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Posted

after knowing the match up a little better against Slayer and got used with his gigantic 6hs hit box... i change my opinion on slayer match up... it's fun match actualy it's either i'd perfect him or eating big combos and die :keke: note: mid air hss_3 and 3p his frametrap lol

  • 9 months later...
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Posted

mmmmmm what type of match up do u think is Bridget Vs May? I seen the ruu vs may match and it was pretty even, until bridget got dizzy T_T. I did learn one thing though, when my bro uses the dolphin attacks the one she rides on KSMH seems to beat it O_O at least every time he used it and i used KSMH i would end up winning

Posted

lol no i really ment just normal KSMH for some odd reason it does work i dont know y

  • 2 months later...
Posted

Ugh....I'm having problems fighting Axl. Anyone mind helping me? When im far away i try HSS any direction but he just evades with his damn 2p then if i try to IAD inward he would get me with a standing p or something else....i cant get near and when i do...he frame traps me with the damn bomber or the meaty 6H...so any help?

Posted

Ugh....I'm having problems fighting Axl. Anyone mind helping me? When im far away i try HSS any direction but he just evades with his damn 2p then if i try to IAD inward he would get me with a standing p or something else....i cant get near and when i do...he frame traps me with the damn bomber or the meaty 6H...so any help?

Axl throws a 5P you get a free CH 6S combo

Low him on wake-up to beat DP

Learn to block and CH Super from training mode( block the first part then jump over the second )

Razor Bear is amazing to prevent him from poking you full screen.

3P is an amazing Counter poke.

Your 2K goes under his f.S. Then you can punish with f.S~6S

When he pressures 6HS you j.IB land and punish with a throw

Don't jump so much.

HSS_4 and HSS_7 are way batter than HSS_6

remember Axl is uncomfortable guarding cause of his slow in close normals, take advantage and CH and throw him lots to confuse him.

Posted

remember Axl is uncomfortable guarding cause of his slow in close normals, take advantage and CH and throw him lots to confuse him.

Pssh... More like "better be comfortable guarding for a good long time and not doing anything else."
Posted

Thanks a lot Jais. Now I'm starting to get more used to CH'ing alot of Axl's pokes. Its just I have a habit of jumping alot -_-' but when I don't jump I do notice success. And as a side note...damn axl's bomber loop takes a sh*t load on bridget....

Posted

I also doubt he's worst than I-no...while I-no's learning curve is harder than most and her moves fail epicly to most, when she gets in on bridget it hurts both bridget and you as the player. I know from expeerience as I play against someone who mains I-no. Plus one badly placed Starship can spell death against I-no.

I love your avatar, i also fight someone who mains i-no but i win all the time only because i pay very close attention to the block string pattern and punish when theres an opening, like some i-no's like to dash, hit, then air dash hit you. This set-up can be overdrived,by the explosion one...i think it might be called tradegy, or a nicely timed air throw. farslash(6s) works really good if the i-no is either a.)trying to fire a note full screen by back dashing to try and make it unpunishable, or b.)just trying to rush you down and say fuck the note. A nicely timed 6p works pretty good as well, and backdash air to ground mix-ups. Its not to hard and bridget does have the tools to punish its just you have to be patient and punish when you know for sure where i-no will attack next. Bridget also has ksmh, and 2d to punish i-no if they want tryin to keep the pressure going with stroke. After im free i run away and roget get, yo-yo call backs, razors and zone the bitch all day.

On other characters i dont see how she can be much a threat either sols dp, kills her shit..and other characters with no dp have better pressure tools then note. like millia double air dashing +pin, and dizzy's barrage of tools.

Posted

Haha thnx Alex. Its not that I have problems fighting I-no, it's just that she will try to bait starship and other stuff, but its all good. Yeah i find a 6P is EXTREMELY effective against i-no. Oh as a side note, i wish someone goes into the mind of someone who is blocking i-no's pressure cuz i find it hilarious when i think of myself doing it...im like "is it high or low...high/low? high? nah maybe low? its gotta be HIGH!...it was low :("

  • 3 weeks later...
Posted

ok a question on Johnny. Anyway around when he throws coin dashes in and grabs u? A johnny player i fought did that to me and i cant seem to find a way around it. Oh and this is when im in a corner.

