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Posted

Black = Same.

Red = Worse.

Blue = Better.

Note: Things may be off by +1/-1 percent because of rounding.

I will finish the rest of the proration data on the supers later.

Move.......|Damage|Initial Proration|General Proration|Note:

5A...........|200*2..|80%..............|82%.................|

5B...........|400......|100%............|89%.................|

5C(1st)....|450......|100%............|85%.................|

5C(2nd)....|550......|100%...........|85%.................|!! 50% Same Move Proration !!

6A...........|520......|85%.............|89%.................|

6B...........|540......|86%.............|89%.................|

6C...........|234*n...|85%............|98%..................|89% Scaling applied to each hit after the first. Also possible 98% same move proration

2A...........|150......|85%............|82%..................|

2B...........|360......|70%............|84%..................|

2C...........|700......|80%............|89%..................|

j.A...........|300......|90%............|84%..................|

j.B...........|360......|80%............|86%..................|

j.C...........|500......|90%............|80%..................|

4B...........|600......|90%............|89%..................|

3C...........|220*n...|70%............|90%.................|

j.2C(LV1)..|800......|80%............|94%..................|

j.2C(LV2)..|1200....|100%...........|94%..................|

j.2C(LV3)..|2000....|100%...........|94%..................|

5BC..........|1000...|100%...........|70%..................|*

4BC..........|1000...|100%...........|70%..................|*

j.BC..........|1050...|100%...........|70%..................|*

236A.........|450....|80%.............|92%..................|

236B.........|550....|80%.............|92%..................|

236C.........|550....|80%.............|92%..................|

j.236A.......|550....|80%.............|92%..................|*

j.236B.......|550....|80%.............|92%..................|

j.236C.......|550....|80%.............|92%..................|

Pumpkin.....|300....|80%.............|86%..................|

Frog..........|100*8|84%.............|86%..................|*98% Scaling applied to each hit after the first

Sword Iris..|800....|82%.............|84%..................|

BBL...........|320x6.|81%.............| 84%..................|* // Still need to double check initial proration

BBL(Rod)....|560x4.|..incomplete..|..incomplete........|*

Cow..........|506....|..incomplete..|..incomplete........|*

Big Pumpkin |836....|..incomplete..|..incomplete........|*

King George |1320..|70%.............|90%..................|*

Bat...........|incomp|..incomplete..|..incomplete........|*

*Moves I have not yet checked for repeat move proration

Posted

So much red, haha.

It doesn't look too bad, though. It's mostly just damage. :v:

Thanks for the numbers.

Posted

i don't think you can combo much off of 2a if it isn't gatling'ed into 5b or 2b, so i don't think it'd make too much of a difference.

Posted

Well, don't you guys start off of 2A anyway? I know it's not all that common to land a random 5B. Not that it'd help. Even with a random 5B Rachel's damage is still :vbang:. Thanks for the info robo alex.

Posted

I updated some of the Proration Data and corrected some mistakes. 6A was slightly off, and 6C was pretty wrong. Also I added info on repeat move proration for most of the moves. There is an asterisk next to moves that I have not tested for repeat proration yet. If there is nothing next to the move then you can assume that there is no repeat proration for it.

Posted

Lol. I'm wondering that about her jB and 5CC 50% same move proration. :psyduck: So they gave her a wall bounce loop, but obviously don't want her to use it.

  • 2 weeks later...
Posted

5cc loop in the corner can set up pumpkin+frog so its pretty useful regardless of the low damage. Example: b+c (corner wall bounce) 5cc 5cc 214b 3c 214a :8/:

Posted

I found out the damage for King George, the Big Pumpkin, and the Cow for Tempest Dalia. I only have the proration information for King George, but from the looks of the Init Pro * Gen Pro of the others they will likely be the same as King George.

  • 2 weeks later...
Posted

SCALE 技名:乗算補正 / 始動補正【実質始動補正】 〇通常技 5A:82% / 80% 【59.04%】 2A:82% / 85% 【62.73%】 6A:89% / 85% 【68.085%】 5B:89% / 100%【80.1%】 2B:84% / 70% 【52.92%】 4B:89% / 90% 【72.09%】 6B:90% / 85% 【68.85%】 5C:85% / 100%【76.5%】 追C:85% / 100%【76.5%】(同技乗算補正50%) 2C:89% / 80% 【64.08%】 3C:90% / 70% 【56.7%】(2HIT目以降乗算補正100%) 6C:98% / 85% 【74.97%】 JA:84% / 90% 【68.04%】 JB:86% / 80% 【61.92%】 JC:80% / 90% 【64.8%】 J2C(Lv1):94% / 80% 【67.68%】 J2C(Lv2):94% / 100%【84.6%】 J2C(Lv3):94% / 100%【84.6%】 〇必殺技 カボチャ:86% / 80%【61.92%】 ロベリア:92% / 80%【66.24%】 アイリス:86% / 80%【61.92%】 ゲオルグ:85% / 85%【65.025%】(2HIT目以降乗算補正100%) 〇DD リリー:80% / 85%【61.2%】(2HIT目以降乗算補正100%) ダリア(4風):62.28% / 42.75% ダリア(3風):51.02% / 32.25% ダリア(2風):46.66% / 29.25% ダリア(1風):46.66% / 29.25% 〇投げ 各種投げ:70% / 100%【63.0%】 ▼おまけ(ダリアで出てくるの) 蛙.南瓜.牛.蝙蝠:91.0% / 70.0%【57.33%】 ※レイチェルのキャラコンボレートは90%です。 DAMAGE 〇通常技 5A:200×1or2 【200(1HIT) / 317(2HIT)】 2A:150 6A:520 5B:400 2B:360 4B:600 6B:540 5C:450 追加C:550 2C:700 3C:220×3or5 【468(3HIT) / 716(5HIT)】 6C:234 (HIT後にダメージ減少) JA:300 JB:360 JC:500 J2C(LV1):800 J2C(LV2):1200 J2C(LV3):2000 〇必殺技 カボチャ:300 Aロベ:450 BCロベ:550 空ロベ:550 アイリス:800 カエル:100×8 【548(8HIT)】 〇DD リリー(本体):320×6 【1295(6HIT)】 リリー(避雷針):560×4 【1586(4HIT)】 ダリア(4風):2023 ダリア(3風):1520 ダリア(2風):1313 ダリア(1風):1249 〇投げ 地上投げ:1000 空中投げ:1050 ▼多段HIT技のコンボ中のおよそのダメージ 5A:200(1HIT) / 364(2HIT) 3C:616(3HIT) / 1012(5HIT) カエル:695(8HIT) リリー(本体):1680(6HIT) リリー(避雷針):1988(4HIT) ダリア(4風):2938 ダリア(3風):2230 ダリア(2風):1907 ダリア(1風):1802 ▼おまけ(ダリアで出てくるの) 蛙:1320 南瓜:836 牛:506 蝙蝠:308 Contact me if translation is required.

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