Manta Posted August 6, 2010 Posted August 6, 2010 You remind me of myself when I started posting here. I got chewed up a fair deal as well, since this is a board for elitists, I learned a lot throguh simply not posting since most people here have shared their expertise in various ways already (matchvids, FAQs, Combo listings and just answering other people's questions). Maybe you're still fighting the AI, where Tager is clearly the most threatening AI opponent (Since they can't combo for shit but have 1 frame reactions, makes Tager's front-loaded damage come out on top).
Henaki Posted August 6, 2010 Posted August 6, 2010 haha what the fuck is this thread. tager sucks, heres why: -he has NO consistent way of getting in. keyword: consistent. if a grappler wishes to control match flow, he needs a way to secure an advantegous position, do you know what tager has? walk forward in a game with a screen that takes decades to corner someone. many good characters have ways to eascape the corner on top of ths, that tager has few answers to. =he has, quite honestly, the worst close range moveset of ANY grappler i have ever used. yes he has a 720, yes he has good damage. what he doesnt have? consistent hitconfirms into GOOD damage that also knocks down. he doesnt have enough frame traps to prevent people from jumping out. potemkin has some really good things here along with a VERY fast command throw which meant it was harder to jump out of. -tager does not have good, safe, repeatable pressure. one of the biggest things about being a grappler is once you are in, you should remain dangerous and relevant, tager has neither of these. if he magnetizes you, he has 5d once the tempo resets, thats about it. -tager has pretty low damage despite all this. all of the top tiers put out equal or better damage than his consistently. -tager has no "True" forced mixup. if he knocks you down anywhere but the corner? guess what? he can't do shit. one of the best parts about being a grappler is once you get in, you're supposed to stay there and win. tager has to deal with blazblue's retarded roll system in a game that has no close corners. despite this, tager has some cool stuff, its just not enough. he has none of the essential characteristics of a viable grappler. you dont need all of these, just some of these.
Leo7 Posted August 6, 2010 Posted August 6, 2010 =he has, quite honestly, the worst close range moveset of ANY grappler i have ever used. yes he has a 720, yes he has good damage. what he doesnt have? consistent hitconfirms into GOOD damage that also knocks down. he doesnt have enough frame traps to prevent people from jumping out. potemkin has some really good things here along with a VERY fast command throw which meant it was harder to jump out of. Doesn't help that jumping is so strong in BB. A combination of: - air barrier being free - only select ground normals are air unblockable in BB - jump start-up being throw invincible (not to mention Tager's grabs are slower than the opponent's jump start-up frames, unless he's fighting another Tager) Means that Tager is SOL. Collider helps, but it can't really solve everything. As 4r5 pointed out, with the way they designed Tager, you might as well ask "why is BB fair?".
Spirit Juice Posted August 6, 2010 Posted August 6, 2010 Claiming henaki hands for this thread. OP, listen to what others have said. You just need to level up.
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