Jump to content
Dustloop Forums

Recommended Posts

Posted (edited)
Sorry if I should have posted this in the combo thread but I've been having trouble performing a part of a combo. For example the combo that I've been working on: (Bear with me if I typed something wrong although I did everything correctly until the bracketed area).

5B 2C 6D 236B 236A 236C 236A 236B 63214A, A, B [5D 236C] ...etc

So I can't seem to be able to get the bracketed part to work correctly, they seem to be recovering way to quickly for me to get Chun to hit. Am I supposed to delay a part or something? Thanks!

Forgot to mention that I was straightforwardly doing the combo without stopping or any of some sort (no delays whatsoever.)

u have to hold d for a bit since you have to recover a bit then release in order for it to connect

-E

Edited by E3vE3 WAZ HEA
  • Replies 1.9k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Hmmm, when exactly do you have to start holding 5D? I try to do it when I land after B from 63214A,A but when holding down 5D for a split second, it seems like they are able to tech the same way as opposed to not holding it down after 5D hits them. Am I missing a specific timing? Should I have to worry about the untechable time and the height when they are being comboed?

Also I just started Litchi sometime a week ago so I am not entirely able to even use her so well and end up mashing many times. I worked out most of the blockstrings/cancelable normals for her being staffless but I really mess up most of the time when I have Litchi staffed.

My questions are what are good blockstrings while Litchi is staffed?

And what exactly does holding 5D or 2D do as a benefit?

Posted (edited)
Hmmm, when exactly do you have to start holding 5D? I try to do it when I land after B from 63214A,A but when holding down 5D for a split second, it seems like they are able to tech the same way as opposed to not holding it down after 5D hits them. Am I missing a specific timing? Should I have to worry about the untechable time and the height when they are being comboed?

Also I just started Litchi sometime a week ago so I am not entirely able to even use her so well and end up mashing many times. I worked out most of the blockstrings/cancelable normals for her being staffless but I really mess up most of the time when I have Litchi staffed.

My questions are what are good blockstrings while Litchi is staffed?

And what exactly does holding 5D or 2D do as a benefit?

Holding 2D and 5D is a fear factor kinda tool if you know what i mean because when her staff shakes it stops the opponent from just relentlessly rushing u down , from a distance (only some opponents , don't expect the same effect vs lambda Mu Rachel Relius and Carl) if you get a CH u can do some nice average dmg in to a knock down for your oki game.

In relation to Staff Pressure, itz dangerous..........:8/:

her usual 5b 5c because if the 5c is insta-blocked, thats an easy DP and then you are receiving pressure. (Sometimes best to do 5B > Jump cancel or 5B> Set staff and do your staffless blockstrings) People disrespect staff pressure from up close in my opinion :I:

To be honest , most litchii's will go for 6B , 6C, 2c CH's to ward enemies away and also to get a nice combo off a counter hit . but to be very honest staff pressure is not safe but litchii players still use it, i.e. i would use 2C 5C 3C or 2c 5b 5c (they are delayed but at a distance they keep opponent at a fair distance for u to place ur staff down or do something without being pressure so quickly)

6B is one of your best zoning / CH / staff pressures i "think"

because if you get a CH you can do combo's like

6B CH , Dash , 2C , 4D > (wall bounce) in to your corner combo

or

6B CH , Dash , 2C , 6D (wall bounce) in your corner combo

or

(If the wall bounce is far from where you are standing)

6B CH , Dash , 2C , 4D , Wall bounce , Dash , 5D (Staff 1 hits) , IAD J.C , Staff 2 Hits , (Land) , 6D > in to your corner combo

or

6B CH > 6B again to get a confirmed Wallbounce .(This one prorates) but u can do a knock down corner combo and oki so still Good Plan

or

6c , jump cancel , IAD J.B > J.C in to 5B , 2C , 6D wallbounce > corner combo

So imo staff pressure is best ....from a distance but i know other will give u better info , im just throwing out what i do , and its good from my end t o be honest .