Posted

ok a question on Johnny. Anyway around when he throws coin dashes in and grabs u? A johnny player i fought did that to me and i cant seem to find a way around it. Oh and this is when im in a corner.

try one frame jumping and fd'ing to push him back far enough to force him far enough back that his double dash wont reach us o easlyly, u are f'ding his f.s,coin cancel block string.

  • 3 weeks later...
Posted

ok been a week since my tourney, and i forgot to ask about this match up. Any Strategies on Eddie? I read on the match-up before and i did what it said. Most of the match i was in the air and handling the situation pretty well. One thing the kept getting me though was the mini-eddies anti air move. And i didnt want to stay on the ground cause we all know what happens.

Posted

ok been a week since my tourney, and i forgot to ask about this match up. Any Strategies on Eddie? I read on the match-up before and i did what it said. Most of the match i was in the air and handling the situation pretty well. One thing the kept getting me though was the mini-eddies anti air move. And i didnt want to stay on the ground cause we all know what happens.

um although i dont think the eddie wasnt to skilled... and the bridget was a bit rushdown crazy... check out this video for some stratredy's on youtube....http://www.youtube.com/watch?v=NLPOYca1PL4 (svampen vs eddie)

Jais for sol's running 2d, 3p also beats it, a sol player at my casuals try's 2d after some of his special move block strings to duck under all pokes.I use 3p to counter this method occasionally.

  • 4 months later...
Posted

Guide to fighitng zappa

This guide is here to help fighting zappa much easier if you ever happen to run across him anywhere, inorder to beat zappa you must understand how he works, in this guide im going to do my best to make it short and simple as possible and lists all the gimmicks I have came across while fighting one of the best zappa’s in our 50 states.

Zappa naked

At the start of the round zappa will look for the most effective way to summon either a sword, dog, or ghosts at random(and I heard based on what time the clock says at a specific moment) based on the character he is fighting.

Things you should know about zappa….

*orbs that circle zappa’s body, when you get hit by various things such as zappa’s summon dp, the dog unblockable attack, sword pullback frametrap, which all give him three, and any ghost toss on hit gives him one. When he has 8 he can summon roah, and things become in his favor considerbly.

*Summon or zappa’s dp, Its pretty invincble and you don’t wanna get hit by this at all. If he happens to hit you with this zappa gets 25% tension, a knockdown, 3 orbs needed for summoning roah, and summoned weapon…he also summons roah this way. When blocking summon stationary you can punish him naturally with 2p>2d. however…when he runs then slides then dp’s its weird on block you don’t get 2p anymore. When this happens throw him, its free.( you can even throw zappa’s dp on startup ^.^)

*godly backdash, quite possibly the best backdash in the game..it easyly backdash callbacks, roger rush, active poking

*2hs ,the big head the ring lady move, dizzy’s bridget fast as heck, if you get hit by this move three times our twice and you get dizzy’ed by something else its round over, zappa’s instant kill is unblockable

*Bridgets 5p will whiff on him his crouch, meaning you can call back>run>5p>whiff>throw.

*zappa can cancel his dust into special moves, like how we can cancel it(bridget 5d) using yo-yo techniques

*zappa run forward animation ducks the world, meaning 6set callback ,razor, punchbear will whiff completely on his run forward animation.f.s also whiffs on his forward run animation.

*VOMIT!!!!omg this move is so good for zappa, it comes out super fast..a good distance in front of him, once it lands on the ground and your not blocking low u are staggered for a free combo, if you happened to block this move…its as though your frozen in guarding animation, he gets a free mix-up if you decide to block this. And if you’re a character that lacks a decent j.hs or chip’s j.dust you will get air thrown(into a summon and 3 orbs) by good zappa players for trying to avoid this in range for an airthrow..airthrows are breakable.If you try and air dash in on him you will likely get hit by vomit while airborn or be anti-aired.

*Bridgets 2p vs zappa, In the match-up thread it says to 2p everything, zappa can summon over your 2p as well as do 5k which hops over it and hits you on counter.However it’s a very useful attack to knock off any summon he may have when theres an opening.

