STenSatsu Posted August 3, 2010 Posted August 3, 2010 Only usable on reaction to projectiles. Not something you anticipate projectiles with. For example, vs sparkbolt, you do it on reaction, any earlier and you get hit. I thinik the main thing I was thinking about was Hazama snake zoning. Since only the head seems to hit people, I was thinking you could 236b through it on reaction to stop him coming in with a blockstring.
Ginseng Posted August 3, 2010 Author Posted August 3, 2010 I thinik the main thing I was thinking about was Hazama snake zoning. Since only the head seems to hit people, I was thinking you could 236b through it on reaction to stop him coming in with a blockstring. You can't. Too many active frames. Accept it and block.
Slayer Alucard Posted August 4, 2010 Posted August 4, 2010 When pressuring someone with Tsubaki, what do you do about someone who's fantastic at IBing? If I continue the strings like usually, I eat a reversal. If I charge cancel, they're able to react fast enough to throw out something like a 2A. Should I just give up on offense then?
Ginseng Posted August 4, 2010 Author Posted August 4, 2010 Not an answer you would want to hear, but you're pretty much forced to charge cancel and block the reversal if it comes, and momentum is in their favor now. You could DP and possibly lose to his 2A or whatever normal he would throw out. I guess if you're at 5B max range(you normally should be), you can try to throw out another 5B and get a counter hit. However, this would completely fail against a lot of the cast like the Bang and Litchi.
herbrools404 Posted August 6, 2010 Posted August 6, 2010 Is it just me or is Tsubaki's AH availible once in practice mode. To do it more than once i have to exit practice mode then come back. Is this some sort of glitch or is it just me.
seyu Posted August 7, 2010 Posted August 7, 2010 u probably know, that u need a burst icon to do your astral heat. burst icons dont regenerate by default in practice mode so ull have to switch that on and can do her AH all day got a question of my own though: got the game today and couldnt annoy anyone online with tsubaki yet. so i just wanted to ask how much people use 623A>j236A>214C>charge seems hella usefull and super annoying for your opponents.
TD Posted August 7, 2010 Posted August 7, 2010 l believe that is a corner combo? Yeah l use it. Met a good Tsubaki today, karasu something. He was one point behind me in games won, and in many rooms l usually have 10+ wins. lt was just amazing, l hardly ever compliment people but, l like him. I wish my d card worked... Do any of you guys record, omg.
STenSatsu Posted August 7, 2010 Posted August 7, 2010 You should get with DJHUO/rinharasaki if you want recorded matches. Think thy both have a thread here and I think RIN has his bbvlog thread in BB general.
KaterMuffins Posted August 7, 2010 Posted August 7, 2010 Okay, so I'm playing Tsubaki's story and I'm having trouble with her distortions. I'll activate any of them and it'll do the opening, then just stop. I'm close enough that it should work, but for some reason it's not, anyone help?
Shaffler Posted August 7, 2010 Posted August 7, 2010 Her 214214D is her "Mugen" DD which is like you can do her D variations of specials without having to spend a charge meter, as long as the Install meter still has some in it. Her 236236C/D needs to be done up close or else it won't connect. In other words, 214214D isn't going to help you get a Distortion Finish while her 236236C/D needs to be done like as close as her jab/5A range.
TD Posted August 7, 2010 Posted August 7, 2010 Neither is actually useful in footsies. lf you're not setting them up, don't even use them. ln fact l save mine for CA now. And thanks sten
blueyesdevil Posted August 7, 2010 Posted August 7, 2010 Whats a good hit confirm into combo for a 5B counter hit from max range. Like if you know 5BB won't connect.
Shaffler Posted August 7, 2010 Posted August 7, 2010 You can charge cancel when you CH 5B then dash forward and into 5BB > whatever you want your combo to end up. I don't think it will work, but sometimes you can connect 3C. Can someone confirm it?
TD Posted August 7, 2010 Posted August 7, 2010 lf you're familiar with Tsubaki, you'll know beforehand if the 5c would be outranged. ln that case, regardles of hit or block, you 2d and run up 5bb. Again, if you're familiar with her, 5b 3c is great at max range, and can be combo'd from (obviously, lol) or jc'd if you think they'll block.
blueyesdevil Posted August 7, 2010 Posted August 7, 2010 Yeah I'm pretty familiar with her. I got most of the combo's down and now I'm trying to master her overall gameplay.
Ginseng Posted August 7, 2010 Author Posted August 7, 2010 I would like to add that most of Tsubaki's "punishes" are either charging or moving closer lol. EDIT: in the case 5B won't hit as a CH, too slow or out of range, or the 5B won't hit them at all (low hit boxes).
blueyesdevil Posted August 7, 2010 Posted August 7, 2010 lol. I usually just punish with 5B 6C into combo. EDIT: or 5C 6C if I feel like going REALLY crazy.
Slayer Alucard Posted August 8, 2010 Posted August 8, 2010 CH 5B>6C is the most damage you're gonna get without meter for a punish anyways, so might as well stick with that. Being in range to do 5C>6C>Air combo does just a bit over 3k though, it's probably the most ideal punish for no charge.
Venbuu Posted August 8, 2010 Posted August 8, 2010 Hey, i'm kinda new at Tsubaki and I was having trouble with one part to a combo: 22D > 6CC > hyper jump > j.C > ... They always seem to tech before I hit with the j.C. It's killing me that I cant hit with that part T_T
Halcyone3 Posted August 8, 2010 Posted August 8, 2010 do j.C as soon as tsubaki leaves the ground, the attack is too slow to hit if u wait till she is in range. U have to do it beforehand so that the attack is in it's active frames when she comes with hitting range of opponent.
TD Posted August 8, 2010 Posted August 8, 2010 lnstead of doing all that, you could just do j.b before the j.c. lt always works and the difference is minimal. Or omit the second C in 6CC.
STenSatsu Posted August 8, 2010 Posted August 8, 2010 Eh, you lose about 100 damage doing 6c>j.bc>dj.cc>etc. I guess it isn't that big a deal, and I admit I do normally opt for that since I can't seem to hj.c without doing j.236c on pad if my life depended on it. (Which is really weird since I can hit 2cc>hj.c all day. )
Halcyone3 Posted August 8, 2010 Posted August 8, 2010 Eh, you lose about 100 damage doing 6c>j.bc>dj.cc>etc. I guess it isn't that big a deal, and I admit I do normally opt for that since I can't seem to hj.c without doing j.236c on pad if my life depended on it. (Which is really weird since I can hit 2cc>hj.c all day. ) don't think its that hard rly, though 100 dmg is not that bad a loss if better consistency is the trade-off. PS: aye, i used to tk j.236C a lot too at first, was wierd too since all she does is jump and flash red, it took me forever to figure out wth that was o.o
Wing Posted August 8, 2010 Posted August 8, 2010 yeah, i have a question how do i make tsubaki ummm, not suck?
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