MacArthur Blunts Posted July 19, 2007 Posted July 19, 2007 What villainous said is what actually happend. No, you cannot break command throws or they would have that white flash when you get command thrown.
LB Posted July 19, 2007 Posted July 19, 2007 i found out yesterday that you cannot jump out of potemkin's f+hs, face plant. however, you can backdash out of it but the timing is tough. you can jump out hella easy if you IB the f+hs though. if you 214S vs a knocked down potemkin and potemkin does his invincible FB move, potemkin will turn around and kill you. 4 potbusters kills you. sirlin has perfected me the most. in life. i suck at combos. potemkin's j.s beats slayer's f+hs and counters your ass. it's weird. slayer's j.d won't hit potemkin sometimes straight off the ground. kugler probably knows when i'd use this. you can relaunch 4 times on potemkin pretty easy. i hate potemkin.
koogy Posted July 20, 2007 Posted July 20, 2007 i found out yesterday that you cannot jump out of potemkin's f+hs, face plant. however, you can backdash out of it but the timing is tough. you can jump out hella easy if you IB the f+hs though. if you 214S vs a knocked down potemkin and potemkin does his invincible FB move, potemkin will turn around and kill you. 4 potbusters kills you. sirlin has perfected me the most. in life. i suck at combos. potemkin's j.s beats slayer's f+hs and counters your ass. it's weird. slayer's j.d won't hit potemkin sometimes straight off the ground. kugler probably knows when i'd use this. you can relaunch 4 times on potemkin pretty easy. i hate potemkin. j.S is pretty much a lost cause. i don't try to counter it. bdc air grab maybe~ insta j.D won't hit a crouching potemkin as far as i know. you have to hit him standing or crouching (which changes the hitbox) as far as 6HS -> flop, i'm not 100% sure, but can you IB -> 2HS CH? that would be beef city.
Wirya Posted July 20, 2007 Posted July 20, 2007 Pot's 6HS into earthquake is hard to escape out of... that's a bad news. Pot = cheap fucker @#$@$ I got my ass kicked really hard last week by Potemkin 'cause I was too scared to fight him face-to-face. I jumped around too much and too reckless, the result was at least two free Heavenly Pot Buster @_@ Damn. Right now I'm practicing how to fight him at close range. Fighting him at close range isn't really a good idea, but we can't avoid it at times. Oh and I've discovered that 2S is too good now. 8 startup frames seems to be too strong.
Zaido Posted July 20, 2007 Posted July 20, 2007 i think fighting pot face to face is a lot better cause of the new chains and links in pressure? i only fought pot like... 3 times and it was not sooo bad as i thought.. just got to learn to escape slide head :p and punish hard :D
rtl42 Posted July 20, 2007 Posted July 20, 2007 as far as 6HS -> flop, i'm not 100% sure, but can you IB -> 2HS CH? that would be beef city. If you know he's gonna do 6H xx Slide Head, you can: - reversal Eternal Wings to beat the 6H - reversal K Dandy Step the 6H - IB the 6H and P/K Dandy Step the Slide Head, but only just as Pot's face hits the ground, so the timing is later than you may expect - IB the 6H and DOT him - IB the 6H and 2H None of your IB options lead to counter hit combos, however
LB Posted July 20, 2007 Posted July 20, 2007 i highly recommend that you practice backdashing out of 6hs->face splat. it's doable, and it'll give you practice on other reversal/straight out of block-stun backdashes. if you don't IB the 6hs, you have NO option than to backdash. otherwise, you can't get out at all. i guess it's not SUPER hard to IB the 6hs, but you will block it way more than you IB. you really really don't want to get knocked down by potemkin. pot will either pot buster, 2k into knockdown, or super. that is NOT a good position to be in for slayer whatsoever. if you don't get knocked down, you can pretty much with the game. pot really only has backdash against you, so be wise about your pokes and expect to say 'WHAT THE FUCK' when you get pot bustered past pot's 2k range. yay. oh, SS2k will get you pot bustered. pot doesn't need to IB it either. if you do 2d on pot's wakeup anticipating that he might backdash, but doing it from a relatively safe range, pot will backdash, 2d will whiff, and you'll die. there is nothing slayer can do that is meaty that might also stay out long enough for the backdash to wear off. it's a shitty situation. oh, if you are predictable with 6k, backwards punch shit will beat it all the time. all of my slayer vs pot experience is me losing, so i don't really know what to do to win yet. hahahaha.
Zaido Posted July 20, 2007 Posted July 20, 2007 i have caught Pot's back dash by doing 5P-5P and when i get him free air combo :X..obviously be prepared for his back dashes but usually its really hard to say how to really fight him since once he gets a knockdown and have at least 50 percent meter he got a freebe do wtf he wants to you almost, liek the gigantor -> Slide head (though its possible to get out of it) but its really like if you block it, you will get Slide headed -> combo to repeat the situation over again..
Villainous Posted July 20, 2007 Posted July 20, 2007 Slayer's 2S beats out most of pots air shit, doesn't it? I hate that reflector into slide head shit on wake up, it's cheesy as hell. But I dunno, my advice is to not get knocked down and don't use mappas or 2D. Poke safe but not predictably or you'll get hammer falled. You just have to be safe and unpredictable. I feel safest when pressuring him. You've both got tools to beat each other and you're both cheap as fuck, so you just have to be one step ahead of the pot. I'll be playing a good potemkin this saturday so maybe I can try some stuff out and come in with some good advice. Or you could learn to play chipp and win on time outs. ^_^ Also Kugler, red pandas are win.
Zaido Posted July 20, 2007 Posted July 20, 2007 2S works on most of Pots air shit, watch out for his jump S? and jump HS. got to be aware of Pot wake up options and tick throws...
