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  • 2 weeks later...
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  • 2 weeks later...
  • 2 weeks later...
Posted

good eddies dont just fly around, it's too dangerous. either use j.k or j.p for preventive anti air, or just use your movement to evade him until he has to land - you should be waiting right next to that spot. don't forget that he has to FD block during flight.

Posted

hm, there's no trick to it i guess. one thing to keep in mind is this: if you do the teleport out of a combo, the timing for the FRC will be different than if you just do an empty teleport - because in the combo, the teleport is buffered, so it takes a little longer for it to come out. so i suggest this: - learn empty teleport, FRC - learn any combo into HS, teleport, FRC.

Posted

I'm new at Chipp. I have #RELOAD at home for the PC, but I can't find anything on this forum for #RELOAD. I was told there a was wipe here some time ago. Is there anyone that has anything on Chipp for #RELOAD. I'd like to learn to play him now. I'm not very good in this game to begin with so I'm still at the general basics, but if I can have some Chipp specific stuff learning with him should go better. Thanks in advance.

Posted

Control comes from experience and playing. AFter a while you will start getting into attack and defence patterns. THe longer you play, and the more ppl you play the more refined and effective your patterns get. For basic control and feel of character, i'll say about 30 odd matches? To get to that level (youtube vid). Really depends on how quick of a learner you are and how much competition you have around the area. If you're lucky about 3 months. and within that time frame maybe about 2 to 3 very good gaming sessions a week? (matches where you can learn, and discuss and you actively find new techniques to counter your opponent) It's really hard to put a time frame to it. tournament play for reaction timing? Nope. I'll say just playing more ppl would do that. Just play more (if you can....... i can't so im like totally retired..... aus = the sux)

  • 3 weeks later...
  • 4 months later...
Posted

Input lag or misinterpretation of frame data. After blocking a bandit revolver I am suppose to get a +4 frame advantage right. So why can't' s© consistently beat Sol's 5k after blocking a bandit revolver

  • 2 weeks later...
Posted

Input lag or misinterpretation of frame data. After blocking a bandit revolver I am suppose to get a +4 frame advantage right. So why can't' s© consistently beat Sol's 5k after blocking a bandit revolver

because 5S has 4f startup. you would need +5 for a 5S to hit.

sol in recovery: 1 2 3 4 [5 = sol can block again]
your 5S:         1 2 3 4 [5 = hit]

you are probably familiar with capcom framedata, which is absolutely terrible, because they "think" for the reader and alter the advantage on hit so that it reads like "+3 advantage and a move which as 3F startup will work" when it would actually be +4 advantage in reality.

  • 2 months later...
Posted

This is not a question, but it's very intresting, I don't know if anyone noticed it earlier. When Chipp throw someone, he can do forward dash and get past the oponent... The timing is the same as when you throw > 2p/5s© on Potempkin... This can be done on all characters. I'll post the video of that tomorrow..

Posted

Does anyone have any tips on how I would improve doing HS, IAD, j.P, j.D, Alpha? I just can't seem to get the timing down because during the time I hit HS and go into IAD they have already teched before the j.P comes out.

Posted

Its all about timing. You dont have that much time after iad to hit them with punch so just try to get the timing down to doing it as soon as possible from the air dash. It might also be that your iad is to slow. Hard to tell without seeing it.

  • 1 month later...
Posted

Is there any combo utility for the FRC beta blade (623s)? as fas as i can tell its for defensive perposes only.

Posted

On normal hit, the only thing I can think of is 623S > FRC > j.D to knockdown, or add 623S after j.D On counter hit: 623S > FRC > j.D > 236P *extension > FRC > S > HS > iad j.P > j.D > 236P 623S > FRC > j.D > land > S > HS > j.D 623S > FRC > j.D > land > S > HS > 41236K,D ---178dmg 623S > FRC > j.D > land > S > HS > iad j.P > j.D > 236P * extension > FRC > S > HS > j.D --- 216dmg All of this is only possible in corner, obviously Midscreen: 623S > FRC > ad j.D Usefull only when you know that it will kill your opponent. Everything tested on Ky.

Posted

i know the utility of RCing 623s, i wanted to know the utility of an FRC of it in particular. Thanks anyways.

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