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Posted (edited)

Ok, this match-up looks horrid for Mu.

She can't really zone her for long or there's a chance she could eat one of litchi's godly pokes like 6B with Staff, as well as All Green. Litchi's pokes beat Mu's as well.

How will we deal with this monster?

Edited by Aginor
Posted
Ok, this match-up looks horrid for Mu.

Almost feels like that's the case with all of her matchups :P A shame really.

But I guess things will go better once people start discovering some things.

Posted

For what it's worth (not much, but it's funny), Mu's 632146C can tank all green, and hit litchi from half screen because of how she reaches out.

Posted
6D 214D

Litchi stops poking real quick.

Perhaps you could elaborate a little more although that looks pretty self explanatory. I used this against my friend who is a huge Litchi user and this didn't really keep her stopped at all. As soon as he IBed 214D the pressure was already back again and I didn't have time to set up more Steins.

Naturally I will get better with practice but I think we are Mu players are going to need more the 214D to win this one.

Posted

honestly, 6D 214D is enough. She won't poke full screen because it leads to 3k damage non counter hit. after the pop, just 6D and either put out more steins, pop it or 63214C to keep her at bay if she tries to dash in. She can't out zone you at all, and your pokes should hurt Litchi's face. 6C on counter is always fatal, which sets up for her 6C 5D 214D into BIG DAMAGE because Litchi is a fat wench. If anything, your biggest fear is of her getting in, because then it's hard to deal with her. You do always have your CA and 623C and 632146C if you need a reversal.

Honestly, every matchup thread I've seen says that she has bad matchups against them, however I don't feel this is the case. I honestly think that her only bad matchups (from what I've seen and experienced) are Bang, Hakumen and to an extent Ragna. Bang because he stays on you for days and his nails allow him to get on you. He can also auto-guard turret shots to teleport to you so if you make a mistake when you're zoning, you either get hit and eat stupid damage, or you're blocking again. Hakumen because he can just cut your projectiles all day, and then you suddenly can't zone or approach and he builds meter. The best answer I have to this is to place a stein behind him. Ragna because again, he can just rush you down all day, but Mu's reversals will keep him wary because he's easier to zone and pressure with rushdown than Bang is.

Posted
honestly, 6D 214D is enough. She won't poke full screen because it leads to 3k damage non counter hit. after the pop, just 6D and either put out more steins, pop it or 63214C to keep her at bay if she tries to dash in. She can't out zone you at all, and your pokes should hurt Litchi's face. 6C on counter is always fatal, which sets up for her 6C 5D 214D into BIG DAMAGE because Litchi is a fat wench. If anything, your biggest fear is of her getting in, because then it's hard to deal with her. You do always have your CA and 623C and 632146C if you need a reversal.

So even if she IBs 214D you have enough time to throw out another 6D and pop it again? I thought that move was completely unsafe on IB but I will test it out some more when I get home tonight.

Posted
So even if she IBs 214D you have enough time to throw out another 6D and pop it again? I thought that move was completely unsafe on IB but I will test it out some more when I get home tonight.

You don't necessarily have enough time to throw out another one and pop it, but you have to condition them to respect you. It's fighting games 101. Instill fear and force them to respond correctly. A problem I see a lot of people online have is they poke no matter what on wakeup. Like, I'll have oki set and I'll hit with a meaty, and they will still try to poke on wakeup.

But what I mean is you can 6D after you pop the 214D. In response to what they do, you can either cancel the 6D with another pop if they stay there (6D can be canceled with 214D) or you can jump cancel to run away, or you can 63214C if they dash at you. It's just forcing them to stay put by having them fear either 63214C if you space it right (which will allow you to rush in if you want, or run away because stein will have activated and shot a laser by then) or for another stein set jump cancel retreat, which will force Litchi to either block the lasers, or having to try and manuever around them, and everyone knows that when someone is preoccupied with dodging, they're easier to pressure.

Mu honestly feels like either Dizzy or a Melty Blood zoning character. I play Melty Blood a lot and she honestly feels like Aoko with her zoning. Mu seems like she can zone and rushdown well (with 2B 5B 6B/3C mixup with steins to back you up), but you REALLY have to condition them to play safe and not take risks. Such as popping set steins or doing 236D when they try to approach. Just play safe and condition your opponent to respect you.

Posted
Litchi - between 5-5 and 6-4 in Litchi's favor

While I previously said this wasn't a bad matchup, I'm starting to change my mind. While Litchi hurts when she gets in and does ridiculous damage off any counter hit, Mu can out zone her since her staff stops moving even if she blocks, so using the staff as a zoning tool is out. This match is all about Mu zoning and blocking well when Litchi gets in. It can get pretty nasty if Litchi lands a hit and gets in. The up side to this matchup is once Litchi no longer has the staff, you're free to rush down all day, so you should stay on her.