*If zappa ever has full tension, and the player is good, there is a combo he gets off a low starter, that gives him 8 orbs in one go through, the combo ends with you getting roah dp’ed against the wall for destruction.

* he has low health but its not quite as low as yours(bridget’s) though ^.^

*after each time you knockdown zappa, at random may automatically be given a summon so pressure on his wake-up is guranteed without interuption at random times…meaty 5k works good as well.

*naked- AA w/ 6P. Zappa has no non cross-up normal that beats Bridget 6P.

Posted

Sword summon

Things you should know….

*The sword is one big fat gimmick, do not fear it.

* Bridget’s pokes, (f.s,2s,2p.2d) will beat out any sword swipe zappa does except for his dp, 236+s a move where zappa thrusts forward toward you on the ground while zappa himself is gliding with his body attached away from the tip. This move beats everything, jump outs and your attacks, its active the whole slide through so expect zappa do use it if he ever covers the distance to use this.

*Sword dick or 236+s then hs, after this move everything is a gimmick, and lucky for you…you have the range to punish any action afterward…so the gimmick is after sword dick(nick-named by jais) there’s a frame trap follow-up where he snags the sword right back toward himself…if you tried to jump or attack or anything this move will hit you giving him 3 orbs and a knockdown. However, if this is block it’s so insanely unsafe, and u get a free 6s standing right where you blocked it at. Into a knockdown, and sometimes a 6s>hs>f.s>6s>bnb combo depending on the situation. Lucky us ^.^ there’s a few characters who do not have the range or speed to punish this move like we do…example may,

*Sword 236+S into anything else, you can interrupt his other attacks with 2s for a counter combo each time. ^.^

* Sword while blocking(mix-ups), there’s a few mix-ups to watch for zappa has an overhead where its overhead, then low…you can tell zappa is ready to do this by paying close to zappa himself, when he stands straight up..go to block high..he standing straight up before the attack actually comes out..so you have enough time to react to it after blocking any part of the sword you free to go pretty much. U could stop his next move with f.s if you choose.

* Want not to do, Don’t not for any reason jump naked(without your buddy roger) at zappa when he has the sword even when he has the life lead, the sword has incredibly good anti-air’s that all hurt.

* zappa approaching you when your running away, zappa has a jump mid-air sword spinning move that clears the whole screen, its horribly unsafe on block however, its made safe when rc’ing of course. It will rip right through any attack you try to do while he’s performing the move on his way over to you, if your running all around its an easy way for him to lock you down. Razor bear will prevent him from reaching you if you put it in front of you.

Ghost

I would say the most problematic summon to deal with before roah, ghost limits your movement through the air and things.

* the ghost do very little damage, once fired and whiffed they take a good while for them to come back to zappa, theres an overhead hitting you the number based on the amount of ghost he has and zappa stands straight up to do this,

* Zappa full screen will want to land a ghost on you, when a ghost is on you, you are considered cursed. When curse things like bannanas and marbles will make you trip while moving around and stun you.

* Ghost toss = free CH 6S>HSS_4,f.S>6S

* in order to curse you, making it easier for zappa to approach you. He will shoot a toss either upward(p toss) or forward (k toss), once hit by either you give him one orb and you are cursed. However, lucky for us (bridget players)…a naked p toss is punishable by 6s on reaction, here’s something to remember whenever zappa extends his body straight up he is grounds to be punished by 6s, this enables most characters to instant air combo him…but this allows us to 6s punish into a combo/knockdown or combo. P toss however is frc able.

* zappas will be scared to fire a k toss(ghost directly infront of you due to your movement capabilities,)m him fire a k toss and whiffing entirely leaves him vunerable.the lagg from a forward toss is too great for him to be able to air throw your fd rolling unless he frc’s it.

* if ever hit by a ghost into a knockdown, there is a meaty ghost jump cross mix-up on your wake-up that you cannot interupt each time your hit you get knockdown in the same spot you got up from allowing him to do it over and over. However, you can throw off the timing with you delayed wake-up.

* really annoying thing about zappa ghost, execpt for how hard it can be to get to zappa, is if you are pressured in the corner his blockstrings seem to go on and on forever. The pressure reset’s and its very hard to get out. Once the guard gauge is cranked up watch for a mix-up ^.^ like his sneaky dust.

