Wokker Posted August 27, 2010 Posted August 27, 2010 *Reads entire thread* This thread is awesome, learned alot by reading your posts. Thanks guys!
choysauce Posted August 27, 2010 Posted August 27, 2010 my question was a separate topic from what i mentioned. i was wondering how to set the dummy to do random rolls, like "left, right, neutral" or is there specific settings to learn to punish the different tech rolls?? (do i just set all 4 options to random??)
FlyingVe Posted August 29, 2010 Posted August 29, 2010 We've spent alot of time talking about set-ups for Oki after various knockdowns, but what about in the neutral. Does anybody ave preferred setups for zoning or approaching? Personally, I use 5D>2D>jD>j4D for zoning, and haven't figured out the best configuration for approaching yet.
Synthesis Posted August 29, 2010 Author Posted August 29, 2010 The reason we've been talking about oki after knockdown is because oki only occurs when they're knocked down. Zoning setups are different, but I think we should talk about those as well. My zoning technique depends on the type of character I'm playing against. If they like to take to the air a lot, I use 5D 2D j.D j.6D land. This gives you a large web of air steins that will prevent them from approaching if you use 236D or 214D. If they stick to the ground, I use 5D 6D j.5D j.2D land for zoning. Same thing as above. If they like to zone, I use 6D 4D j.6D j.2D. That creates a box about mid screen which will force them to attempt to approach unless they want to get rushed down. For people who generally stay on you, if you plan on going on the offensive soon, do 5D 4D 9j.2D j.6D land 214D and block. If you block and they rush down, they'll push you into the stein behind you and the explosion will go through you and hit them for a point-blank 214D counter hit combo.
choysauce Posted August 29, 2010 Posted August 29, 2010 should we have another thread for neutral zoning?? or just add it to this thread?? (for the OP post). but i have a reset that i think might be effective, if you're doing the corner loop and you're short of meter to end with super. you can judge when to do 2B, 5B, then do a late 2C, to try and reset them in the air (hopefully CH) since it's air unblockable the opponent will probably not be ready to barrier right out of their tech. if you get the CH, you can do this CH 2C, JC, land, 5C, 2C, j.C, j.2C, (2B, 6A, j.C, j.2C)x2 , 2B, late 2C (to try and reset them again lol) the only danger from this reset is if the opponent techs late, or if you hit the 2C too early, then you'll whiff that ish.
KojinSagara Posted August 30, 2010 Posted August 30, 2010 I use 5d 2d j5d j2d. I like this because: 1: i get to keep my second jump so i can air when i need too, or double jump 236D 2: other than repeating this set It seems to let me zone with 6C 6D relatively well. I can add 214D afer the 6d then reset the set as they block the explosion from a distance. 3: I can inch forward with this setup and not be forced without a defensive retreat option 4: I tend to use Blessed Mirror as a momentum stopper so having four out lets me do so, and i can set up again afterwards. 5: I like this set against arakune because it covers the air, so far it seems okay to use 236A with this against him. btw, Im trying to save the heat i get from corner loops just for DP RC's so instead of adding 632146C at the end I set up oki with 2B 4B 6A 5D, then jump cancel to catch the tech and pin them downward. I like to mix up strings with 214D and combined with resetting block strings at 2B this helps me maintain longer periods of pressure so far, and hopefully i can use the heat gain to RC moves and keep pressure, similar to how ive seen ragnas do it
TD Posted August 30, 2010 Posted August 30, 2010 So Mu's oki can now IB jumped and is bordering on laughable.
Big Red Tie Posted August 30, 2010 Posted August 30, 2010 unless you have a stein in the air. mad skills?
TD Posted August 30, 2010 Posted August 30, 2010 No. That would be entirely random. Even still, lt dosen't matter. The laser would force them back down, but where's the blockstun? Exactly, long gone.
Big Red Tie Posted August 30, 2010 Posted August 30, 2010 ...unless you place one there on purpose? there's block stun if you place like 2 more steins i don't even
TD Posted August 30, 2010 Posted August 30, 2010 Right. Because your opponent gave you enough time to jump and set the stein. Then he was stupid enough to get oki'd right after you set it, right under the set stein. l may as well not continue, because if he's dumb enough to do all of thst, then he dosen't know what lB means, he mashes, and he just ragequit. And like two more steins will not help. He can lB the FIRST 236d laser, sj and then who gives a fuck.
Big Red Tie Posted August 30, 2010 Posted August 30, 2010 who gives a fuck. only relevant thing so far because 236D is literally all of mu's oki
Synthesis Posted August 30, 2010 Author Posted August 30, 2010 Guys. If that's what they are doing, bait the IB jump out, jump, airthrow whiff, land, continue pressure. If they jump, you get an airthrow. Or you can dash up 2C to knock them out. Mix it up, and respond according to their actions. =/ Also, I was working quite a bit this weekend and didn't get to organize the setups. It will have to wait a little while longer. Sorry guys.
