Ginseng Posted February 23, 2010 Posted February 23, 2010 Discuss the Tsubaki vs Jin matchup here. Personal Thoughts: Things to watch out for: Jin's j.CIAD crossup j.236DCorner pressure and damageHis guardcrush/frame trapping moves like 6DHis DPs Things you can abuse against him: Your DPs will win against his D version DP22B can be used to guard point his projectiles.Your mobility.
blueyesdevil Posted July 27, 2010 Posted July 27, 2010 Jin his new j.B is now pretty worthless overall and his j.C only has great horizontal range. If a Jin jumps in with any of these attacks 2C should stuff it without problems.
Ginseng Posted July 27, 2010 Author Posted July 27, 2010 Jin his new j.B is now pretty worthless overall and his j.C only has great horizontal range. If a Jin jumps in with any of these attacks 2C should stuff it without problems. Unless his j.C is spaced correctly that is. But other than that, Jin most likely wouldn't be jumping in at you like an idiot. Well he shouldn't at least. But you know how netplay is...
Gray Dream Posted July 28, 2010 Posted July 28, 2010 Jin's 5B and 5C are jump cancelable, so when in his pressure strings try to predict when he's going to use those to cross up. Tsubaki's A Version DP is a very good prediction tool. Example: http://www.youtube.com/watch?v=Unx-jybYbd4#t=4m42 Edit: It could also counter hit the Jin so you can follow up with Dash 5b> Air Combo > Optional Charge
The Katz Posted July 29, 2010 Posted July 29, 2010 Best thing to do when you're on DEF and they try to bait a footsies game? Last Jin I played 5/2B > itself > repeat'd the hell out of me on block. I tried to punish in various ways and situations, but ended up getting stuffed overall. Suggestions? /nubface/
Slayer Alucard Posted July 29, 2010 Posted July 29, 2010 I throw out an A version DP anytime I can react to 6B, 6D, or 236D in blockstrings. 6D tends to trade a lot though, but the rest are pretty safe to DP if timed right. That'll work for Jin's other normals when properly timed too, so throw it out if it gets predictable like that Tsubaki's A DP isn't too reliable, so it's safer to IB and then 2A or something.
excelence Posted August 5, 2010 Posted August 5, 2010 React by 22b the 6d for ch punish, i'm pretty certain u don't need to IB anything comes before it.
Ginseng Posted August 5, 2010 Author Posted August 5, 2010 You saw nothing! But yea you can do 22B vs 6D, but DP A can also beat it out on reaction. Well pretty much every normal can beat 6D on reaction.
excelence Posted August 6, 2010 Posted August 6, 2010 Err u can get a little bit more damage from 22B ch than a A dp ch, so if you can, why not?
iamkitkatbar Posted August 31, 2010 Posted August 31, 2010 Can't really get pass his ground pressure without being counter hit and sent to the corner
Slayer Alucard Posted August 31, 2010 Posted August 31, 2010 ^Sure, if you mash out on him and get hit by his frametraps.
STenSatsu Posted September 1, 2010 Posted September 1, 2010 Can't really get pass his ground pressure without being counter hit and sent to the corner A lot of people like to use 6c during a blockstring and then mixup with dp or dash or whatever after. This is generally the best place to start your own pressure. Even if you eat a dp once or twice, it's not a ton of damage generally so go for it. Just gotta read his followup. If they do dash followup you get free shit if you IBed 6c (hella easy).
Kiba Posted September 24, 2010 Posted September 24, 2010 If you're in the corner and he goes for a 6D you can throw him but thats reaction timing, and 22B would probably be the most efficient way to deal with it. Going for the throw seems like a big risk for high/reward (depending on the followup). You can use 22B on his 5D too.
Wolf of Sorrow Posted December 22, 2010 Posted December 22, 2010 Can we 2C his 6B?(even if we IB Before 6B?)
LordSpectreX Posted December 22, 2010 Posted December 22, 2010 I suppose you mean can you counter 6B if it's used in a blockstring? It kinda depends on what move you blocked it with. I don't know how to read frame data to tell me how many frames you have after blockstun during a gatling. However, from trying out 6C>6B. 5A can just, JUST about beat it on normal block if you spam it. 5B cannot beat on normal block. Neither can 2C. 5B can beat it on IB. But 2C can't beat it on IB. Weirdly enough. 623A can just about beat it on Normal Block, but not on IB unless you delay it slightly.
CrescentSaber Posted February 4, 2011 Posted February 4, 2011 I have the same problem. Breaking his pressure strings is tricky but the DP usually works for 6B. It's just a matter of being able to react to it quick enough. 5A isn't as reliable but it can trade with it most of the time. I've had it beat 6B once or twice before as well but timing it is REALLY tricky. Another issue I have is ways to approach. What are some generally useful ways to approach Jin? I know that air approaches should be done sparingly since he has a DP to beat that and 3C.
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