SolarMisae Posted August 11, 2010 Posted August 11, 2010 Hope I'm not breaking any rules posting this. I didn't see this matchup listed, and I'm curious about it and can't seem to find any info. I always seem to keep getting stuck doing blockstrings against her and can't figure out how to break out of pressure, especially if I get pushed into the corner. Any tips on gaining the advantage on her? I can't seem to do it. (Or at least, I really just don't know how, fairly new to this game.)
Overheat Posted August 11, 2010 Posted August 11, 2010 Noel's block-strings are very easy to Instant Block > DP. If you can't IB, then I guess you would 5A mash in between her gaps of pressure. Punish whiffed drive moves with Counter Hit 5D (one hit) > 236C > etc. Watch out for typical Noel mix-up (3C, 6B, etc.). If she lands a 3C or 6B, it's a very easy 3K-3.7K Other than that, you'd just stick to zoning her like a typical Lambda match.
SolarMisae Posted August 11, 2010 Author Posted August 11, 2010 Thanks very much! Thats very helpful advice, and is dually noted. I always do tend to fall for her 3C combos every time. I never seem to learn... Oh well, need to practice more. ^^
Mr. Kimura Posted August 15, 2010 Posted August 15, 2010 Yeah don't mess up your swords, I have a habit of them dashing before 5D ever hits and it gets very ugly.
kenja0 Posted August 15, 2010 Posted August 15, 2010 Watch your spacing for Optic Barrels if you're setting up for a 214D. If Noel is in the air, either of her D moves will pretty much dodge whatever you're doing and hit you if you're close. Of course, this is mega punishable if you dodge it via dash under it fast enough. Watch out for Assault Through in a block string as it will dodge everything you want to do and cross you up most likely. And remember Noel only has access to 1 overhead in D state and 2 high block punish moves (6D/214A). Noel's a pretty nimble character, but Lambda is almost just as good. Use this to counter act what she's doing.
SolarMisae Posted August 18, 2010 Author Posted August 18, 2010 Thanks for the help. My friend plays a semi-decent Noel, but a veeery risky one...doesn't block much and is always playing RTSD, just continually throwing out long blockstrings. He's no longer hard to beat if I'm at my best, all I really need to do is block low and dash away. This is if it's a fair match...(with no lag). He's risky enough to jump in on over and over again without blocking and I catch him with 6DD and 2DD a lot, it's lulz worthy. Though since I've been playing him online lag is resulting in me eating his combos a lot since I can't IB -> punish anymore. T_T; Getting out of her very "in your face" combos is hard to do with Lambda online...any tips on dealing with lag or is it just a "get used to it" thing?
Fireryda Posted August 18, 2010 Posted August 18, 2010 My local Noel punishes me for trying to AA with 6D/4D when she's kinda close. (Like mid-screenish) with reaction j.4d. Invul is instant so she'll go through the swords and will probably force me to block it. What to do? So far backdash/dash foward for space seems to be the most reliable. Also does her j.4d track? Like if you dash past her and she does it, does she jump backwards to shoot instead of fowards?
crazycrackers Posted August 19, 2010 Posted August 19, 2010 I don't think it tracks lol (thought not 100% sure). I just dash under her then punish with 5d. If its a CH go straight into 236c>etc.
Runis Posted August 30, 2010 Posted August 30, 2010 <- said local noel. Yes it does change trajectory/direction if you try to cross up. But depending on when you do it you might be able to dash out of range of it since it comes out pretty slow and loses most of its momentum. If it's done on reaction to an AA, I think you can only block it but Lambda's dashes are godly so it might work. Careful with your 5C spam as IB 5D beats every(?) single option you can throw out afterward, and CH 5D spaces perfectly for haida loop so your hit box isn't going to save you from a 4.6k followup (5.7 if it goes to corner.)
crazycrackers Posted August 30, 2010 Posted August 30, 2010 <- said local noel. Yes it does change trajectory/direction if you try to cross up. But depending on when you do it you might be able to dash out of range of it since it comes out pretty slow and loses most of its momentum. If it's done on reaction to an AA, I think you can only block it but Lambda's dashes are godly so it might work. Careful with your 5C spam as IB 5D beats every(?) single option you can throw out afterward, and CH 5D spaces perfectly for haida loop so your hit box isn't going to save you from a 4.6k followup (5.7 if it goes to corner.) Lambda doesn't really use much 5c in blockstrings anyway. But does it really beat 3c? Actually now that you mention it I think it does beat 3c. Not sure about 2c though. However there's now way it beats gravity, though thats pretty gimmicky. Not really much use for 5c in the first place but good to know
Runis Posted August 30, 2010 Posted August 30, 2010 It beats, 2c 3c 6c and gravity. i was thinking more along the lines of parsar B or C or if you could throw. I think it also catches back dash.
Fireryda Posted August 30, 2010 Posted August 30, 2010 It won't beat delay gravity as gravity has like ~20 frames of invul and 5D comes out after like 25 frames. It'll beat pretty much anything except delayed meaties. It only catches back dash if Noel is in her face since backdash distance got nerfed. Though i'm pretty sure you can still block. It may beat parser B depending on the invul and it'll beat out C clean unless you're a bit slow on 5D. (Though I think you know this damn well.. ;p)
zaeris Posted August 30, 2010 Posted August 30, 2010 It beats, 2c 3c 6c and gravity. i was thinking more along the lines of parsar B or C or if you could throw. I think it also catches back dash. 5D (noel) doesn't beat lambda 2c start up 14 frames active frames 6,2,2 = something around 22 frames of animation plus active frames data. noel 5d invul frames are 5-19 frames invul and active on the 25frames of start up meaning it is not invul on active frame so it can be beaten out by by highly active moves. If you want to delay your invul to beat something out that isn't a definition of cleanly beating something just timing an attack to make it work which is the same with using DP/SRk/gravity well time to beat other invul attacks. It will beat 3c since that moves is around 19 frames of start up + invul. 6c is the same as lambda 2c in terms that it will win if both moves are use at the same time with 22+8 frames however the attack is rather slow enough to react to during animation to counter instead. with 2c you're not reacting to anything though. act B is dependent on distance since 18 frames (fastest ) start up in block string using a lvl 3+ attacks give you around 3frames or so gap since 5d is invul from 5-19 the lambda players will score counter hit which goes into 5dd->236c combo but with anything like noel shenanigan she can use 2d instead...... which doesn't beat act c in block string hence you have a mind game. but in most cases lambda players shouldn't be putting themselves in risky situation. the correct way is just to zone your way with swords and 214d.
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