Mr. Kimura Posted June 21, 2012 Posted June 21, 2012 Where did you get the frame data at? And yes, the stances are very fun...
SolxBaiken Posted June 21, 2012 Posted June 21, 2012 I got it....FROM THE GAME!!! And stances aren't just fun, they give so many options, so many that I have to remind myself that I can do something ( ´・◡・`) It's funny that I picked up 5 again to get reacquainted with how everyone worked and who I was going to pick in FS and Sarah was pretty low on my list, but I tried her for 10 seconds in FS and I was like...
Mr. Kimura Posted June 21, 2012 Posted June 21, 2012 I'm new to VF, I had the original 5 for a short time. Haven't messed with FS very much, I didn't know it had in game frame data. That's pretty awesome. I shoulda looked at the changes list >_>
SolxBaiken Posted June 21, 2012 Posted June 21, 2012 Yeah for the competitive player FS is such a definitive version, it does so many smart things that more games should do. However I am HIGHLY upset at the lack of the "ghost data" and virtual arcade experience that made me sink hours solo on VF4 Evo and 5, but FS presents a nice alternative with licenses, so I'm not too distraught.
Blue Link Posted June 21, 2012 Posted June 21, 2012 Where did you get the frame data at? And yes, the stances are very fun... http://virtuafighter.com/commands/ And can you see the full frame data on the game? I've only found how to display the advantage on hit and on block lol .
HARD_BREAD Posted June 21, 2012 Posted June 21, 2012 http://virtuafighter.com/commands/ And can you see the full frame data on the game? I've only found how to display the advantage on hit and on block lol . Have you seen the box that says execution? Those are the start up frames.
Mr. Kimura Posted June 22, 2012 Posted June 22, 2012 (edited) This may be a silly question, but how does the style of play or general mentality of the game differ from other 3D fighters like Tekken, Soul Calibur, or Dead or Alive if at all? To be more specific, how does the flow of a match go? Lots of offensive and defensive dashes? Lots of poking, etc? I'm not really able to watch match vids at work. Also a list of good Sarah players I can watch and pick up habits from would be nice. Edited June 22, 2012 by Mr. Kimura
furix Posted June 22, 2012 Posted June 22, 2012 This game is very rush down oriented. A lot of poking and mix ups by doing different moves. Occasional juggled starter to punish certain things the opponent does. Basically, try to be attacking as much as possible, and blocking as less as possible.
Bolverk-GTM Posted July 7, 2012 Posted July 7, 2012 Here you go, whoever's left of the DL VF craze that hasn't migrated to VFDC yet.
ZBEP Posted July 16, 2012 Posted July 16, 2012 This may be a silly question, but how does the style of play or general mentality of the game differ from other 3D fighters like Tekken, Soul Calibur, or Dead or Alive if at all? To be more specific, how does the flow of a match go? Lots of offensive and defensive dashes? Lots of poking, etc? I'm not really able to watch match vids at work. Also a list of good Sarah players I can watch and pick up habits from would be nice. The game is heavily based on "rock paper scissors" thing, attacks beat throws, throws beat block and reversals, reversals and block beats attack. It's more complex really, there are different sabakis, guardbreak moves and others, but the main idea is it. And you have to guess alot what move your opponent will do next, so the game requires a lot of knowledge about your opponent. If, for example, in gg you play mostly against a character, then in vf you play mostly against a human. There's not a lot of "poking" going on really, because almost all pokes give you disadvantage and bring you to another guess. One of the best sarah players to my knowledge is F.P - http://www.youtube.com/watch?v=PJrhp74aCro , his playstyle is crazy, the most pleasant sarah player to watch.
Hecatom Posted August 30, 2012 Posted August 30, 2012 Summer Jam 6 Replays http://www.youtube.com/watch?v=o-MrzV7hOSg&feature=plcp http://www.youtube.com/watch?v=NvgDLv9V_RA&feature=plcp http://www.youtube.com/watch?v=nyfPArqiQRw&feature=plcp http://www.youtube.com/watch?v=JgQihfms19Y&feature=plcp http://www.youtube.com/watch?v=8EARFaQvgfY&feature=plcp http://www.youtube.com/watch?v=Izu75J15_Og&feature=plcp http://www.youtube.com/watch?v=83KzQa5ZVrM&feature=plcp http://www.youtube.com/watch?v=OY-UMooV3Y4&feature=plcp http://www.youtube.com/watch?v=LbLV-qFJZe0&feature=plcp http://www.youtube.com/watch?v=N0yJf0Wn3AM&feature=plcp
Kyosuke Kagami Posted April 26, 2013 Posted April 26, 2013 Dudes... does anyone here know of a good tutorial with Aoi? Been playing VF5FS a bit more during these days but I feel like I am using her the wrong way.
