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Posted (edited)

I haven't played it extensively with any good Tsubaki players (I haven't met any good ones yet) But what I have seen is that Tsubaki can shield charge right through steiner setups and just stop the lasers and force block from you and or, damage. Tsubaki being up close in this matchup isn't in your favor. Your moves aren't exactly what we like to call fast.

Reversal DP or reversal Omihikane helps but these are all baited eventually. Tsubaki's 5B really locks down most of your options, and you have to keep blocking when she's up close. And if you block, lasers aren't coming out, explosions aren't happening, and you are in danger of being hit. Mu is a mid range character, and you have to keep Tsubaki there.

A healthy chunk of j.C will stop most airdash attempts from Tsubaki (Until I find something to beat it) On hit just send em to the ground and start pressuring with steiners and 5C. If she DP's out you could always block and/or backdash.

I usually try to set up a small diamond of steiners and keep my motions ready to explode em in case I see a shield rush coming my way. Or an airdash.

It's a pretty ugly match to me. Tsubaki doesn't need to respect lasers all that much.

Edited by Aginor
Posted

yeah, this feels like this matchup benefits more usage of the explosions, by baiting that charge move of tsubakis and punishing with it. It's probably important to always have an orb in between to do so, and youd have to pay attention to that charge meter when shes on the ground. knockdown, set orb, block string to explosion and repeat, while baiting reversals, etc. we probably have the advantage if we put her in the corner... dunno if that charge move can be used like a reversal though...

Posted

If you see rush, couldn't you just DP it? I think as long as you're not careless lasers should still be useful. She can fire off lasers from many angles and be mobile while they are firing. The biggest thing in the match-up is how the Charge versus Steins matches up. On the one hand steins will give her time to charge up, but on the other hand charge gives her time to Stein up. I think a big thing might be guard breaks (if it's possible to react to charge and get knock off a quick primer she's in for a tough fight) and if she can punish charges with Yata no Kagami. If she can do those things, I'd give a slight edge to Mu. If she can't, I'd say even to slight disadvantage Mu depending on what Mu's overall damage ends up looking like.

Of course, pure speculation.

Posted
I haven't played it extensively with any good Tsubaki players (I haven't met any good ones yet) But what I have seen is that Tsubaki can shield charge right through steiner setups and just stop the lasers and force block from you and or, damage. Tsubaki being up close in this matchup isn't in your favor. Your moves aren't exactly what we like to call fast.

Reversal DP or reversal Omihikane helps but these are all baited eventually. Tsubaki's 5B really locks down most of your options, and you have to keep blocking when she's up close. And if you block, lasers aren't coming out, explosions aren't happening, and you are in danger of being hit. Mu is a mid range character, and you have to keep Tsubaki there.

A healthy chunk of j.C will stop most airdash attempts from Tsubaki (Until I find something to beat it) On hit just send em to the ground and start pressuring with steiners and 5C. If she DP's out you could always block and/or backdash.

I usually try to set up a small diamond of steiners and keep my motions ready to explode em in case I see a shield rush coming my way. Or an airdash.

It's a pretty ugly match to me. Tsubaki doesn't need to respect lasers all that much.

This match up shouldn't be in tsubaki's favor. First off, in terms of blockstrings, lrn2IBDP.

5B locks down your options? DP that or if you read a bait then backdash. There's always a gap between 5b 2d 5b.

Tsubaki shouldn't be airdashing in when you have 2c, 6a, j.c, and 5a.

Why would you want to explode steins in case she shield rushes? It's too slow do that and then tsubaki gets a CH on you. Have fun. Better off just blocking because all her shield charges are minus on block except the D version.

Posted

which should be what they'll be saving chargees for: reversals and Drive charges. I do agree that she will have to be on her game up close because of our DP, and that if we have 50% heat she shouldn't do any shield charge unless she RC'd it or its the Drive version. So she will be taking multiple risks to get in, while mu can set up safer methods of getting in on her. Every knockdown should be a stien setup though, keeping pressure to give her as little time to charge is optimal IMO

  • 2 weeks later...
Posted
Tsubaki - TBD

I don't have numbers for this one yet, but I'd say it's in Mu's favor. Tsubaki can't charge far away because steins will hit her, Tsubaki's range is subpar and can't out poke Mu and Mu can rush her down. Tsubaki's damage is low and she eats oki like a bitch.

Discussion transfer.

  • 2 weeks later...
Posted

Tsubaki should never be able to gain charge meter except after knockdowns due to steins.

Her non-D shield charge is completely unsafe on block. If IBed, you can get whatever combo you want. If not, you might be able to punish depending the range and strength of the shield charge she used, but you should always be at the advantage in terms of starting your own pressure. If she use the D version, remember that it is safe and places her behind you. However, you can DP or backdash right after.

Mu can block on reaction while setting up steins because steins are jump cancelable. A long-range shield charge is slow, not like Lambda's swords.

The thing to remember about Tsubaki's 5b is that she cannot get extra damage from a max range 5b unless she lands a CH. Similar thing with her IAD j.c. If she hits j.c right away, it's not going to combo into her ground string unless she does it late or has plenty of charge meter near the corner. Play a half-decent footsies game and you can keep her out with just normals.

Block low. The proration on Tsubaki's overhead is pitiful.

One thing Tsubaki has going for her is the projectile-immunity on her 22b. It blocks projectiles for the duration of the charge AND the attack so following up a projectile with normals isn't always going to be safe. But then again, it's only 1 hit + knockback. Nothing to fear, really.

Tsubaki has a great anti-air, charged 22d is unblockable, and her corner throws can lead to a lot of damage with install combos. These are her strengths so play a style that avoids these situations and abuse her poor risk/reward ratio in everything else.

  • 6 months later...
Posted

TK'd 236A and Airborne 236A work wonders in stalling Tsubaki. It slows their rushdown attempts, allowing you to set a stein or two. Doesn't always open up an opportunity for Mu but definitely puts a pause on Tsu.

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