Zeromus_X Posted October 1, 2010 Posted October 1, 2010 Thanks for the sword combos, a lot of times I get a random SoD counterhit (people trying to punish it but messing up I guess lol) and don't know what to do with it.
Aginor Posted October 1, 2010 Posted October 1, 2010 By doing 63214c (SoD), you buy yourself time to set up steins. Unless you're about to kill them and you have the meter to spare, then go for the combos.
NickExtreme1 Posted October 7, 2010 Posted October 7, 2010 Hey guys, general note about 2B > 5B > Wisdom of the Divines combo ender in the corner: It only works on Ragna, Jin, Carl, Arakune, Hakumen & Tager. I'm pretty sure it works on Valkenhayn as well, being his hixbox is about the same as Hakumen's (anyone test please?)
FlyingVe Posted October 7, 2010 Posted October 7, 2010 It works on all men save Bang (F*#K Bang) and Hazama. I'm not sure if Arakune is a man anymore, but it doesn't work on him either. Do it when you can, it adds a bit of damage and is much easier than doing the 632B146C motion.
geist Posted October 7, 2010 Posted October 7, 2010 It works on all men save Bang (F*#K Bang) and Hazama. I'm not sure if Arakune is a man anymore, but it doesn't work on him either. Do it when you can, it adds a bit of damage and is much easier than doing the 632B146C motion. definitely works on arakune >.>
FlyingVe Posted October 7, 2010 Posted October 7, 2010 You're right, just tried it. It's not even harder or anything, I was just cocking it up for some reason...
GKHiryu Posted October 7, 2010 Posted October 7, 2010 Having a problem... 6c. l keep doing it. healp Go to training. Reset training every time you use 6C outside of hitconfirm FC/combo Keep focused to play as long as possible without reseting. That's how I try to take care of bad habits.
TD Posted October 7, 2010 Posted October 7, 2010 l'm not talking about in strings l mean l keep doing it RAW! (lol) And l miss or it's not fc =( l... l started doing it to t-test it, yknow... "maybe everyone is so hit happy, getting ch hits will be a breeze!" I thought... ... b-but soon l was hooked... and it's not getting any better...
GKHiryu Posted October 7, 2010 Posted October 7, 2010 That's what I'm saying. you do it randomly = you do it wrong = "damn, wrong, again" + hit select and start over. I dunno if it'll work for you, but for me it surely does. Imo 6C is godly, but yeah it's still very unsafe to just do without some mind games setup.
FlyingVe Posted October 7, 2010 Posted October 7, 2010 Since were giving out random advice, does anybody have any timing trick they use for the j2C>Dash2B links. It's not that I can't do them, I just can't seem to get it down 100%, so if anybody has some mental trick they use I would love to hear it. If not, then back to training mode...
GKHiryu Posted October 7, 2010 Posted October 7, 2010 The only trick I do with land>dash>2B is saying to myself "wait" every time I see Mu fall. While I do get it right most of the time, I find that if I screw up it's mostly because I input dash while Mu is still in fall animation, thus the dash does not come out.
FlyingVe Posted October 7, 2010 Posted October 7, 2010 Yeah, that happens to me sometimes too, I guess the timings just strict. It's especially annoying online. Why do all of Mu's combos take timing dammit, you'd think we were playing a high execution game or something.
xntrikcat Posted October 8, 2010 Posted October 8, 2010 I'm pretty new at mu and admittedly terrible, but it seems that 663b pickups are somewhat height dependent. For example, I have a much easier time doing throw -> 663b 6a j.2c 663b 5c 6c -> oki than say 2b 3c 2b 6a j.2c 663b 6a. Also, tall hitboxes (hazama, jin, noel, litch?) tend to be easier than the others.
GKHiryu Posted October 8, 2010 Posted October 8, 2010 From (little) experience I'd say that if someone hasn't got the execution of 662B pickup good and he's not confident, there's always an option of small combo change. For example it's possible to do [...]>6A>2C>j.C>j.2C>662B[...], but if you're playing a tournament and feel the stress it's just better to do shorter [...]6A>2C>j.2C>662B[...] While both versions are possible I found the shorter one to be much more lenient with pickup timing, and the difference is about 290dmg. I think doing 6A to j.2C directly might be even more lenient, but that's sacrificing a lot of damage, usually not worth it.
Edalborez Posted October 8, 2010 Posted October 8, 2010 @6C issues I don't personally do this but if you keep popping out accidental 6Cs when you mean for 5Cs, just input as 4C.
FlyingVe Posted October 8, 2010 Posted October 8, 2010 Okay, I've got another question that has been bothering me. CH 2C, what do you do with it? I know that Dash6B is ideal, but that is hardly stable and will wiff at the most in opportune of times. What do the rest of you Mu players do after you land one? I do CH 2C>jC>j2C>Dash2B>5C>6C>oki or just CH 2C>Dash5C>6C>oki.
Big Red Tie Posted October 8, 2010 Posted October 8, 2010 i can only do 662B in the fatal combo i do CH 2C > JC and then look at the distance to see what's happenin usually the combo drops because i'll super jump out of habit
Senovit Posted October 8, 2010 Posted October 8, 2010 CH 2C into 6B pretty much only works when they're really low to the ground. Use it when you visually confirm them as really low, otherwise I just do dash 5C 6C. Never really tried it before, but you'll probably be able to extend that with the 214D whiff 66A thing.
Aginor Posted October 8, 2010 Posted October 8, 2010 CH 2c just do what're you're doing with jc ad.f j.c j.2c into whatever set up you want. As for the 663b/dash 2b, you should time it so it's like just before she hits the ground for normal hits. As FlyingVe said, it's really strict. You probably won't want to stick with it online but you can also shorten your combo to allow for oki. And of course, if you were to do the dash 2b stuff after a 6c FC of course it'd be much easier than doing it off of a regular hit.
Silfer Posted October 8, 2010 Posted October 8, 2010 663b is doable online, quite harder, but doable. If you get the feeling of the lag in the match early on, you can get it to come out quite consistently.
Aginor Posted October 8, 2010 Posted October 8, 2010 I never said 663b wasn't doable online. And how do you get it to come out consistently when there is lag? Unless you're really good at adjusting to lag spikes or something, I don't see how one can pull it off consistently if there is lag. Unless you're blue beating it and the opponent can't tech or there is not much lag at all. It also depends if you're doing it as part of a regular combo or a fatal counter combo.
TD Posted October 8, 2010 Posted October 8, 2010 @6C issues I don't personally do this but if you keep popping out accidental 6Cs when you mean for 5Cs, just input as 4C. ... it's not an accident im being greedy then @CH 2c CH 2c 63214c (lv 3) dash 6a 6b 5c 6c (Could probably do more with that, but l haven't looked at the combo list in a while.) CH 2c 7 jump late 66 j.c j.2c 662b 5c 2c j.c j.2c 2b 6a j.c j.2c
FlyingVe Posted October 9, 2010 Posted October 9, 2010 Yeah, that combo is nice, but you can't hit-confirm the 2C. Though, alot of characters have trouble punishing 63214C and you can hold it as a mind game. I'll have to try that more and see how real players respond.
TD Posted October 9, 2010 Posted October 9, 2010 l hitconfirm both combos all the time. lf you're using 2c the right way, it should usually be ch anyway.
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