Vulcan422 Posted April 26, 2013 Posted April 26, 2013 So how about the Sega Cup? Fuudo won. But AMERICA took 2nd place over Itazan.
SolxBaiken Posted April 26, 2013 Posted April 26, 2013 Dudes... does anyone here know of a good tutorial with Aoi? Been playing VF5FS a bit more during these days but I feel like I am using her the wrong way. That's the cool thing about VF, there's not really a "wrong" way to play a character, literally everybody plays everyone differently (look at RIP :\), really just get combos down and master whatever unique tick your character possesses, like Aoi had mad counters for nearly every attack, just familiarize yourself with them and practice recognizing what your enemy dishes out (also dem oki attacks). If you're looking for resources, there's a vid blog here, and forum here. So how about the Sega Cup? Fuudo won. But AMERICA took 2nd place over Itazan. It was amazing, I wasn't too surprised at the end results, but the road up there was awesome, next year we gotta go all the way! There's also a Euro circuit coming up soon too, it'll be nice to see how they roll.
Kyosuke Kagami Posted April 26, 2013 Posted April 26, 2013 Whenever, just message me lol lolk I will try practicing with Aoi more. A friend of mine suggested me to block a bit more with her and be careful with her strings, since none of them leave her at any advantage (unless you cancel some of then with her PKB stance or counter). I am trying to figure out how to do that. Also she's the only char in game that fits with my more passive, defensive playstyle lol
Hecatom Posted April 26, 2013 Posted April 26, 2013 So how about the Sega Cup? Fuudo won. But AMERICA took 2nd place over Itazan. Any place where i can find the matches, i missed it :/
qwerty Posted April 27, 2013 Author Posted April 27, 2013 I will try practicing with Aoi more. A friend of mine suggested me to block a bit more with her and be careful with her strings, since none of them leave her at any advantage (unless you cancel some of then with her PKB stance or counter). I am trying to figure out how to do that. Blocking is definitely important in VF, but the most important aspect of defense is movement. Blocking in VF is actually pretty risky, if you think about it; you leave yourself in a vulnerable position where you're likely to be put at - frames (or thrown, lol), or at the very best, slightly + with a chance for reverse nitaku. Keeping yourself at a good distance and evading moves properly should be your first line of defense, instead of just sitting there and blocking. I admittedly haven't played Aoi much in FS (or much FS in general), but she's typically been a very movement heavy character, since her pokes are all pretty specific (in that she doesn't necessarily have a "go to" poke, like say, Jacky 6P). As for her inashi counters, they're kind of a hindrance if you're learning the game because you'll be tempted to mash them. My suggestion is to simply ignore them until you reach a point in your game where good movement and poking is no longer enough. By that point, you'll probably have realized their utility and come to appreciate how they're supposed to be used.
Devdan Posted April 28, 2013 Posted April 28, 2013 That last point. That's what I always do when I'm trying to learn characters with reversals. I main Jean, and I ignored his sabakis completely for like a month, but I use them a bit now when the opponent gets too predictable with PPP spam. (I still almost never get a low parry in though, unless the opponent is REALLY spamming 2p) Also, this is the best game, I'm glad somebody bumped the thread.
Kyosuke Kagami Posted April 28, 2013 Posted April 28, 2013 I actually use mah Aoi's reversals rarely, since they're too damned unsafe as heck if missed (unlike lol doa's) But yeah, I also like moving a lot and spacing myself from the enemy. When I first started playing I forgot about the block button though lol
MikelAL93 Posted May 4, 2013 Posted May 4, 2013 Looks like I finally managed to buy this game after months of losing the chance at buying another PSN card. As always, if anyone's up for some matches, just hit me up on here or PSN.
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