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Posted

can anyone post up a vid of where 214D works after 6C, i dont understand how it works at all, is it cuz after the 6A they're really high in the air?? it's not possible after 2B, 5C, 6C is it? i can't get it to to combo after that last pickup i mentioned at all.

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Posted
Turns out i'm late. First page has the combo already.

Still, learn it. it's -extremely- important to mu's air game.

Because I just added it! Thanks TD, for creating the air-to-air section.

Speaking of that, I added an universal combo for CH 6A midscreen and some filler air-to-air combos.

And yes, 6C > 214D only works after 6A as it makes the enemy be high up enough.

Posted
Because I just added it! Thanks TD, for creating the air-to-air section.

...oh. o.0

Posted

throw combo

throw->dash 6A> 6B> walk a step 6A> 6C> 214D> dash 6A> 6B> dash 6A> 2C> j.C> j.2C

tried to loop it again, but kept fucking up...this did 3.5k on it's own

tager fatal...near corner

6C>63214C> dash 6B> dash 6A> j.2C> [6A> 6B> 6A> j.2C]x2> 6A> 6B> delay 6A>632146C

I'm pretty sure I could get more but sleepy now...note doing 6B twice at the beginning actually made the damage go down since you can't get the second rep of 6A> 6B> 6A> j.2C

mid screen on tager I managed to get

6C>632146C>[dash 6B> dash 6A]x3

by delaying everything till the last possible moment...only got it once though...I'm sure you could get some retarded damage after, but couldn't think of what to do at the time ...I think it was at 5k by that point

Posted

The air/air combo is incredibly (and surprisingly) stable. Make sure during the CH j.c dash 6a, when you're inputting j.2c, you're pressing 8 and not 9. lt seems stupid, but i've managed to get it working so much more with 8.

lf they were at max jump height you'll have to delay the dash 6a bit.

lt also works on Lambda, Hazama, and Bang.

Combo is sexy.

Posted

How much did the Tager fatal combo do? Is the throw combo universal?

Edit: NVM I have access to PS3 again so I'll go test it out

*tries to do throw Combo on Carl and Lambda*

:arg:

And lol at fatal Tager combo near corner. Looks awesomely trolling, does 7.5k and is super easy to do :yaaay:

Posted
How much did the Tager fatal combo do? Is the throw combo universal?

Edit: NVM I have access to PS3 again so I'll go test it out

*tries to do throw Combo on Carl and Lambda*

:arg:

And lol at fatal Tager combo near corner. Looks awesomely trolling, does 7.5k and is super easy to do :yaaay:

pretty sure the throw combo doesn't work on lambda carl and litchi...might be able to slightly delay the 6B to make it work

and yeah the tager combo did 7.5k...I know I can get more

Edit:

near corner tager

6C> 63246C> [6B> 6A]x3> j.2C> 6A> 6B> 6A> j.2C> 6A> 6B> 6A

I fucked up after...did 6108...can't j.2C there...not sure what you can do...maybe 6A>2C>j.C> j.2C> 6A> omo

Posted

I find that before the super it's better to do it after the 6B instead of risking a dropped combo and waste of 50 meter forl ike 50 damage from the last 6A

Posted
I find that before the super it's better to do it after the 6B instead of risking a dropped combo and waste of 50 meter forl ike 50 damage from the last 6A

well you can also otg 6A and sometimes the 6B will whiff, but you have time for super

Posted

Hey guys, quick question: do you use any visual cues or something for the 214D cancels into 66A? (like 2b->3c->2b->6a->6c->214D->66A->etc)

I simply cannot make the dash to 6a, its either 6a standing still or I dash but they recover before I hit them. I've seen the videos and I still cant figure it out. Any thoughts?

Posted

Get a feel for when you can start moving again after 214D. IE: hold 6 after it. Then start timing the dash for that moment. Visual cue, if any, is probably when she returns to neutral after 214D but I'd rely on muscle memory for this. Not much different from throw > 66A.

Posted

Thanks a lot to all of you guys, I'm starting to get it to link now. The circle cue was actually quite helpfull.

Posted

Possible combo to add to the rapid cancel/fatal section (Found it playing around in training, someone tell me if I'm late >_>):

Fatal 6C - Furu no Tsurugi (fully charged) - RAPID - 66B - 5C - 2C - JC - j.C - JC - j.C - j.2C (4.1k)

Posted

You don't need the RC to link the 6B, and you can take the combo further (6B>Dash6A>6B>...). The current 6C punish combo does ~5.6k meterless and builds 49 Meter (so you can always do super and bring damage to 7.2k). Also, you can do a hit confirm FC 6C into a different combo FC 6C>5D>Dash2B/6A>... .

Posted

You don't need the RC? Hm, my timing must be a little off then; it seemed to have too much recovery time to cancel into a dash. I'll have to work on that.

Posted

Probably not that useful but I was playing with FC level 1 63214C a bit. Found it could combo in the corner on RC. Tested all on Lambda.

CH SoD (lv 1) > RC > dash > [2B > 6A > j.C > j.2C]x3 > 2B > 6A > 2C > j.C > j.2C > oki

[4179 / 39 heat after RC]

CH SoD (lv 1) > RC > dash 6A > 2C > j.C > j.2C > [2B > 6A > j.C > j.2C]x2 > 2B > 6A > 2C > j.C > j.2C > oki

[4410 / 40]

CH SoD (lv 1) > RC > dash 6B > 6A > j.C > j.2C > [2B > 6A > j.C > j.2C]x2 > 2B > 6A > 2C > j.C > j.2C > oki

[4693 / 42]

CH SoD (lv 1) > RC > dash 6B > 6A > 6B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C > 2B > 6A > 2C > j.C > j.2C > oki

[4852 / 41]

Lv2 SoD FC causes ground slide so you can follow up without RC, again only in the corner though. Tried out the following:

CH SoD (lv 2) > dash [2B > 6A > j.C > j.2C]x3 > 2B > 6A > 2C > j.C > j.2C > oki

[4349 / 45]

CH SoD (lv 2) > dash 6B > 6A > j.2C > [2B > 6A > j.C > j.2C]x2 > 2B > 6A > 2C > j.C > j.2C > oki

[4777 / 47]

CH SoD (lv 2) > dash 6B > 6A > 6B > 6A > j.2C > 2B > 6A > j.C > j.2C > 2B > 6A > 2C > j.C > j.2C > oki

[4782 / 43] might vary slightly, first 6B hit inconsistently between 1-2 hits

Full SoD FC (lol) as mentioned elsewhere leads to the 7.2k FC.

Really impractical I know but I was bored :V

Went ahead and listed all instead of just the best just to show what I tried. Probably missed out on some options. IE: didnt try ending anything in Omohikane (would have to make adjustments for some of these to do so).

Edit: one last note- these are just kind of near the corner, don't have to be right next to it. Though the Lv 2 versions need to be closer than lv 1s I found.

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