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Posted (edited)

General matchup:

I hate Arakune ;_; :8/:

This match is very stressful. You need to get momentum and keep it. If you get cursed, you probably lost.

Fullscreen Neutral:

-If you're here, it's a problem!

-Set the staff

-Definitely try to close the distance to just outside of midscreenish range

-Try not to approach without launching the staff

-Watch for the teleport to the other side of the screen

Midscreen neutral:

-ItsuuB/C or 3C/6B (preferaby 3C) if they are ignoring you on the ground

-ItsuuA, decent anti-air

-If he's floating above you, definitely use Tsubame

-iad jC will beat cloud

-iad jB will beat 5D

-Be careful of the bird if you're in the air. 5A if you're on the ground.

-Just block the dives

-Don't 2C recklessly, it'll probably miss

Arakune's Pressure:

-Against 5A starter pressure: IB, 2A. This will beat everything but 5A > 6B (need to check if 5A works against it)

-Against jB - 5A or 2A. Have to do it early or else you'll lose.

Curse Pressure:

-DON'T FUCKING USE BARRIER BLOCK. If he crosses you up, you'll poke, get counterhit by the D bug, and you'll lose, guranteed, 100 percent of the time, DON'T USE BARRIER BLOCK

-Do your best to try to sj Barrier out. Litchi's jump is 3f, you have hope!

-Do your best to do Daisharin and be obnoxious

-Pretty much it's hopeless to try to fight, just try not to get touched.

Litchi's Pressure:

-5B > 3C will beat mashy backdash

-2A > 2C will punish mashing jump (Arakune's love mashing jump)

-If he has 50 meter, during the Daisharin mixup, try to bait the CA (definitely if he has 100 meter)

-6A during kokushi and Daisharin, at its max range, will dodge the CA

-ItsuuC/B after 3C, at a far range, is safe. If they use 2C (Whale shark), punish with 2C. B has 2f more recovery than C, but range is better. Make good judgements!

-Stay on that fucking asssssssssssssssssssss

Edited by Lord Knight
Posted

Stay on Arakune: if he get's into the Air he's going to get the upperhand.

Don't let him use curse! If you're cursed use Tsubame Gaeshi to get out of gaps in pressure strings. Use 5D to send the staff in the air to smack him out of the air and pressure the shit out of him. But what you want to do is drain is curse meter.

Arakune cannot grab break Air Throws.

2C is your friend :)

Shounen vs Arakune

http://www.youtube.com/watch?v=9jG4so5MMwM

  • 3 months later...
Posted

You summed it up pretty well in the first post lol. It's a lot like the CT matchup but just way more in Litchi's favor now. DP, [m] j.c, and 5d launch are all still amazing for space control. Fullscreen just turtle and toss 5d staff to get in closer. Feels like j.c range is optimal if you can't get in his ass since it means he can't really safely summon clouds on you.

Posted

J.C range is optimal if you think he'd do cloud in your face. Bird will just CH you free though unless you throw it out early.

Posted
What's this about?

I think he meant something like..

"Arakune CAN NOT grab you. BREAK EVERY AIRTHROW."

like.. can not.. as in. you better not let him. lol.

Or something.

That line gave me pause too.

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