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E3vE3 WAZ HEA

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Everything posted by E3vE3 WAZ HEA

  1. Can I get a recolor of Litchi's CP art as Niles and Nine's Story battle art as Camilla. been playing too much fates/heroes lately(rendered too, gonna make a wallpaper with them) https://vignette2.wikia.nocookie.net/fireemblem/images/8/81/Niles_Heroes_Standard.png/revision/latest?cb=20170303212128 https://vignette4.wikia.nocookie.net/fireemblem/images/1/16/Camilla_FE_Heroes_1.png/revision/latest?cb=20170220044909 Thanks in advanced
  2. Wow i'm late @_@ sorry about that. Thanks ^_^ it looks great.
  3. If possible, can i get a recolor of Litchi CP portrait with her CF yellow color. Here's an image jic you need it.
  4. Jade litchi @_@ Why didn;t i think of that. just with Kitana though. that would be perfect too <3
  5. holy crap, that came out amazing thanks ^_^ time to make my new wallpaper :D
  6. Was wondering is i could get a recolor of litchi's CP portrait with this http://elwiki.net/wiki/images/thumb/f/f6/Ara_Asura_Normal.png/500px-Ara_Asura_Normal.png and lambdas CP portrait with this http://elwiki.net/wiki/images/thumb/1/15/CBS.png/450px-CBS.png
  7. I dunno if this has been found yet but you can do 6c jc.9 j.b(2) land 2c iad j.b(2) j.c 6/9d activate > stuff. I haven't gotten to test it out on everyone >~< so I dunno if it is character specific (i did it on ragna) the timing is weird after you jump cancel 6c because you have to delay j.b for a slight second. too early and they'll tech before you can get 2c out, too late and you'll only get j.b(1) which will screw it up. If anything you can just do 6c jc j.b(2) land 6a > stuff which is easier @_@ but i think that was already figured out.
  8. colors 1-6 https://www.youtube.com/watch?v=qC8XlXTIRts&list=UUtPyU9cJgvvgH03PQKgaucA
  9. It was fun, was hella nervous during the tournament though @_@
  10. My theory: When the game was coming out, we saw the characters had color swaps of each other. When we saw Jin, we thought he has cs tsubaki default pallet, only later to find it was Izzys. Mu 12 had lambdas color. seemed a bit out of place but now lambda is playable, so we know her pallet swap will be mu. So, mu 12 pretty much confirmed lambda as playable. Lets take this further, Kokonoe has Jubei, if this theory holds water, she pretty much confirms Jubei playable. If Celica had Nines color, she will be confirming nine. So all we really need is Celicas color pallets. We get that, we get to see if nine will be in or not...or so goes my theory @_@
  11. Dunno if this has been found already but you can still cross up with teleport as a reset 5b 6a 5b 5c 3c(2) 6d 22c will have you teleport right behind them and cross them up on wake up, plus the probe out to do something like 5b 6a a bunker >stuff only flaw i found is if they are too far and close to the probe after 6d you'll still be in front of them, but that shouldn't be a problem if you are starting it with a reset from 5b to 3c(2)
  12. She probably gonna have a move that heals herself and so she will have that carl/tao health were it's hella low. Probably gonna look like Lizzy from p4u when healing
  13. gg's to the few i played today.
  14. I have to know if this is happening to anyone else, because it could be very useful. So after a j.d, dp >kote or anything that leaves you staffless, i sometimes do 4 winds to trap them. in some cases they run right at me to try and hit me while i'm still getting the attack ready. Here is the interesting part, somewhere during the animations, if they attack I go right through them and don't get hit. That's right, i go completely through it and punish them even though i should have gotten hit (you see the attack over lap her yet she gives no fucks and said she went through it). At first i thought i was imagining things but i think it has happened about 3 times now, and i think i saved one to go back and look at (have to find that replay) So i have to ask, has this happened to any of you guys?
  15. Something i've been doing is 6b(2) 5c 2c 4/8d 5b a bunker 6c j.d activate 6[a] 22b 5a 5a (22b hits) 6b(2) b bunker i could never get the dash 5c after a bunker @_@ so i reworked the combo. has this already been done???
  16. more than 4 man lobbies having a family member call you to do something while you're in the middle of a match the lack of v-13 and tsubakis getting a perfect(I don't mind if I get perfected I just don't want to get a perfect) seeing doughnuts but not being able to eat them dropping combos you could do with your eyes closed when someone asks to use a mic but they don't talk
  17. I was working on some corner throw stuff and came up with in corner: grab 22a 5c 2c 6c jc j.c j.d activate > ender i came up with this for those rare moments where you have to build back some of the gravitational meter. by going into 22a instead of nD, you save gravitational meter, and if you are low, able to build some back before you get to the j.d > activate part.
  18. GG's to those i played. I know Zidane was one of them...can't remember the other names...I saw banana senpai and gave him a online hug for the hell of it.
  19. really o.o Didn't check out challenge mode yet >~< didn't know that. Alrighty, thanks for the heads up.
  20. ggs to those i've played the last few days.
  21. I found something interesting (might be impractical to use or just for style in CMV) If you have the gravity probe our and do 236c with 50 meter, after the missile hits the gravity pulls them to it (like always) and you can do activate > stuff. i.e 5b 5c 3c a super ball 5d 236c missile hits > activate 6b b bunker that's just an example and 100 meter can be used for a more damaging combo but i thought it was interesting and could be useful, if not, oh wells.
  22. So this was found by AUREDO http://www.nicovideo.jp/watch/sm23495966 from the way the combos look, it seems that this was made pre patch however it's mostly a set up video and what you can do with it. it might still be useful
  23. round start ittsu c jump [d] j.hatsu ]d[ chun haku staff 2 5b[m] 6b[m] ittsu a 4kote 3c 5d 3c staff 2 kanchan dp does around 3.8. you can end it with 6c(2) for 3.9 but they will tech instantly so you wont get hard knock down. also you have to slightly delay 5b or else they will be too high for 6b to connect and it will wiff and you will be sad in the face. i think 4b itssu a would work in this situation but in case it doesn't or you aren't confident in getting it (or in bad connection) this can make things easier on you.
  24. alrighty, just in case, is there any other move i could use just in case im not confident enough to try it in a real match??? like 5b or 6a???
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