Villainous Posted July 22, 2007 Posted July 22, 2007 Just curious what you guys use for throw setups with slayer, since I've been experimenting with stuff. If you train them to block on wake up with 6K, the feint into throw is actually half decent, if used sparingly.
Humbag Posted July 22, 2007 Posted July 22, 2007 walk back, walk forth throw, 2k, 6k, 2p walk up throw, nothing, this that
Zaido Posted July 22, 2007 Posted July 22, 2007 Okizeme: 6P FRC FDC Bite 6H FRC Bite Dandy P FRC FDC Bite 6K -> walk forward throw 5K 5K FD throw DandyK underpressure whiff -> bite Dash behind them throw etc etc.. just got to be super creative afterwards or cycle through the process :X i also do stuff liek IB stuff FD through an attack throw... the most waste of tension blocked DOT -> RC or FRC land throw usually RC cause its unexpected, only uses this for sure kill :X... sometimes you can try doing undertow -> throw or 2P -> throw thing is they can throw back so be careful and have we all forgotten Mappa Feints? :O
Kairi Posted July 23, 2007 Author Posted July 23, 2007 im wondering why slayer is now considered S class. I still don't have the game, so I gues I can't really say. seems to me like he still got all his old problems and his previous strenghts are even stronger, but imo that shouldn't warrant him being S now. I mean in slash he was really....he had severe problems at times. I think he'll still have alot of these problems, can't see that they added all that much to change him in that aspect, just boosted up his offence and abare. thats enough to make him S tier? I really ahveto play this game to see for myself....
Villainous Posted July 23, 2007 Posted July 23, 2007 Basically....everything he does links into a way to get them in the air getting relaunched. 2K 2H Big Bang Upper is the biggest improvement to his game EVER. Not only that, it gives you a knock down and let's you continue raping, and you also don't need as much meter to do damage as you did before, via pilebunker loop or whatever. At most you need 25%, if that now. Much easier to get. Not to mention Dead On Time is 0 frames now and gets really easy counter hit combos which lead to death. So...yeah. More, easier damage, and lots of good additions to his game. All the little things really helped. Now he's just really solid and not just gimicky.
Zaido Posted July 23, 2007 Posted July 23, 2007 overall he can do pretty good dmg off of more then just a few attacks back in / uses less tension to get more dmg etc.. since most of his moves can be followed into, he got way more options? other then that there are still those match ups that are just really stupid the Pot vs Slayer thing doesn't feel too impossible now.
Wirya Posted July 23, 2007 Posted July 23, 2007 Mmm yeah, yesterday I play against a Potemkin player, and fighting him face-to-face was easier than I thought. Now I even think that it's MUCH better to fight Pot at close range, because Slayer has several advantages at close range. 2P is really fast, 2S beats almost all of Pot's ground pokes, if not all. And at close range his slide head won't be an unblockable. @Kairi : AC Slayer is the best version. One of the reason is all of his normals (except 2D?) got improved considerably. 2P is fucking ridiculous now, 4F startup and is too quick you can consider it broken. 2S still has it's ridiculous priority and is now 8F startup, that means that it's quick enough now to beat many ground pokes. 2K is really dangerous now, combo to 2H. And now you can spam ALL of his air normals. Spamming j.K or j.S is way too fun.
Zaido Posted July 23, 2007 Posted July 23, 2007 most of his so called links or gattlings watever you guys want to call it can leave to what i think safe block strings, isntead of always doing to mappa punch or what not.. 4F is fast... (but i will got to say some character like OS i heard from friend have a 3F 5K??? wtf???? but anyways that doesnt' matter) anyways i woudl think most of his stuff can help considerably because of safe ground strings, able to end combo to kncokdown and continue okizeme, not like back in Slash days... ground game improved i woudl think Anti air game is better? and so on :X...
LB Posted July 23, 2007 Posted July 23, 2007 uh, who considers slayer S rank? nobody ranked him as highly as eddie/testament EVER. even characters like pot and baiken are usually ranked higher than slayer but then again i haven't really talked to people about tiers in weeks so it could have changed. slayer's fun, but he is too technical for my liking. all these extra steps i need to take to do such simple things.
Guardian Posted July 23, 2007 Posted July 23, 2007 uh, who considers slayer S rank? nobody ranked him as highly as eddie/testament EVER. even characters like pot and baiken are usually ranked higher than slayer but then again i haven't really talked to people about tiers in weeks so it could have changed. A-FUCKING-MEN
Villainous Posted July 23, 2007 Posted July 23, 2007 You dare doubt slayer?!?! GET OUT!!! haha for real though, He was sitting around number 4 or 5 last time I checked unless things have changed. That's still really good though. Oh and on 2P....it also combos into 2K now.....which combos into 2H now.....which combos into BBU......which combos into winning. So yes, it's much more effective than it used to be, by a long shot.
LB Posted July 24, 2007 Posted July 24, 2007 yeah. #4 or 5 is definitely not S tier. especially when fuckers like eddie and testament give slayer such a retarded ass trouble. i'm not gonna mention pot even though i absolutely get raped by him cause the consensus seems like they can handle most pots. *shrug*
Kairi Posted July 24, 2007 Author Posted July 24, 2007 in tier thread slayers been listed consistently in the s class rankings.....
Villainous Posted July 24, 2007 Posted July 24, 2007 Well damn. That's a nice little psychological boost for us. Now people will fight slayer and think OH SHIT S RANK. Slayer can smell fear.
Wirya Posted July 24, 2007 Posted July 24, 2007 @Villanious : Yeah, just like the good old days. 2S looks seriously wrong. I mean, it's like only low-hitting moves can beat it. The horizontal range is beastly, too.
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