Lord Knight will give you more Options/Advice

Edited by EXonestar
Posted

Wow this is great information to absorb. Thanks a bunch! I guess holding down 5D/2D will create more openings to approach safely, but sometimes I always get the tendency to approach by iAD j.c or j.b. I know thats not a good idea to keep doing as my opponent will eventually get the pattern and punish accordingly so what are some tools that I can use while approaching while the staff is launched?

Also I am still trying to attempt to do that combo I struggled on though. Is holding 5D necessary for her overall corner combos? Again, this was the combo I am currently leaning towards.

5B 2C 6D 236B 236A 236C 236A 236B 63214A, A, B [5D 236C] etc.

I can never get the bracketed to work, and I'm not sure on how to fix this mess :(

Posted

its just a matter of holding 5d a little longer than normally just tapping the button. then, inputting 236c immediately after letting go of the d button.

to practice this part of the combo, have the stick near you in the corner. do 6c(1), 623d, 5d(slight hold, release), 236c, staff2, 6d. you have alot of untech time for 6c(1), giving you plenty of time connect the slightly delayed 5d. thats how l was able to learn how to do it consistently.

Posted
its just a matter of holding 5d a little longer than normally just tapping the button. then, inputting 236c immediately after letting go of the d button.

to practice this part of the combo, have the stick near you in the corner. do 6c(1), 623d, 5d(slight hold, release), 236c, staff2, 6d. you have alot of untech time for 6c(1), giving you plenty of time connect the slightly delayed 5d. thats how l was able to learn how to do it consistently.

Alot of people have trouble with this timing as the combo with the :-

236B 236A 236C 236A 236B

Seems to be one of the hardest ones to do 5D (1sec) 236C too , takes a lot of patience as well. i remember repeating the combo like 200 times o_O in training mode till i got it right, that 1sec feels like a Tap but yeah....keep practising o_o TD is right.

Posted

Okay, thanks a bunch for the help guys. Its gradually working now. :D Also, I probably didn't search guides hard enough but how exactly do you connect

6C (staffless) > 41236D, C (staffed)? Maybe I'm just noit inputting something correctly...

Posted

Yo for some reason my Mature and Mai are way better!

Nothing on Litchi, though. Still need to "go out and buy the game over"

So which character do I play elsewhere to get Litchi to be better?

This system is weird.

Posted

star. seriously, go to practice and keep doing her combos (litchi) until you get them right. man you cant really be having this much trouble after a few months of playing? with one of the most informed characters on dustloop? what is it going to take for you to take this seriously?

and i'm not flaming you, l want you to improve, so that everyone will in the long run, but there's like no effort on your part. or not enough. :/

shit just learn ONE simple combo. 5b 5c(2) 3c. something. please.

Posted (edited)
star. seriously, go to practice and keep doing her combos (litchi) until you get them right. man you cant really be having this much trouble after a few months of playing? with one of the most informed characters on dustloop? what is it going to take for you to take this seriously?

and i'm not flaming you, l want you to improve, so that everyone will in the long run, but there's like no effort on your part. or not enough. :/

shit just learn ONE simple combo. 5b 5c(2) 3c. something. please.

TD is right you can expect to become good over night, its needs practice, discipline and some elbow grease, i know training can get boring at times but its necessay if you want to get better with litchi. and like TD said pick ONE combo and do it over and over and over again until you get it right, once you cando it about15 to 20 time in sucsesstion WITH OUT dropping it then move on, just be sure to go back to it so u know you still have it down pack.

CH 6B[m] dash 5B[m] 2C[m] 6D (1)......<-------add to this come up with your own combo after 6D once you have one keep going until you got it down pact

Edited by E3vE3 WAZ HEA
Posted

Play a more basic character until you can understand the game and system mechanics. If you still don't even understand basic game mechanics, you're fighting an uphill battle trying to learn a more complex character.

Also: Go to meets.

Posted (edited)

Well, judging from today's mini-local, I beat up terrible players *much* better than before. I just can't play everyone that isn't awful. I just think it's funny I invest hours in BlazBlue and not only have made no progress versus anyone that is registered on the site for more than a month, but my KOF play is way better versus people that felt way more comfortable versus me a month or so ago.

