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[CS1] Taokaka most damaging combos from starters {for both loop and non loop}


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Posted
That would take a ridiculous amount of time and effort. If you care enough about it, do it yourself :v:

I'm not good enough yet to do all the combos, I'd need help of better players to compile it but I can start one :)

And thus a thread is born.

Sooo Here we go.

I will start off by filling out the starters that are valid for real fights, it's a template for now, I don't KNOW what is the most damaging combo string from a starter. I can start filling it in with some I do know, and you guys can do the same, and then we can start seeing if other people know a combo string better for the given situation. :)

In no way do I want to delevel Tao's play to omg must always do this combo from this starter. But this is a place for beginner's like me to start learning more damaging combos we can retain for good reason. And it can give advanced players maybe a one up as too, maybe they'll find a slightly better ender, etc. Of course, all that fails in comparison to leaving yourself in a good ending position etc. Blah blah. This isn't perfect, but it's useful :D (When finished I hope :3)

Legendary Legend of Legends

TL = Taunt Loop

NTL = No Taunt Loop

CH = Counter Hit

FC = Fatal Counter

RC = Roman Cancel/Rapid Cancel a+b+c timed with certain moves uses 50% heat

Dead Angel = 6b+c while blocking uses 50% heat unable to kill an opponent from any combo started with DA

Gold Burst = a+b+c+d while not blocking or taking damage

j.X = perform X while jumping/airborne

6d~6 = after your drive lands continue holding 6

TL x 12 = Keep performing the taunt loop until (hit counter reaches 12 or you've done 12 hits with the Taunt Loop or you've iterated over the taunt loop 12 times? x_x)

236b x 5 = perform 236b and then hit b 4 more times for a total of 5 hits with cat spirit 2

Numkey notation:


7   8   9

  \ | /

4 - 5 - 6

  / | \

1   2   3

pretend that's a joystick, with neutral being five. Moves are always notated assuming you are player 1 (on the left). When I started I liked the u,b,d,f notation more, but once I was accustomed to this, it is less work to understand a moveset. And is more intuitive since you directly correlate the notations to directions on the gamestick/pad :) imho

Ground Start C-C-Combos

6c

TL

6c, 66, Taunt, TL x 16?, 214D -> j.2D~B -> 5C -> 2D~5 -> j.D~A -> 9D~5 -> 9D~9 -> j.236Bx5 (7k?)

NTL

6c, 236 c, c, 2d, j.c, 9d~9, j.c, 9d~9, 6d~2, 236b x5 (~3800?)

5c

TL

NTL

5c, 3c (3 hits), 5d~6, j.c, 6d~6, j.c, 6d~6, 236b x5 (~3200?)

3c

TL

3c (3 hits), 5d~b, Taunt, TL x 16?, 214D -> j.2D~B -> 5C -> 2D~5 -> j.D~A -> 9D~5 -> 9D~9 -> j.236Bx5 (7k?)

NTL

3c (3 hits), 5d~6, j.c, 6d~6, j.c, 6d~6, 236b x5 (~3200?)

2c

TL

2c, 5c, 66, Taunt, TL x 12?, 214D -> j.2D~B -> 5C -> 2D~5 -> j.D~A -> 9D~5 -> 9D~9 -> j.236Bx5 (6k?)

NTL

2c, 3c (3 hits), 5d~6, j.c, 6d~6, j.c, 6d~6, 236b x5 (~3000?)

5b

TL

5B -> 6A -> JC -> j.2D~B -> TL (until 13) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [4001]

NTL

5b, 5c, 3c (3 hits), 5d~6, j.c, 6d~6, j.c, 6d~6, 236b x5 (~3000?)

6a

TL

6a, JC, j.2d~b (hit), Taunt, TL x 12?, 214D -> j.2D~B -> 5C -> 2D~5 -> j.D~A -> 9D~5 -> 9D~9 -> j.236Bx5 (6k?)

NTL

6a (2 hits), 2d, j.c, j.9d~9, j.c, j.9d~9, j.6d~2, 236b x n (~2800?)

2a

TL

2a, JC, j.2d~b, Taunt, TL x 12?, 214D -> j.2D~B -> 5C -> 2D~5 -> j.D~A -> 9D~5 -> 9D~9 -> j.236Bx5 (6k?)

NTL

2a, 5b, 3c (3 hits), 5d~6, j.c, 6d~6, j.c, 6d~6, 236b x5 (~3000?)

5a

TL

5a, 5b, 2a, JC, j.2d~b, Taunt, TL x 12?, 214D -> j.2D~B -> 5C -> 2D~5 -> j.D~A -> 9D~5 -> 9D~9 -> j.236Bx5 (6k?)

NTL

5a, 5b, 3c (3 hits), 5d~6, j.c, 6d~6, j.c, 6d~6, 236b x5 (~3000?)

