doesn't have 50% meter/burst (Unless he's scrub lol), and you block his DP, its free 7k for you. Thats like 80% of his health. lol. It's been what, 2 years since CT came out and I still can't get this down for some reason lol. 236cc 3d~9 j.c 9d~9 j.c etc etc, that one. I always have the j.c whiff underneath after the drive hit, am I doing it too slow? Pretty sure I'm doing it asap. That sounded like me 2 years ago. You hit the j.c after she flips. The timing is learned through practice. All you need to do is hold 9, and just time the c's and d's between. posting on tao forums while at work? +10 respect
Shiro420 Posted September 30, 2010 Posted September 30, 2010 You dont have to do a full loop for now, CT style single/double taunt combo's can get you entrance into loops. But maybe thats not a good idea since CS2 is coming soon I dunno what do you think xdest ^this xDD Shiro, you might want to try the 214d -> ... 2d~b -> taunt version instead of 66 -> taunt, its more lenient especially if its off a ground hit. In the air I suppose dash taunt would be more reliable, but you might want to practice your 214d 2d~b's. Its essential if you want to go farther with Tao. Literally, if a Ragna doesn't have 50% meter/burst (Unless he's scrub lol), and you block his DP, its free 7k for you. Thats like 80% of his health. lol. That sounded like me 2 years ago. You hit the j.c after she flips. The timing is learned through practice. All you need to do is hold 9, and just time the c's and d's between. honestly i like this community man, you guys are really informative. sorry i ask allot of questions but im a scrub haha i need help what are some good block strings to do with tao?
Cryingvoid Posted September 30, 2010 Posted September 30, 2010 All you need to do is hold 9, and just time the c's and d's between. Just don't overhold it :3 Otherwise the system will buffer a jump cancel instead of j.c or j.d's )
RinHara5aki Posted September 30, 2010 Posted September 30, 2010 xdest shoutouts to you, your launcher -> 2d~9 -> j.2d~c -> j.2d~c -> j.c -> ... -> 9d~9 -> j.c -> 9d~9 -> ... -> 2d~6 -> 236b -> 2d~6 -> 236bbbbb combo's saved my ass in 3 matches already :3 Just don't overhold it :3 Otherwise the system will buffer a jump cancel instead of j.c or j.d's ) D: I've never had that problem. j.9d~9 has that problem, not 2d~9. If you hold 9 during the vertical basic drive loop it never fails
RinHara5aki Posted September 30, 2010 Posted September 30, 2010 honestly i like this community man, you guys are really informative. sorry i ask allot of questions but im a scrub haha i need help what are some good block strings to do with tao? Oh, block strings? The thing is you want to have blockstrings if you have decent mixup, which tao generally doesn't have because her overheads aren't great... Its more of how creative you can get by mindraping your opponent in confusion of gimmicks and stuff.. which is usually unsafe. But stuff to keep your opponent guarding... 5b 2b 5c is decent because 5c is drive/special/jump cancelable (edit: wait 5c isn't jump cancelable im an idiot ), and 2b moves you forward, and 5c has long range. So I almost never have spacing problems with this setup. of course dont be spamming the same string over and over again. 5a 2a 5b 2b 5c 3c works too.. also 2a 2a 2b, 2a catches some people off guard because the time between blockstun of 2b and the 2a after makes it a VERY small window for the opponent to retaliate (tsuji does this). So unless they godly DP/luckily jump its almost guarenteed. Again, dont spam/rely on it. Its more of an understanding of what moves gatling into each other, and being CREATIVE from there. To see an absolutely unpredictable Tao is the most deadly, not the fastest.... which is why my Tao fails lol.
Cryingvoid Posted September 30, 2010 Posted September 30, 2010 Shiro420 Also keep in mind that Tao's maximum possible pace is her trump card. Almost no one can successfully react when you execute her blockstring games, grimmics, triple jump games, tricky drive games (j.4D/4D/trick edge) and throw setups immediately, one tactic after another, changing strategies as fast as it is physically possible. This tactic chaos requires the ability to think 1-2 steps ahead and have decent execution from different startups, it is pretty hard, but this assault is very rewarding. :3
Final_Round Posted October 5, 2010 Posted October 5, 2010 http://www.youtube.com/watch?v=uwV11P_4s6c i was having trouble with a few things in training mode, could you guys check out this video to see what i'm doing wrong? fyi it's a lot of failed attempts lol
Cryingvoid Posted October 5, 2010 Posted October 5, 2010 Bro, for the TL aspects, you do not seem to do anything wrong. I'm pretty sure that it is execution that keeps you away from the success. Just keep on practising it over and over again. It really takes time to get truly adjusted. I was like you are now for several weeks, and sometimes I even thought that my own conception of continuous practice (that makes perfect) is useless, when the freaking thing just won't come out as it should. But those weeks passed and training did it's job well. Even the worst hours of continuous failing the taunt loop did have effect on my overall efficiency. "The hell! Today I can loop significantly better than I could yesterday! But why? All I did was failing execution and dropping the thing over and over again" - this is how Tao's are made. Just have patience man and soon you'll find yourself tauntlooping with your left foot!