TD Posted August 30, 2010 Posted August 30, 2010 But look, if you do manage to catch them, and they escape the throw, bam they're out of pressure. l'm not talking about shitty online people, i'm talking about REAL SOVIET people. My Mu, MY MU has been chuckled at because l thought her oki was so bawss. The way out of it is so simple it's frightening.
pulsr Posted August 30, 2010 Posted August 30, 2010 Better yet, if they go to jump level 3 SoD :D I heard that is air unblockable. BTW what exactly are you setting up your 236D after? As far as I can tell there isn't a 100% way to get the opponent to block it anyways. Hence why 6C is so good.
TD Posted August 30, 2010 Posted August 30, 2010 SoD may work... it is air UB. +frames too, hmm. l'm just doing ...3c 2b 5c 6c 5c 6c 236d. The first laser gets ib sj'd. l dunno, i'll try some things but BB needs to have guarenteed oki like GG. l hate getting mashed out or so easily outsmarted ON OKI.
FlyingVe Posted August 30, 2010 Posted August 30, 2010 SoD oki is super pro if you've already taken off a few GP's. It's a very good guard break setup. It's too bad Guard Break combo's prorate 80%.
Aginor Posted August 30, 2010 Posted August 30, 2010 Good thing they prorate otherwise Litchi would guard break and get 5k combos every single time with oki. Or hell even Lambda. But yea like getting some damage is better than getting nothing. @Tempest Dahlia: As for getting mashed out, then teach them to not mash out by standing a bit farther and mash 6c or run up backdash 6c. And BB doesn't need guaranteed oki. If you want guaranteed oki, go play GG.
Seifuuku Posted August 31, 2010 Posted August 31, 2010 2b 3c 5c 6c 5d 4d 236d. them staying otg nets you a combo into oki, with 2b relaunch tech roll forward into throw completely beats this.. however replacing 236d with 214d will get you a 214d hit if they're predicting instead of reacting. it is also possible to mess up the timing (they will get emergency tech, or tech roll too late and eat the laser) and if they do you get a combo into oki tech roll backward gets punished by the lasers. can go into 2.5k~ combo into oki again. delayed tech roll backward to avoid the 5d stein laser however will get them out of the oki quick tech gets punished, can combo off it into possible oki again 99% sure you can not jump out of this set up with emergency/neutral tech however.. so it is useful as a gimmicky set up, i suppose.. can go into 2 primer break, 3 primer break, mix up, etc. also hits them out of their jump if they mash it immediately on wake up
pulsr Posted August 31, 2010 Posted August 31, 2010 I'm very very VERY against any oki setup using 236D. She has quite a few ways to guarantee a mix-up after a 6C. 236D makes you lose that chance or even gets you punished for it. If you want a 236D setup do something like 5D SoD 6D 236D 6D 2D. I've been playing with after 6C, 5D 214D. If they don't tech 214D combos and you get to do it again, if they do tech Mu recovers in time to do something incredibly ghetto. It is something to consider especially against the people that seem to want to stay on the ground.
choysauce Posted September 1, 2010 Posted September 1, 2010 yeah, i've noticed alot of people have started jumping out of the 6C, 5D, 6D, 236D, setup. gotta learn to start air throwing i guess.
TD Posted September 1, 2010 Posted September 1, 2010 No 236d? Well ok. But the people l play tech smart, and 214d just wastes. Of course 214d is just great on scrubs and people unfamiliar to Mu, but on oki are there better options than 236d, or 214d? Maybe just one stein and 236d? l dunno.
MisoSowee Posted September 1, 2010 Posted September 1, 2010 You can just use the stein lasers ya know~
TD Posted September 2, 2010 Posted September 2, 2010 Everyone mashes out, so that strat has been shot down for awhile now. (i have yet to test offline... but i'm more than sure everyne knows they can get get out pretty freely is they do it right.)
KojinSagara Posted September 2, 2010 Posted September 2, 2010 @pulsr: I've also been playing with 5d 214D oki after 6C. seems to scare them into more backrolls so ive been just setting a few more steins to zone for a few seconds. Also about your dislike for the 236D oki, what i've been doing is that instead of going in under cover fire, whether or not i add a second set of D's, is to poke from long range with 6C and continue to place a stien set (5d , 6d) from it. I was able to do this to a ragna one match and it may have shut down all his not heat options in that scenario; if he jumped hed still have to block the 6c, he can't dp me if im a 6c max range, and it looked as though i had just enough time to place 236D out again before he could fully escape the oki. So i kinda was resetting the situation, changing up the gaps with 6c and SoD. not sure how overall effective this is, and its kinda hard to explain it like this so I pray to have the chance to record this soon.
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