Aerial Start C-C-Combos

Throw C-C-Combos

4 b + c

TL

NTL

4 b + c, 214 c, c, 2d, j.c, 7d~7, j.c, 7d~7, 4d~2, 236b x 2, 236b x n (~3000?)

b + c

TL

NTL

b + c, j.5d (something piss poor)

j.b+c

TL

j.B+C -> TL (until 14) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [4428]

NTL

CH C-C-Combos

j.5d

TL

j.5D~B (CH) -> 5B -> 6A -> JC -> j.2D~B -> TL (until 10) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [3803]

Burst C-C-Combos

Dead Angel C-C-Combos

A note on combo building:

A lot of the combos will have the same strings in them. This is due to the fact that most of the time, you want to do the most damaging hit at each possible point in the combo because of the damage being prorated. Thus j.b is never used when j.c is usable, and j.c is never used when j.d is usable, etc. While it is minus style points, in competitive matches you're sometimes at a disadvantage by very little.

(Edit: finished what I could do off the top of my head, but it's surely not what is best out there, I can put in some real numbers tomorrow

Added some combos posted :D

Added a legend :) I needed one when I began! Plus I'm not sure on some TL notation myself.

).

Posted

not sure if these are the best, but it's combo's that i can actually execute :3

5B -> 6A -> JC -> j.2D~B -> TL (until 13) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [4001]

j.5D~B (CH) -> 5B -> 6A -> JC -> j.2D~B -> TL (until 10) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [3803]

4B+C -> 214D -> 44 -> j.2D~B -> TL (until 13) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [4188]

j.B+C -> TL (until 14) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [4428]

Posted
I can definitely help out with this :3

You, are a gentlemen and a scholar :D

not sure if these are the best, but it's combo's that i can actually execute :3

5B -> 6A -> JC -> j.2D~B -> TL (until 13) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [4001]

j.5D~B (CH) -> 5B -> 6A -> JC -> j.2D~B -> TL (until 10) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [3803]

4B+C -> 214D -> 44 -> j.2D~B -> TL (until 13) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [4188]

j.B+C -> TL (until 14) -> T -> 236CC -> 2D~8 -> j.C -> 9D~9 -> 3D~3 -> 236BBBBB [4428]

Sweeet, adding them :)

Posted

Starter > Taunt Loop > Ender

If you're xDest: Starter > Random silly non taunt combo because you like to show off

Tao's combos are not extremely hard to optimize for damage.

Posted

What in general is the best combo for NTL for 5b? Anyone know? I can land that, but I can't yet do taunt loops.

Does anyone know a bigger finisher/longer combo for 5b WITH taunt loops?

5b is a favorite tao starter, and will set the staple for either her 6a -> and on string or 3c -> and on string depending which inflicts more damage

from her 6a most damaging string, we can define the string for a lot of other combos. 236c, c for example which would also define the string for move sets going off of 4a+b.

I need some help :3

Posted
Starter > Taunt Loop > Ender

If you're xDest: Starter > Random silly non taunt combo because you like to show off

Tao's combos are not extremely hard to optimize for damage.

Maybe not for you but me and other Noobs Unitedâ„¢ don't even know what's possible, so this would give us a place to start and compare ourselves too, and hey you might change something you do too, never know :D

Does xDest showboat even at competitions? :P

Posted

Err, it already says the max damage of all taunt loops in the combo thread in the number of taunts section in the combo thread.

For non-taunt:

5B [3650]

6C [4700]

Posted
Err, it already says the max damage of all taunt loops in the combo thread in the number of taunts section in the combo thread.

For non-taunt:

5B [3650]

6C [4700]

Cool, does it list the inputs for it? If so I'll add it to my thread. I'm guessing it would beeee for taunt:

5B -> 6A -> JC -> j.2D~B -> Taunt Loop x 6 -> 214D -> j.2D~B -> 5C -> 2D~5 -> j.D~A -> 9D~5 -> 9D~9 -> j.236Bx5 [4235]?

I thought all taunt loop combos were 6k+ though?

For the non taunt there is:

5C -> 2D~6 -> j.C -> 9D~9 -> j.2D~C -> j.C -> .. -> 9D~9 -> 3D~3 -> j.236Bx5/cat2loop [~3500 tauntless, ~3650 with 2 taunts and 236CC]

where you list the .. is that either taunt loop, or do more 9D~9 -> j.C ?

Posted
I thought all taunt loop combos were 6k+ though?

No, the number of taunts and proration is dependent on what started the combo, and how many hits were before the first taunt. Very few actually reach 6-7k.

.. is a delay.

Posted

To all this:

Starter > Taunt Loop > Ender

If you're xDest: Starter > Random silly non taunt combo because you like to show off

Tao's combos are not extremely hard to optimize for damage.

Err, it already says the max damage of all taunt loops in the combo thread in the number of taunts section in the combo thread.

For non-taunt:

5B [3650]

6C [4700]

This thread already exists with more information.

Anoymous:

"http://www.dustloop.com/forums/showt...and-BnB-Thread

Any question you would have I think would be answered in there.

And just do taunt loops, non taunt combos are for CT. "

I reply:

Yes the thread in question, is great. And yes, it fulfills it's purpose. But while it is GREAT for stitching together your own combos, it is hard to wade through at first glance. Even 30 minutes of reading it and you're still not completely sure what is going on. So while it is awesome for understanding meta game and putting together situational combos, it is not the solid resource I am looking for. Again, it's awesome if you have an understanding of Tao, and probably don't need the post anyway. But it doesn't have set combos people can learn, and know to be the most damaging from any starter. Sorry. And that is the position and purpose of this thread. Honestly I've never met a more resistant group of people in my life.

