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Posted

worst comes to worst, you nab a cheap te and throw a ps1 pcb in there.

or, ask locally if anyone is selling an hrap/t5 stick.

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Posted

what do you mean?

scene wise, it's a bit weaker than it typically is in japan right now and the international scene is very spread apart.

the games themselves? usually get better with each iteration.

Posted

well, vf is an acquired taste. it's certainly not for everyone and it will frustrate you at first if you do try to pick it up. the game has always been about high risk for high reward, and you see this in every aspect of the game; poking, throwing, movement, etc. so yeah, you will lose a lot at first, but after awhile you start to shake it off.

for gg players, i don't think the transition would be too hard.

Posted

hahah, well i wasn't trying to scare you. i was just letting you know that it happened to me before.

alright, so you gonna go through training mode? tight shit. learn everything you can from the tutorial and from there go check the vfdc wiki for new shit they added in vf5.

a lot of it won't apply to fs, but some of it still will. offensive move for example is still in, but the om followups (omp and omk) are gone.

Posted
hahah, well i wasn't trying to scare you. i was just letting you know that it happened to me before.

alright, so you gonna go through training mode? tight shit. learn everything you can from the tutorial and from there go check the vfdc wiki for new shit they added in vf5.

a lot of it won't apply to fs, but some of it still will. offensive move for example is still in, but the om followups (omp and omk) are gone.

Ok will do. And Is the om followups being removed actually a bad thing?

Posted

nah, everything that was removed was removed for good reason.

0 frame throws: made beating eteg too easy for characters with strong throw games. also lowered the risk of throwing combined with throw clash (0f throw attempts put you in major counter hit state and had to be broken on reaction, but neither was particularly threatening even at the highest levels of play).

throw clash: prevented throws from being punished with launchers. combined with 0 frame throw made throwing way too strong in vanilla vf5 (wolf was one of the strongest characters because of it).

omp/k: made om way too strong, as you could confirm a dm, cancel into om, and get a free stagger on top of om's advantageous positioning. as it is, om is one of the few hitbox dependent mechanics in vf, so it already made for some head scratching moments in how it would randomly go through full circulars and moves that should've hit you.

Posted

I Really hope this game comes stateside. I've really like the series for its complex yet fun gameplay. From what I've seen so far, it looks like its gonna be good.

Posted
nah, everything that was removed was removed for good reason.

0 frame throws: made beating eteg too easy for characters with strong throw games. also lowered the risk of throwing combined with throw clash (0f throw attempts put you in major counter hit state and had to be broken on reaction, but neither was particularly threatening even at the highest levels of play).

throw clash: prevented throws from being punished with launchers. combined with 0 frame throw made throwing way too strong in vanilla vf5 (wolf was one of the strongest characters because of it).

omp/k: made om way too strong, as you could confirm a dm, cancel into om, and get a free stagger on top of om's advantageous positioning. as it is, om is one of the few hitbox dependent mechanics in vf, so it already made for some head scratching moments in how it would randomly go through full circulars and moves that should've hit you.

Thanks for the info man knowing this should seriously help me when I finally get my hands on FS.

  • 4 weeks later...
  • 6 months later...
  • 1 year later...
Posted (edited)

Here's an update for VF5FS

Summary of the 10 minute pre-recorded interview:

1. First footage of the actual console version (digital release only - reduced price compared to disc release).

2. Tutorial/Training Modes reminiscing VF4:Evo Tutorial Modes

3. Online Rooms (Up to 8 people)

4. 10,000+ customizable items DLC (including the ones from the arcade version)

http://www.gamespot.com/shows/on-the-spot/?event=on_the_spot20120223

Famitsu confirmed the Japanese release of VF5FS.

some more features!:

1. New single player mode - License Challenge Mode

2. Online support for replay saves and uploads.

http://andriasang.com/con04d/vf5_fs_home/

Edited by videoman
  • 2 months later...
Posted (edited)



- Coming out June 5 (Yes!)
- Only $14.99 (YES!)
- Appears all customization items will be made available at launch: Character customization DLC packs will be available immediately upon launch for all 19 fighters, with each character customization pack costing $4.99 and will contain 600-950 customization items. Two additional customization packs, consisting of nine characters' worth of DLC items and the other with 10 characters' worth, will also be available at launch for $14.99.
- I DUN HANDCUFF LIGHTNING!

Here's the trophy list for those interested. Also I find it funny that you can make rooms that ban Dural :s Edited by SolxBaiken
Posted

Just saw this on Eventhubs.

13€ for a game bursting at the seams like this is one amazing bargain. Getting this baby day one along with a few customization packs.

Sega doesn't always make the smartest decisions but this really makes up for most of their blunders.

Posted

YES, been waiting for this announcement forever. Been playing a bunch of VF5O lately, and I want to take my Brad online so I can get destroyed, and realize I've made no real improvements whatsoever from playing quest mode!

Seriously though, can't wait. $15 is crazy cheap, and considering I only have $16 in my bank account, I can still get this!...I should really be looking for a job.

Posted

$15 is very nice. What makes people hype for playing VF/what makes people really enjoy playing it in comparison to 2d fighters or t6/ttt2/sc5? simple descriptions like "its honest" "its a real fighter" dont really answer this ;p

Posted

Ever since VF3 the series kinda went off the radar. Like Mortal Kombat 9, this is the series' first time in the tournament spotlight in forever. It's an ancient relic that just became valuable again in this day and age.

Posted
The game rewards smart play, and it rewards smart play even at lower levels of play.

What exactly do you define as smart play, though? Is it very spacing specific? Is being away of frame data so that you dont get too greedy with offense/defense really key? Do moves just have really balanced risk reward? Does something about it affect the centrality of/rewards for reading your opponent? Is smart play cautious play?

Posted

I guess I now have a reason to save my next PSN card.

*Practices his Aoi, Akira, and Sarah for the new version*

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