Jump to content
Dustloop Forums

Recommended Posts

Posted

Don't get hit by jC, get a cloud out whenever possible. If you're stuck in a corner, get ready to be there for a while. Careful putting out 6d as her range could get u. Pretty much the same stuff to worry about, except now we don't have many tools to deal with her and our curse isn't instant so it's a pretty uphill battle imo.

  • 1 month later...
Posted

From what I've seen Litchi isn't that bad as long as you're on the offensive.

If you continue pressure on her, she can't do much, now Tsubame prorates like hell and is completely techable, so there isn't much risk there, stay in her face, keep your mixups and teleports fresh.

If you're mid screen, then there is much to worry, if your full screen, you're at a clear disadvantage, telling by the videos, Arakune is safest right next to her.

Once you get close, you can do a lot, but be careful, it only takes 3 combos max to finish Arakune off, and if he's in the corner, he's fucked against Litchi's Great Wheel oki. So, it's obviously wiser than ever to stay away from the corner.

It's be offensive or die.

But that's just my theory fighter.

Posted

imo it's not a good idea to get close to litchi, she prioritizes over all of arakune's normals in speed

arakune 5a whiffs on litchi doing 2a

litchi 6a[m] is unpunishable by arakune

all of arakune's j6a and j4b gimmicks can be crushed with a good 2c which is huge damage, almost 6k and if your really close 5a CH goes into 3k combo

it's not a good idea to spit cloud or 6d carelessly as you will die to jC CH/6b CH, use 214A teleports to bait them though for free air throws.. only time you really want to attack is when she is staffless

2C FC combos are handy on litchi if you find an opening, usually from blocked/whiffed tsubame or a careless chun

this will be one of your most hated matchups, losing perfect will be the norm and is almost up there with lambda in terms of outplaying the opponent

Posted

I can imagine.

Predicting Litchi's 2c can be advantageous, Arakune is still pretty good at conditioning, he can bait her so he can land a CH jd, which should go right in a 5d at the right height, wouldn't it?

If so, it can bounce into a ja > jc > jd, for 100 curse.

Can you test that kou?

Posted

yeah you can condition them with j4b's then do jD>5d>jA>JC>jD for 100% but..

the height and spacing is important.. this is good for baiting anti air but litchi's 2c range is so far that even if you bait it out usually it will trade and win since jD doesn't trade

it's sad i know but very often after a JB you will most likely jump away and do nothing

Posted

How about getting directly over her and doing j.2d?

  • 4 months later...
Posted

just a lil something to put out there...

should you ever land a 5C anti-air you can get 100%...

5C > JC > j.A > j.C > j.2A > DC > 5D > HJC > j.A > j.C > j.2A > DC > 5D > JC > j.6B > JC > j.C > j.D

FYI: this combo only works on litchi, ragna, tager to my knowledge.

Posted
just a lil something to put out there...

should you ever land a 5C anti-air you can get 100%...

5C > JC > j.A > j.C > j.2A > DC > 5D > HJC > j.A > j.C > j.2A > DC > 5D > HJC > j.A > j.C > j.D

FYI: this combo only works on litchi, ragna, tager to my knowledge.

That has to be FCH, but yes, that's the loop.

Every char has one, btw.

Learn them.

Posted

actually it doesnt have to be FCH.

and believe me if you try to end it with HJC > j.A > j.C > j.D

j.C will whiff

as far as i kno only j.6B > JC > j.C > j.D works

try it out

Posted

Here's the combo I typically use against litchi (assuming the spacing is correct, of course)

FC2C > 5A > jc8 > jA > jC > j2A > DC > 5D > jc9 > jA > jC > j2A > DC > 5D > SJC > jA > jC > jD

Posted
just a lil something to put out there...

should you ever land a 5C anti-air you can get 100%...

5C > JC > j.A > j.C > j.2A > DC > 5D > HJC > j.A > j.C > j.2A > DC > 5D > JC > j.6B > JC > j.C > j.D

FYI: this combo only works on litchi, ragna, tager to my knowledge.

This works.

No FC required.

On Litchi, you can do j6a or j6b, it's pretty easy.

On Ragna you must do j6b, it's more strict on him.

Didn't try it on Tager.

Posted
Here's the combo I typically use against litchi (assuming the spacing is correct, of course)

FC2C > 5A > jc8 > jA > jC > j2A > DC > 5D > jc9 > jA > jC > j2A > DC > 5D > SJC > jA > jC > jD

this is what i use to punish a blocked dp

  • 1 month later...
Posted

k this matchup cannot be ignored anymore man honestly...

does anyone have any REAL viable info for this matchup? cuz im not about to sit here gettin run down but this stupid stick into a corner.

the good litchi's who seem to kno the match up (or maybe its just their general playstyle) they retreat with j.C, throw the stick and RTSD. is there anything i can do to stop this?

also is there a way to tell if the stick is going high or low? this would definitely help with my spacing and decision making =/

if anyone has any advice its much appreciated. i've literally only been winning rnds with blocked dps into 100% but that isnt completely reliable.

does anyone know at any point in gatlings if i can IB and punish that would help too.

one obvious im sure most of you have noticed is when she does her corner mixup with the distortion move, if you block the first hit of her mixup you can CA (counter assault) and you'll be invincible til the end of the special. depending on your timing the last hit of the staff may need to be blocked but its definitely saved me several times.

not sure about everyone else but i always use gold burst in this match for that cheap easy 70%-100% curse and i pray to allah that i kill this b!tch.

also landing 5C into 100% is a god send but if your litchi knows what they are doin they always rush with the stick usually taking away that opportunity to anti air her with 5C

thats all i got... im lookin at you ZONG and Kou...

i think we really need to start looking into this matchup, i know its really an uphill battle for litchi but nothing is hopeless... that and i dont know how much more perfects i can take, this ish is starting to hurt my pride yo lol

Posted

Honestly, treat it as Lambda, just with a little less range.

