Bolverk-GTM Posted July 20, 2010 Posted July 20, 2010 Nice to see that the palette swapping works in GIMP, Photoshop, and Paintshop Pro. The problem is that GIMP hates me, Photoshop costs money I don't have (I REFUSE TO PIRATE), and anything with "Pro" in it is probably going to cost money. I use Paint.NET and I was wondering if anyone has found a plug-in that is capable of using the .ACT files properly for palette swaps. SHOCKING UPDATE: Err, holy crap. For the first time in the 3 months I've had GIMP, it actually booted successfully for me. This question about Paint.NET plugins is now a small priority for me since GIMP is working for once, but if it were to be answered, that would be appreciated as well. and this is the first product of my efforts in GIMP. I personally admire it a bit since 2 of my RL friends are Jin players and I'm probably going to hear this a lot in almost all of my matches until I get my PS3 fixed so I can start playing online again.
harmless kitten Posted July 21, 2010 Posted July 21, 2010 GIMP hates everyone. The reason it's free? It's powered by your tears of frustration as you vainly attempt to work out how the fuck to use it, and even if you do that, it persists in glitching up or freezing or RAAAAAAAAAAARGH ...But very nice job. It looks great to me.
Bolverk-GTM Posted July 21, 2010 Posted July 21, 2010 GIMP hates everyone. The reason it's free? It's powered by your tears of frustration as you vainly attempt to work out how the fuck to use it, and even if you do that, it persists in glitching up or freezing or RAAAAAAAAAAARGH ...But very nice job. It looks great to me. This is true, it does hate everyone. Thanks for the feedback too by the way. I just got finished animating the second half of this particular move because this specific frame of the move struck me as cute, awesome, and deadly looking all at the same time. This is the result This is the result recolored to my beloved 3rd CS palette just seconds later. Omg I love GIMP now...
HellMuT Posted July 23, 2010 Posted July 23, 2010 Is there a full picture of this? http://a.imageshack.us/img819/1329/1278226997656.png Her face is in the 'Dialogue Portraits', but I can't find her anywhere in the 'Full Portraits' folder. I've check a bunch of other folders to be sure, but I still can't find it.
Shadow Draygon Posted July 23, 2010 Posted July 23, 2010 Is there a full picture of this? http://a.imageshack.us/img819/1329/1278226997656.png Her face is in the 'Dialogue Portraits', but I can't find her anywhere in the 'Full Portraits' folder. I've check a bunch of other folders to be sure, but I still can't find it. Since I'm taking too long to rip everything, here's the BlazBlue: Continuum Shift console release character artwork. This is not Story Mode artwork. That takes longer.
HellMuT Posted July 23, 2010 Posted July 23, 2010 Haha, well shit. I only downloaded the main package. Thanks.
Sevubys Posted July 23, 2010 Posted July 23, 2010 •Character Artwork, including DLC characters, in a variety of formats. cannot download please reupload thanks :::::: Invalid or Deleted File The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
Circuitous Posted July 24, 2010 Author Posted July 24, 2010 Link works now, must have been a server error.
UnlimitedRagna Posted July 24, 2010 Posted July 24, 2010 Could somebody please explain me how do I add .act files in gimp so that they work?
Bolverk-GTM Posted July 24, 2010 Posted July 24, 2010 Could somebody please explain me how do I add .act files in gimp so that they work? Originally Posted by EternalMelody I found out how to do it with GIMP. You gotta import the palette file. Open the Palettes dialog Windows > Dockable Dialogs > Palettes Then on the palettes dialog open the context menu and select "Import Palette". Check "Palette file" as source then select your palette file, then just click import. Now if you haven't already, open the sprite image file you want. Then Colors > Map > Set Colormap Then just choose the palette that you just imported. Lol that's all there really is to it. This was on the first page. :\
Izayoi Posted July 27, 2010 Posted July 27, 2010 Hey guys, I was wondering if anyone could share some tips on sprite editing. I'm trying to animate them but they turn out jumpy, even when I line-up what I thought were reference points. Is there a trick to getting them aligned properly or does it just take a lot of patience and a good eye? Spent an hour banging my head against my monitor earlier trying to figure it out but I just can't do it, and Google is zero help. I figured somebody here ought to know.
Circuitous Posted July 27, 2010 Author Posted July 27, 2010 Some questions. What sprites are you animating? What are you using as a reference point? Have you resized the sprites? What program are you using?
UnlimitedRagna Posted July 27, 2010 Posted July 27, 2010 Ohhh sorry didn't read the howl thing but still thanks here is a first attempt to color a character http://www.bilder-hochladen.net/files/b5sg-u-png-nb.html
Bolverk-GTM Posted July 27, 2010 Posted July 27, 2010 Ohhh sorry didn't read the howl thing but still thanks here is a first attempt to color a character http://www.bilder-hochladen.net/files/b5sg-u-png-nb.html Oh wow, that's a pretty nice color palette. If only it was one of her actual color palettes, most of her BBCS palettes aren't that good imo.
Izayoi Posted July 27, 2010 Posted July 27, 2010 Some questions. What sprites are you animating? What are you using as a reference point? Have you resized the sprites? What program are you using? First tried to edit Tsubaki's idle standing animation, then tried Lambda's idle standing animation. For Tsubaki I was using that thing that appears to be a piece of her hat at the top right. For Lambda, the little yellow dot to the left of her. I made sure everything was lined up pixel perfect. I didn't resize the sprites, but I did copy-paste them to a uniformly sized canvas (seeing as they were all different resolutions, for some reason). I tried first with Photoshop CS4 and then downloaded GIMP after I gave up on thatm but GIMP confused the fuck out of me and I didn't even make an effort to start editing in it.
Circuitous Posted July 28, 2010 Author Posted July 28, 2010 For standing animations, use the feet to line them up. Ideally, the back foot. Lining up by the head, or anything above the waist, will screw you up badly.
ECOsvaldo Posted July 28, 2010 Posted July 28, 2010 First off, a big thank you to Circuitous for all his work! Here's my first attempt at coloring and animating several characters as well (Litchi using Millia's color palette, Noel using Baiken's color palette, Tsubaki using Axl Low's color palette, Mu-12 using Dizzy's color palette and Taokaka using May's color palette):
sesame Posted July 28, 2010 Posted July 28, 2010 they look amazing..=D........ i especially like Baiken noel >:3
2nd_God Posted July 28, 2010 Posted July 28, 2010 they look amazing..=D........ i especially like Baiken noel >:3 It's alright.. ..However, Millia scheme Litchi is simply brilliant!! :nosebleed:
shimazaki Posted July 28, 2010 Posted July 28, 2010 Who is gonna pick may color scheme?.................Tao maybe?
Zazz Posted July 29, 2010 Posted July 29, 2010 can someone post the color scheme of BAD tsubaki? i know its in the game but it doesn't seem to be selectable
Prototype909 Posted July 30, 2010 Posted July 30, 2010 Once Makoto and the other DLC characters become playable will it be possible to rip their sprites off the disc?
DarkSSJShinji Posted July 30, 2010 Posted July 30, 2010 can someone post the color scheme of BAD tsubaki? i know its in the game but it doesn't seem to be selectable Just made them.
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