Discussion transfer.

Posted

Mu is slow and litchi's reach is ridiculous. CH's aren't very uncommon with her, she can combo you from any position she hits you at, and if she catches you you've pretty much lost 70% your life, if not the match already.

I say zone her and get her to a corner.

Posted
Mu is slow and litchi's reach is ridiculous. CH's aren't very uncommon with her, she can combo you from any position she hits you at, and if she catches you you've pretty much lost 70% your life, if not the match already.

I say zone her and get her to a corner.

lol, Mu slow? she's just as fast as Lambda and Lambda is the 2nd fastest character in the game meaning Mu is tied with her. I think this match is probably flat out even for Mu. For one, Litchi can't just flick her stick at you all day because of random steins shooting and Litchi is so god damn piss slow that the steins just kinda pew pew her. Litchi's normals are way slower than Mu's too, every range Litchi thought she was good in, Mu is better. Mu can sure as hell try to go for random CHs, but mind you her 6b CH range is Mu's 6C fatal range. She can go for that 4k but at the risk of taking 7-8k.

Posted
lol, Mu slow? she's just as fast as Lambda and Lambda is the 2nd fastest character in the game meaning Mu is tied with her.

Really? I think bang, tsubaki and noel are faster.

Posted
Litchi's 5B will beat anything you throw at her. Her 5B is faster than 5C but 5C has slightly more range.

DP. And that's if Litchi is ever within range of you in the first place.

Posted
DP. And that's if Litchi is ever within range of you in the first place.

DP isn't an end all to pressure, guys. Sure it's good, but her DP flat out loses to Litchi's j.B. I'm not even joking. DP is very unsafe on whiff or block. Why are you throwing out risks that could get you killed when you can simply block and wait to get out of pressure?

And I'm talking about at neutral. I'm NEVER going to DP at neutral because that is the most retarded idea ever. I rape Ragna's that do that all the time.

Posted
Litchi's 5B will beat anything you throw at her. Her 5B is faster than 5C but 5C has slightly more range.

Why are you letting her get that close to begin with? lol besides if she didn't throw her staff out that means she is getting pew pew by the steins. She has a lot of toys to work with but Mu has just as many.

Posted

Just a question, but are you implying this is another zoning match where you just need to stay away? No rush down needed? If that's the case, no wonder I had some problems with her. I would always set up oki and try to 5C max range meaty to hurt a bitch, but Litchi's pokes are retarded and destroy yours so even if you get her to start blocking, it feels like you can't keep it up.

Posted
DP isn't an end all to pressure, guys. Sure it's good, but her DP flat out loses to Litchi's j.B. I'm not even joking. DP is very unsafe on whiff or block. Why are you throwing out risks that could get you killed when you can simply block and wait to get out of pressure?

And I'm talking about at neutral. I'm NEVER going to DP at neutral because that is the most retarded idea ever. I rape Ragna's that do that all the time.

I never said it was an end to all pressure. I just stated it as an option that you can use. I just said DP was an option to beat 5b, not j.b. It'll probably beat j.b I don't see how it'll lose to that but uhh....all DPs are unsafe on block or whiff. Lol blocking is a good option but you should take whatever way out you can get, especially against litchi. Why should you keep blocking if they aren't even blocking the DPs?

Hey DPing at neutral is legit. I catch people off with that.

But yea....you should be playing keep away.....like pulsr said. Zone till you get a hit and let the BS begin, imo.

Posted

l tend to double jump against her, and wait for her sj.c/2c, although djing has become more or less a habit when i'm in auto pilot. ls that reliable?

And what is a safe string on Litchi? l mean, mashers have had success 5bing me right out of 5c - 5d - 63214c, or anything else... 5b is really just a huge nuinsance, and some point in the match i'm going to have to deal with the crap that she spews from her staff.

I feel like Litchi is entitled to more mistakes because her health and overall defense is good

Posted

Just back from playing against a good Litchi player, played over 15 matches. In my opinion I really dont like this matchup since her pokes and damage are god-like, and as soon you get in a corner youre dead. Tsubame-gaishi stops you if you try to jump out and if you block it she continues with her pressure. If the Litchi player knows youre gonna DP or counter her she can use her Straight though move and absorb your counter/DP, it even eats Omoikane, which is just plain stupid.

I guess I need to spend more time in training or facing Litchi players.

Posted

If you block Tsubame Gaeshi in the corner, dash 2B/3C to punish. Don't let her "continue her pressure" after blocking a dp :/

Straight through is also a risky option for her. If you're close enough you can just try and 2B her out, if you're far you can wait and see what she does, if she tries any of the followups you can grab a 6C fatal!

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