Alrighty then.. so after being segway'd into infinity can we get back on topic please? :3

Do I really need to post a mission statement for every post I do to get the cooperation of this community? ~ Irked. Argh. Really? :(

Remember the CT Taokaka list? You know, THIS ONE: http://www.destructive-nature.com/forums/taokaka/1246-taokaka-combo-list-w-dmg.html

Why isn't there a list like that for CS?

It's simple, easy to understand and standard, even if bloated. I want to do here just a very minimal list for each starter, listing the highest dmg output combos only. Both threads are useful. For different reasons. Get off thy horse and stop being resistant to new ways of presenting information, and putting up new information. It's not like I'm raping children.

Posted

You know everything in the combo thread are her BnBs right? It's not that hard to read Start of combo -> Taunt Loop -> End of combo. Or Start of Non-Taunt -> End of Non-Taunt.

It really cuts back on repeating things over and over and over. Because all taunt loop combos can end the exact same ways.

Posted

Meh, I'm done.

Sequence of events:

Try to do something good for the community

Community goes noooo don't do it, we have something similar that is not quite the same! Don't you don't know the power!

Me: actually it's quite useful, especially for people that can't do taunt loops yet.

Community goes no my ego and pride and honor are at stake, groupies, ATTACK!

Fuck off dustloop

Posted

Calm down man. While it's true that this and the other topic are not quite the same, the other theard also has non-taunt combos...In my opnion, the problem about the other topic is that some of non-taunt enders doesn't specify really what starter is compatible with that combo (like, most os enders there only work if you start 3C, but don't with you start them with 5b->3c, j.c->3c, j.b->3c and etc, even though we use those starter in taunt loop), also there's some non-taunt combos listed that don't work against some characters (like Noel and Carl).

However, we don't have that problem with taunt loop since the ender is always the same and the only thing that changes is the starter and how many taunts you can get of it, and that topic does very well the job about it. You should have sugested that we could write full non-taunt combos in the BnB topic and not create a new combo topic just for that...it's more organized that way

Posted

6a (2 hits), 2d, j.c, j.9d~9, j.c, j.9d~9, j.6d~2, 236b x n

I'm having trouble getting all the hits for the 236b, is there a trick to it? I fluked it once and can't seem to replicate it.

Posted

^ 236BBBBB isn't like CT 236BB, 236 BBBB. You have to be at a good angle, and it also can depend on who you're fighting against due to their fall speed/hitbox, which makes for learning Tao's original non TL B&B's a little more arduous. From what I remember, this is why Tao can't rely on Drive Loop combo's anymore, because the damage you get from CS2 isn't as easy as it used to be.

For example, use two different characters as Training dummies. The first is Jin, the second is Litchi. If you were to do this combo: (B&B from CT)

4B+K, 236CC, 2D~6, J.C, J.8D~6, J.C, J.8D~6, 236BB, 236BBBBB (Or however many you could get afterward)

In CT, this would go over well, and hit for a pretty meaty, and actually pretty simplistic combo. If you were to try it in CS (Whether it is Jin OR Litchi in this case), CS2, would only hit.. 3 times and you wouldn't hit them with the final hits for the knockback due to the angle you're at, instead you have to do this:

4B+K, 236CC, 2D~6, J.C, J. 8D~6, J.2D~6, 236BBBBB

And you have to make sure that you jump forward off the down dust, and your buffer into CS2 is perfect, or you won't get all 5 hits, which is the most important. But, the problem here is that this combo won't even WORK on every character. It will work on Jin and a majority of the cast, but it won't work on... (correct me if I'm wrong) Litchi, Noel, Carl, I think Arakune and a few others that I cannot remember right now... I thought Lambda was on here but maybe not. Which is pretty bad since it used to be a primary B&B and it has limited uses against a couple high tier characters. I'm pretty sure this is the reason Tao players have to be very fluent in their combo choices, because they won't work on the entire cast. This also being the reason that Taunt Loop is difficult to pick up for a lot of people, due to hitboxes being different.

BTW, I like this thread because it seems very beginner friendly. The original Combo thread seems very intimidating for any player who really wants to get into learning ADD Cat because theres a lot there to just pick up on the fly. This kind of thread tells the newer and less experienced (Or not CS friendly) Tao players what to learn and skip the BS, so cut the guy some slack. I'd say maybe change the name to "Tao Combo's for dummies" or "Beginner Tao's help each other out?" She isn't exactly the easiest character in the world to learn. It would definitely get some of us who are merely average up to a better status.

  • 1 month later...
Posted

uhh can someone give me a link or anything to show me the translation of the attacks?

i'm just trying to learn more combos out of the 2 that I discovered myself a long time ago.

so anybody please, I need help :)

Posted
Yeah, if you could get 6k off of 5B tao would probably be banned :v:

You forgot the "without meter"

:3

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