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Posted (edited)

True, but I would point out that 6D>4D>214D is hell for Tager too.

Actually, 6D>4D>214D is generally good against low mobility characters (Tager, Hakumen, Carl, [Valk?]) if you get them full screen.

Edit: after thinking about it, everything Mu does is hell for Tager, that's the 7-3 matchup for ya.

Edit2: 6D>4D>214D is pretty solid vs Ragna too because he's huge.

Edited by FlyingVe
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Posted

5D 4D also works just as well to prevent him from coming close to you while at max range 6D 4D 214D can be sj.C out of, but if he tries to do that with the 5D 4D 214D, he gets no where, and you can dash away or punish much easier.

Posted

Valk has a litch/carl-esque airthrowdash, which jukes pretty much every fullscreen 214 setup besides j.6d if the player is good with it.

  • 2 weeks later...
Posted

It's a simple setup, but worth mentioning: after an air throw, do dash 2A or 2B. If they tech right away, you'll cross under them for a mixup. If they don't tech, do 2B and you can pick them up for 5C, 6C, whatever.

Also, a funny frame trap. After fully charged SoD, do SoD AGAIN. If they block, they'll take an extra guard primer/more barrier damage and you should be at a safe range. If they aren't blocking or twitch, they'll get sent to the other side of the screen with three less guard primers anyway. Just make sure you're spaced right when you do the first SoD so the second doesn't whiff...

Posted

SoD > SoD

Lol. I like that. Also the dash under crossup after an air throw, don't Lambdas do that one too? Either way I like it. :3 Crossunder 2B is too fun..

  • 1 month later...
Posted (edited)

Pretty basic, but here's a nice setup after combo into j2C with only one jump:

...j2C, j6D, land, 2B

2B will catch rolling forward and refusing to tech, and you can go into 6A, jC j2C, dash 2B...etc or corner loop near the corner. Timed right, the 6D laser will miss if you caught them rolling, preventing it from messing up your combo. If they neutral tech and reversal, you can always block or jump/barrier block after 2B because of frame advantage. This is a good way to condition people to just get up and block. Midscreen, it's not as powerful since they can try to roll back, but this isn't necessarily a bad thing, since they may get closer to the corner or you can just fall back and zone. If you want, you can dash 2B to catch rolling back or as a meaty or crossunder. Once they're conditioned, you can mix it up after j2C with:

...j6D, airdash back, setup stuff (zone)

...j6D airdash forward jB (depending on if you do airdash immediately, or if/how long you delay it, can hit cross up, hit with meaty jB, or whiff jB, land, and do an empty jump 2B or 6B).

...236A

...j6[D], airdash back, setup stuff (zone)

...j6[D], airdash forward jB (same as earlier but more blockstun from j6[D])

...j6[D], 236A, land continue pressure

...j6[D], land 63214C (level 2 or 3)

...land, dash 2A/2B/2D (crossunder)

...land, IAD jB/C (crossup)

etc

This is also good way to go into oki after a corner loop, if you don't gain enough meter for super or want to conserve it, and possibly do more damage if you reset the opponent.

Edited by Zeromus_X
Posted

Sorry for the lack of contribution, but i wanted to ask, when you guys do your wall of steins, where do you usually mix in x]D['s? is there a certain one that you feel helps land the charged stein more consistently? and by land i mean mostly, making them block it to remove their primer.

i usually do them as the 2nd stein placement when on ground and air so liike

5d, 2]d[, j.5d, j.4]d[

of course doing this every time would make u lose some pressure if they figure that you're doing that over and over, so you gotta mix it in with just the regular steins

and noob question. what is WoD referring to? wall of D?

Posted

SoD means sword of decimation (63214C) WoD was probably a typo.

Sometimes you also see D-wall which usually refers to this zoning pattern: 2D>5D>j4D>j5D

As for your question, personally that's just something I feel out. The best place's to try that are dependent on alot of things. A simple answer is don't do charged zoning unless you're at full screen or as part of a setup.

Posted

I'm pretty sure Jago meant 632146C for WoD ("Wisdom of the Divines").

Like Ve said, fullscreen and in setups are good places for [D]s. Near the corner you can use them in pressure after you knock them way with SoD, like x[D] then 236A or SoD when they're getting up. You get to control their space and possibly break a primer at the same time.

  • 3 months later...
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