Aginor Posted August 1, 2010 Posted August 1, 2010 (edited) Discuss the Bang match up here. Edited May 10, 2011 by Aginor
Aginor Posted August 1, 2010 Author Posted August 1, 2010 While she's still a new character and we don't know her matchups that well yet, I'd like to start a general matchup thread so we can discuss whereabouts she stands. I'll start off. Bang - between 5.5-4.5 and 7-3 in Bang's favor He can get in from anywhere with Nails, and he'll stay on you for long periods of time. His guard point drives will bring him to you if he guard points a stein laser, so if you're placing steins you can get counter hit and combo'd. He also does lots of damage. Discussion transfer.
FlyingVe Posted August 4, 2010 Posted August 4, 2010 Do any of the players more experienced with Mu have any advice for this matchup. The above post explains why this matchup sucks (and I'm pretty sure it sucks hard), but not what Mu can do. I'm getting raped by Bang's left and right, and Im not sure what I should be doing to counter them.
Devdan Posted August 4, 2010 Posted August 4, 2010 I've had good luck killing his needles with 236A, but everybody keeps insisting that move is useless, so maybe I've only fought terrible Bangs.
Aginor Posted August 5, 2010 Author Posted August 5, 2010 Try not to use 2c that much against Bang since he has 3 jumps. You whiff it and you eat a combo that will probably take up half of your life. I don't think you can really do much about nails if you're blocking. Just hope you guess right in his mix up. As in if Bang does 5a 5b 2b tk nails, his options are either 5a, 2a, 5b, 5c, 6a, command throw, or 6b. Even if you can block his mix up, you still have to guess the command throw. As a general tip, if you're in the air and Bang is on the ground and you hold the 7 direction to block the overhead, make sure you barrier because his 5c overhead is for some reason air unblockable. Some good tools to use in this match up is DP, j.c, 2b, air throw.
TD Posted August 8, 2010 Posted August 8, 2010 What the FUCK do l DO in this matchup. And if someone says nothing, l won't even disagree with them.
Remius Posted August 8, 2010 Posted August 8, 2010 I posted this in a Ragna vs. Bang matchup thread for CT. Ragna isn't Mu, but they both are made of tissue paper, so i figure something might carry over. I find that for blockstrings, finding a good spot to jump might be a good idea. I haven't played any bangs where this has worked against me, so i still do it. Why? Well, because Bang's strongpoint is getting to you and keeping himself in your face. However, his combos seem to drop if you're hit in a spot he isn't agreeing with, which is in the air during one of his blockstrings. So, in a nutshell, if you're going to get hit and take a combo, it's better not to be where he wants you. Getting hit in the air (during a regular blockstring) will (usually in MY experience) make him drop his combo. You have range, but you're slow and oh-so very easy to punish. He has ranged tools that are fast, HES fast, and worst of all...he has a 5A that goes through absolutely everything. I need to get trampled by a few more bangs before i find a good tactic for even holding your own against him. Most of my damage from bang comes from counterhits on me trying to GET counterhits or retaliate against him. His 5A is just too damn good.
FlyingVe Posted August 14, 2010 Posted August 14, 2010 As I've been improving with mu, I've come to realize that Bang doesn't deal with the laser oki as well as I initially thought so don't be afraid to keep that vortex going. Also, avoid using 63214C in your block strings. You can space that move against DP's, but against bang, his drive will bring him right to your face, and it's easy to do on reaction. Lastly, if your forced to block nails, keep track of where bang is when he throws them. If he isn't right in your face, you can IB the nails and sneak a DP in there. Be wary this tactic is bait able. I can also reaffirm what Arginor said, jC and airthrow are pro in the match. Bang thinks he rules the skies, but Mu can put up a fight.
pulsr Posted August 14, 2010 Posted August 14, 2010 Mu doesn't really have to worry about guard points because of how awesome 5b 2b x n is.
Synthesis Posted August 14, 2010 Posted August 14, 2010 So, I was in a ranbat today, and I literally lost to a Bang and a Litchi. I got 3rd overall. The stupid part here is this: On oki, I set steins and did a max range 5C to bait his jump out and to keep pressure on him. I planned on using a block string such as 5C 6C 214D (he was near a stein) so I could rush back in and pressure, but to use 5C to stay safe from a distance. What does the Bang do? He his 5A when he gets up and COUNTER HITS my 5C at absolute max range, my lasers for protection disappear and he gets a full BnB that won him the game. This matchup is retarded, and it is by far her worst matchup. You could have used 6C in that instance to bait mashing, but mashing is never a viable option, so baiting mashing is a much worse idea than to prevent jump outs. I don't know. This matchup feels like Mu just loses. I don't see a way around Bang anymore.
TD Posted August 14, 2010 Posted August 14, 2010 Who does Synthesis... who... does... l just started picking Litchi when l see Bangs. Fuck it, l don't even want to learn the matchup, it's utterly stupid and Bang is a fucking cunt. >_> But anyway- Can popped steins stop his d moves? Maybe then we'll have a chance. (No? oh ok-)
Synthesis Posted August 14, 2010 Posted August 14, 2010 No, because he'll continue to guard point them for the entirety of the explosion.
TD Posted August 22, 2010 Posted August 22, 2010 So after being steamrolled, mashed, trolled, and scrubbed in the last few days, l did learn a few things. 5a beats anything you have close/midrange. As a result, 236d on steins is an absolute necessity. Abuse 2b if you get in. The move is bawss. Do NOT give him breathing room when you get in, lest he mash dat 5a... 214d isn't really that good in here. Just save the steins for later 236d. KEEP jumping around and hitting dat j.c at midrange. CH is sexy. lt's not much, but honestly what we gonna do.
Big Red Tie Posted August 30, 2010 Posted August 30, 2010 j.C can be dangerous to whiff because he can jump away most of the time i find myself using j.B more in this matchup, has more frames (i think)
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