XDest Posted October 6, 2010 Author Posted October 6, 2010 You need to practice more. But to sum up what you need to do, it goes like this: - Taunt -> 214D can be done asap, the 214 can be buffered while you're pressing taunt. - 214D -> j.2D~B must be delayed to keep the loop from going too high. - j.2D~B must also be delayed between the D and the B, depending on how far the opponent is from you. It's a very short delay, but it's still noticeable. - j.2D~B -> Taunt can be done asap. Keep this in mind when trying to train your execution for it.
Final_Round Posted October 7, 2010 Posted October 7, 2010 @xdest and cryingvoid Thanks, like tl doesn't seem hard,... like i swear, i would do it the same way one time and miss , then the next time i would get it like, 7 times in a row wtf . I didn't know that it had so many delays, i just thought you had to delay, after the 214d just so by the time, you do j2d~b it hits them as they are about to hit the ground, so, you get a nice pop up,. I swear, for each each character the pop up is different or the animation is different for each one.. heres another video... but it's the second one so, don't expect anything different lol... still me failing and gettting every now and then . http://www.youtube.com/watch?v=jFYQzEvDXjI. notes taken.... i did not know about j.2d~b delay between d and b ...
XDest Posted October 7, 2010 Author Posted October 7, 2010 It's failing on the taunt = do the taunt faster after j.2D~B. There is absolutely no delay because j.2D~B and Taunt.
Mystic d Posted October 7, 2010 Posted October 7, 2010 @Final_Round Not sure if this will help or not, but I would say, practice in the corner first. You can somewhat rush inputs in the corner. Try to control their height in the corner. Play on the training stage and try to keep them bouncing a little above the third line from the bottom of the screen. This will really help your timing. After you get the timing in the corner down, work on taunt looping midscreen, again, controlling the height around the third line. Also, the first two loops are the toughest. I notice that when I loop, the first loop is relatively high, the second slightly lower, then the rest of the loop is a consistent height (around the third line). Practice with the standard 5B -> 6A -> JC -> j.2D~B -> TL -> etc. You can even substitute j.5D~B for j.2D~B in the corner, but don't make it a habit. If you have any questions, don't hesitate to ask. Hope this helps
Itzwiitard Posted October 7, 2010 Posted October 7, 2010 Hey im new to these forums, but certainly not new to blazblue, i had a quick glance at ur bnb thread, its not to bad thanks for the information, i do hav a tip for u, for none taunt loop combos on litch, tsubaki n few others who struggle to hit: 5b - 3c - 5d:bhit - 5c - 2d and so on, well if u change the 5c to 3c u do not hav to delay ur inputs, makes the combos alot easier, 22c also works but very range dependant, edit: my apolgises it does not work on tsubaki, i thought it did, but it does work on litchi, the combo i got is: 5b - 3c - 5d,b hit - 3c - 2d - (j.2d~c - jc x2) j9d'9 - jc - j9d'9 - jc - j3d'3 - cs2: for 3613 damage sorry if the inputs are incorrect t ur terms,
XDest Posted October 7, 2010 Author Posted October 7, 2010 Hey im new to these forums, but certainly not new to blazblue, i had a quick glance at ur bnb thread, its not to bad thanks for the information, i do hav a tip for u, for none taunt loop combos on litch, tsubaki n few others who struggle to hit: 5b - 3c - 5d:bhit - 5c - 2d and so on, well if u change the 5c to 3c u do not hav to delay ur inputs, makes the combos alot easier, 22c also works but very range dependant, edit: my apolgises it does not work on tsubaki, i thought it did, but it does work on litchi, the combo i got is: 5b - 3c - 5d,b hit - 3c - 2d - (j.2d~c - jc x2) j9d'9 - jc - j9d'9 - jc - j3d'3 - cs2: for 3613 damage sorry if the inputs are incorrect t ur terms, Nice, that works quite well. Never thought of it.
Itzwiitard Posted October 7, 2010 Posted October 7, 2010 Well anything to help, dont work on haz that well tho, but 22c works alot better on him, and the distance is not all that of a problem either due to his weird hit box. Edit: as we all know the taunt loop will be taken out to some sort of degree, low taunt loops probably will stay in, now i hav watched the classical kitty video which is good stuff, so i started to play around, and came up with this,: b+c - j4d'b - 22c - 2d'6 - j2d'c x2 - jc - j9d'9 - jc - j9d'9 - j3d'3 - cs2, for 3814 damage as far as i can tell works on everyone
XDest Posted October 7, 2010 Author Posted October 7, 2010 If the report was right (30% proration), then it's useless to even do one taunt. If the first taunt still does 110%, then it's useless to do more than one taunt in CS2.
Itzwiitard Posted October 7, 2010 Posted October 7, 2010 But think of taokaka challenge 10, now that uses one taunt for 5.3 k damage, they cant change that now, so it must be after the first loop it takes effect, and to be fair i prefer none taunt combos myself, look alot better, tho the damage is not the same gotta play for style right, thx for the inspiration on that vid xdest
Cryingvoid Posted October 7, 2010 Posted October 7, 2010 But think of taokaka challenge 10, now that uses one taunt for 5.3 k damage As far as I remember, there are two taunts there...
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