It's like you only get better on the character to your left or something...

@TD: Dude, you obviously have not seen me play anyone that hasn't completely squashed me. I CAN do more than Zeth's videos and my occasional homo-genius videos suggest...It's like you are bandwagoning. (I don't blame you) I've been doing the three hit staff combo since I started playing CT.

also:

Also: Go to meets.

>Implying people will do anything other than ignore me unless we are in a tourney match.

Actually, It was recommended I try to find a mentor of some sort.

Edited by Star-Demon
Posted

star, i'm only trying to look out for you man. l dont get my rocks off by joining other people in... whatever they're doing. but, l do see a player who's struggling and a way l (and others) can help him improve, if he'd just sit down and actually try just a little.

ok, granted you may not turn out to be the best player ever. but think about it, you've been playing a pretty long while now. you have some videos up where you have lost games (you have your own equipment to record you at your best, so thats no excuse). sorry but your story does not add up to me. and thats ok! the real goal here is to get you up and running.

so you need a mentor huh? well you're looking at him. welcome to litchi faye-ling.

Posted

yes. if thats what it takes. there's no way he can still be... well, free after this long. l want to get down to the root of the problem but only if he allows me to. star you'd be wise to accept.

Posted

You need to fix your attitude. Every time I see someone offer you advice or help in this forum you always have an excuse to throw at them. Meet up with local BlazBlue players because you DO have some near you. If you aren't willing to travel then you already don't have what it takes to be a good player, sitting at home isn't going to get you anywhere 95% of the time.

I answer questions all the time in here, you don't need a mentor. You need to stop being lazy and use the vast information you have at hand, suck it up, sit down and practice. Think about the game theory, watch match videos and ask yourself "Why is this player doing x? Why is it even working in the first place?". You want to take it seriously, so take it seriously.

Posted (edited)
yes. if thats what it takes. there's no way he can still be... well, free after this long. l want to get down to the root of the problem but only if he allows me to. star you'd be wise to accept.

Okay, then. You local on LI or you wanna meet up netplay or something in the future?

sG: When I think about it, I only really play BlazBlue whenever I take a night to stream, netplay and practice. It doesn't last but a few hours a week, and I usually play one of you guys. When I go to school, and play GG, I practice and play against several people, about 4 times a week, for a few hours.

Why am I better in a harder game? - it has to be because I play it more and have people to talk to directly after I lose.

When I lose in BB, I think: "Well, okay, this person has years on me, and seems to have much better reaction speed than me. Can I even get to that?"

I was like, 1 win away against Chipp from fighting my way out of GG losers, when I didn't even get to throw out a combo at BlazBlue. If I can get to the GG point in BB and maybe get to fight round 2 or 3 players (assuming NL GG crowd is still 8 people), then I'd say it's a success...

As for going to places - I've heard of a few places but no one's told me where they are or invited me to come. I asked about what to expect at TGE and got a...well...interesting reaction.

Edited by Star-Demon
Posted (edited)
yes. if thats what it takes. there's no way he can still be... well, free after this long. l want to get down to the root of the problem but only if he allows me to. star you'd be wise to accept.

Can't confirm, block, yomi, Option Select, Okizeme, execute, or attack. I was told I have to do those things. Still figuring it out. The DOING BETTER part is the big problem.

Edited by Star-Demon
Posted
Can't confirm, block, yomi, Option Select, Okizeme, execute, or attack. I was told I have to do those things. Still figuring it out. The DOING BETTER part is the big problem.

platinum put it simple with her 5A, its all a game of rock paper scissors

Posted
platinum put it simple with her 5A, its all a game of rock paper scissors

She' Annoying o_o that game always wins

Posted (edited)
She' Annoying o_o that game always wins

o.0 >.> i was speaking in metaphor but yea i can agree there

Edited by E3vE3 WAZ HEA
Posted
GOOD OLD ROCK. NOTHING BEATS ROCK.

but paper

rock--> scissors-->paper-->rock ect ect

its the circle of life and it moves us all (oh wait wrong franchise)

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...