Posted

Dog

The easiest summon to deal with due to bridgets movement options. The dog limits the space you have on the ground to zone, the dog is only killable once he is activated to attack(like carl from blazblue and nirvanna)

*Do not jump in on Zappa w/ dog. He will essentially AA alpha counter you with blocking and backflip dog.

*razor bear over the dog forces a stalemate ending in Snooze, yay or death of the dog. It's really good.

* Zappa's block LOTS w/ dog to let dog attack when Zappa is blocking. Throwing Zappa when dog is out is crucial.

* 2p spam on top the dog, will make it impossible for zappa to use the dog as a rush in tactic…

* the dog itself has an unblockable attack, where he opens his mouth up wide and bites. It takes a while for it to actually come out, but if you get it by It you take damage, get knockdown, and give zappa three more orbs for summon roah.

* a dizzy reset loop that naturally combos consisting of his 2hs big head move, and the dog being used to reset it.

* watch out for zappa rushing behind the dog allowing you to kill, and attack your recovery period for free..if you were hit a few times and then zappa used the dog as a shield and hit you with 2hs the big head, you may die.Again Zappa's instant kill is unblockable.

*pressure, theres a bit of corner reset pressure while your trap against the wall however rolling fd gets you far away from it when theres an opening..

Roah

* the god is here, at this point in the match you are at and extreme disadvantage but all hope is not lost. Remember to never jump when roah is close. Your setting yourself up for his all mighty dp which almost reaches the top of the screen…and it takes almost 50% Tension to fd this successfully in the air. Also he can throw an orb toward the area above if your against the corner forcing you to be suspended in air for him to run up and dp you.

* If zappa summons roah far away he is easy to zone with a yo-yo back set or 6 set….at this point they will either rush in dp, rc if blocked or…create an energy orb to [/b]cover space to get in easier…if he does a naked energy orb it is 6s punishable on reaction before the orb comes out…he can also fake orb throw but at a far distance he gets nuthin really for it.

* when blocking roah, he will either do a low into orb(orb does so much on chip on block) frame trap in your face…or a low into his dust…for his dust you will know he’s doing it because his frame stands straight up before the actually attack hits…he can then cancel it only into his special moves. Which is unsafe due to dust pushback on block.

* if roah has tension, his overdrive takes off a huge chunk of life on block, almost forcing you to fd and use up the rest of your tension to keep your small amount of health.

* roah is out for 16 secs. I have out beaten roah a few times so is it possible.

* Zappa can get roah automatically, through by land a low into a combo that grants him all his orbs at once….ending with you being dp’ed against the wall. Though at the end he needs 8 orbs, and the state to become naked again to summon him out

Posted

Nice work there Alex ^_^. This is definitely gonna help in the buri forums. I'll see if i can get up an I-no matchup (cuz i basically fight her everyday) as well as a baiken matchup one (cuz i use her alot). But thanks for posting up the zappa matchup, in my opinion, one of the most unknown matchups due to the rarity of zappa players.

Posted

oh please if possible get that I-no match up running, I will really need that if i encounter mynus again T_T

Posted
oh please if possible get that I-no match up running, I will really need that if i encounter mynus again T_T

Hmmm...mynus is one of the best -if not the best- American i-no players. That is a tough one where only experience can help you win.

However, I'll still try to get that guide up, maybe I'll start a specific I-no Matchup in the bridget matchup forums. Got some exams first and finals are coming up, but i'll do it piece by piece ^_^

Posted

every time i go to my local tourney im thinking what monsters will i be fighting, he is one of them that automatically pops up in my head.

After bad memories learned some lessons, careful on that note oki, 6P is your friend, on a side note tell me if im wrong but 2K beats stroke the big tree.

Posted
every time i go to my local tourney im thinking what monsters will i be fighting, he is one of them that automatically pops up in my head.

After bad memories learned some lessons, careful on that note oki, 6P is your friend, on a side note tell me if im wrong but 2K beats stroke the big tree.

2k does, but its such a risky move to against it because it isnt active very long, 2d, and ksmh_p beat stroke the big tree, and there active alot longer.

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