If you're not smart you're gonna eat 2C's all day and take 7k.

IB>5A>6B is very strong against litchi.

I'm not sure exactly at what points though, especially since I don't know the notation for her moves. "/

All I know is whatever into the low itsuu move is free FCH 2C if you IB the low hit, and that's been a godsend.

I'll try and pay extra attention to this matchup, so I can give you more valuable input.

EDIT- This video shows just about everything you can do right. lol.

http://www.youtube.com/watch?v=D7rS2Dps66A

Also, the overhead where she has to follow up in the air can be 5A'd out of on block after the first hit if she doesn't jump cancel back, so just throw out the 5A anyway. I'm not talking about the one where she hits you with the staff, I'm talking about this one http://www.youtube.com/watch?v=7QgTo9AbwiU#t=0m59s . She'll probably be too high for 5A > 6B > IAD j.6D, but you can do 5A>6B> IAD cloud or something else, which is almost as valuable.

Posted

Litchi's blockstrings are safe unless she goes for an overhead, 6, or some sort of frametrap, so it's usually better to just mass instant block and attempt to escape and punish her if she chases wrongly. And no Litchi will use itsuu on block except to itsuu cancel. Also, she can special cancel her 4D into any of her air specials, so trying to 5A out isn't the safest option if she decides to cancel into hatsu. It's 5 frame startup in the air is stupid. @_@

You can tell where her stick's gonna fly by the move she used to set it; all moves have either 5D or 2D orientation. Her kote gaeshi forwards changes it to 5D orientation, while her kote gaeshi backwards sets it to 2D. If the Litchi player is actually good, they'll also react to jumps with jC attempts, so 214A to bait into CH air throw is good. http://www.youtube.com/watch?v=heUklMc7cU0 @ 0:58 for video example. And never go for laser supers during curse to end a combo unless it will kill, always go for the recurse. You'll need the meter to CA or RC or you will die. :v:

For a whole bunch of other little tips and ways to punish whatever moves, and also great video examples on the matchup, just go here if you can read Japanese. http://www14.atwiki.jp/arakune/pages/48.html Even google translation makes it understandable as far as I can tell, so might as well.

Posted
Also, she can special cancel her 4D into any of her air specials, so trying to 5A out isn't the safest option if she decides to cancel into hatsu.

5A is 100% safe.

It will recover before hatsu comes out.

Posted

:yaaay:

thanks oda and zong, this is helping alot!

just to confirm, itsuu is the move where the stick spins around her right?

i've had bad experiences trying 214a fakeouts only to get punched in the face with CH j.C =/ but ill keep it in mind.

what move is kote gaeshi? what does the animation look like?

im gunna go into training mode with her and figure this stuff out for myself but, when she manually sets the stick down can she send the stick down as well? from vids it looks like it can only go up?

maybe if u see how i play u can better advise me...

http://www.youtube.com/watch?v=ZG3VAM4RZDs

http://www.youtube.com/watch?v=KAvjxV9CvRA

i know i won but they were more lucky if anything =/ and believe me thats definitely not how our usual matches go

Posted (edited)

"just to confirm, itsuu is the move where the stick spins around her right?"

Yes, that's istuu.

She's in CH state during the stance, and after any move she does from it.

EDIT- I know it's fun, but don't do those random 2C's in tourney. lol.

You should never use 2C unless you hit with 2A/have a guaranteed punish on something.

EVER. rofl.

Edited by ZONG_one
Posted (edited)

yeah pretty much what they said..

things to keep in mind

-the uppercut you can punish with 2c FC

-all the itsuu moves if your close enough and you blocked it on the ground can be 2c FC punished also

-save meter for counter assault in this matchup

-during alot of pressure it is mostly unpunishable, you can only backdash or beam super an overhead

-litchi 4D can be interrupted with 5a>6B but it's dangerous

-litchi 6D(1) is punishable with 5A>6B if they dont' RC or cancel into itsuu

-when you setup clouds/bells they will use 5D staff set then throw the stick at you which will go upward and back along the ground.. you gotta be aware and j6D>3c them as they set it so stay in range of j6d when you have your stuff all set

-if you have to time her out then do it because you will have to do this alot since you can't approach her if she's just spamming JB/JC's

dont' do's

-dont' try to punish with 5a so much if you know you can't.. there are situations where you can punish with 5a but litchi will 2a after and it'll go under 5a

-don't cloud/j6d carelessly because her JC is rape

-if your approaching be aware of her 2C's angle because if you get hit by this it's death

-litchi's like to use DP after IB'ing arakune's iad jB sometimes so mix in blank jumpins

-during curse she has DP/counter assault which can be baited

Edited by kousaka
Posted

I recommend j.c cancelling your j.4b attacks on Litchi. This makes it simpler to apply pressure, especially if she's in the air.

Also, 2b is still a good AA vs Litchi's staff jump ins.

Posted

You must not have been using it right, it fucks her j.c[m].

Guest
This topic is now closed to further replies.
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...