yashanyu1 Posted April 15, 2011 Posted April 15, 2011 Obviously, this person is a prodigy... The reincarnation of zakiyama...
KeyBlaz Posted May 31, 2011 Posted May 31, 2011 Ok so i played Hazama in CS and was sub par at best. Been playing CS2 and of course now its time to relearn a lot. I've been having majore issues with the corner combos when you get to the point you have have to 6c>dash>2c it either whiffs, tech out, or 6c comes out again. Is there any advice for getting the timing down and has anyone found any mid screen combos that the purpose doesn't seem to be pushing them in the corner?
ZeroRaider Posted May 31, 2011 Posted May 31, 2011 Ok so i played Hazama in CS and was sub par at best. Been playing CS2 and of course now its time to relearn a lot. I've been having majore issues with the corner combos when you get to the point you have have to 6c>dash>2c it either whiffs, tech out, or 6c comes out again. Is there any advice for getting the timing down and has anyone found any mid screen combos that the purpose doesn't seem to be pushing them in the corner? Learn your corners or die, THAT is CS2.
Sputnik Posted May 31, 2011 Posted May 31, 2011 has anyone found any mid screen combos that the purpose doesn't seem to be pushing them in the corner? without a counter hit, or meter, I dont think there are any. off the top of my head, counter hit 3c, 214db(1), and j214b(2148b) lead into meterless air combos. ch 3c > 214dc > stuff ch 214db(1) as an anti air > dash > 214dc > stuff ch 2148b > dash > 5c > 2c > stuff. might be able to do something instead of 5c > 2c
LeFartknocker Posted May 31, 2011 Posted May 31, 2011 Learn your corners or die, THAT is CS2. Pretty much, CS2 turned everyone who wasn't already a rapist in the corner into one. If you're unsure what to do midscreen I had the same problem for a good while at first, try to focus on: 1) building meter, its a huge priority, especially for Hazama. With meter it's effortless to land a 3C > Houtenjin into whatever, corner be damned. 2) mixups, a clean 214D~C can lead to REAL pain, meter or no. End your shorter midscreen BnB's with 214D~A and go for oki, if you're close to the corner go for a 236D ender instead to push that little bit more (and if it causes a wallbounce from midscreen remember you can follow up with chains). Use 2A to keep your opponent honest, and don't forget about Haz's 6A. 3) trolling, seriously. If you piss someone off they get stupid (most of the time, lol). If they get stupid and you can stay level-headed you have a straight up advantage. That means teasing people with chains, fucking up their shit with command grab, Houtenjin, what have you. Is there a way to upload saved replays or do I have to get all that video capturing stuff? (might get it anyways for Marvel since Capcom is retarded and there ARE no replays). Because I'd like to throw some matches up here for critiquing as well because I intend to play Hazama much heavier is CS2 and I'd like feedback lol.
Guymam Posted June 1, 2011 Posted June 1, 2011 Hazama Self Critique FAG FAQ: Am I zoning? Do I have 50 heat? Am I hitconfirming into a at least 6K combo?
SolidPlay Posted June 2, 2011 Posted June 2, 2011 (edited) Oh HAI GAIS Anyway I have some footage of me and SkeletalMinion (a pretty decent Haku, has placed high in a few major tourneys and such) http://www.youtube.com/watch?v=VOx5Ayxr54I&feature=channel_video_title Harsh critique or Positive reinforcement is welcome, whichever works for you. Also one sentence responses are welcome too, for all my people who're in the mood to TROLOLOLOLOLOLOLOL! Also before you post said responses, could you please just watch...........ALL 19 minutes and 45 seconds of it. You will? YAY Thanks in advance Edited June 2, 2011 by SolidPlay
Reamatsu Posted October 29, 2011 Posted October 29, 2011 http://www.youtube.com/watch?v=D_HPyKCacCE&feature=feedu In attempts to troll in this fight but I actually like this Hazama, 6c never felt so good. Last time I actually played with the character or actually considered learning him was back in CS. Too bad I had to take a 7 month break due to life circumstances. Had other videos but they were too old or the other party refused the upload. A pointer or two would help.
Zeron_X25 Posted October 29, 2011 Posted October 29, 2011 ... lmao. I joined that room, saw that match till the middle and got kicked out. Oh well. ok so I'm not sure if you were just trying to troll with Hazama in that match or actually trying to play him. So I'm assuming you were trying to play him correctly. I'm only going to tell you what you're doing wrong and what you're not doing so well in so my apologies if it sounds harsh. Here we go. Don't just stance in neutral and wait for him to hit you for CH. His DP is nice as an anti air but never get predictable with it and don't spam it on wakeup and definitely do not depend on it as a DP. It's just a bad DP. Don't just run up 3C someone, instead, do a little pressure here and there. I mean you're not just gonna get a 3C on someone when they default block to low. Don't do 3C > Ressenga like... ever. That's the worst option you have after 3C. Make 3C safe with Jabaki instead and only do 3C > Ressenga when it is completely random. Another thing was your muscle memory. You dropped hit confirms in the air because you just defaulted 5B > 3C. Wake up Houtenjin is a no-no. Your chain approaches are far too predictable. Use different chain followups and alternate between letting go of the chain sooner or faster to make it less predictable. You can also bait anti airs by cancelling your chain in with another chain if you have the stocks. Throwing out a Mizuchi at neutral with only 50% meter is a very serious no-no. And at last, the final thing that wasn't right in your gameplay was combos. You need to learn combos. A lot of the combos you did were right out of CS1 but that's understandable if you haven't played him for that long. But if you are serious about learning this character, learning his combos is the first step.
Reamatsu Posted October 30, 2011 Posted October 30, 2011 Learning combos is the first stop mon' capitan. You're quite brutal when you want to point out someone flaws but I guess if you really want them to learn is to actually mention some of their mistakes, thanks (no sarcasm intended). I guess troll is the wrong word to use for that match. In the end it was all attempts to play the character in which he's meant to be played as but much of Hazama approach is very classy and trollable if that makes any sense, his character just throws that in my direction. Do you have a combo video in mind that I can practice off of instead of hitting the training or challenge room? As much as it keeps going through my mind to not learn the character anymore but this urge to be one of the top few Hazama players keeps tacking at the back of my head. Everything about his characteristics to his fighting style is so enjoyable I don't know why I want to refuse the person. I want to make the Rabbit cry and have some of the most badass Nightmare Fiction matches anyone can truly enjoy. Sure I may be a Ragna main but ever since his changes, he's just not the same anymore. There's still some hope for Rachel though.
Reamatsu Posted November 19, 2011 Posted November 19, 2011 http://www.youtube.com/watch?v=KIaHiy6nlbk&feature=channel_video_title More attempts of my Hazama in action, had better fights at first but many of my opponents refused the upload. I can do a few tricks and buffer in some things depending on the lag and or just the situation. I'm honestly enjoying Hazama more then any of my other playable characters but I'll get him down far better coming EX compared to what you're watching right now. Thanks for the help in advance. ps- Getting J6d to connect after j7d 623D is a bitch on most of the cast, successfully pulled it off once and it just doesn't seem to work anymore.
Zeron_X25 Posted November 19, 2011 Posted November 19, 2011 Wow lots of improvements. I'm surprised. Less stance when you're far away from them. When you hit with 6B, do 662A for the frametrap. I saw you go for something else and he mashed on you when you were +3... Don't put them outside of the corner with his combos. Do the combo in a way that gets you corner carry. Hitconfirm better. All those 5B starters were going to waste. Don't just chain in after a blocked chain. You can bait out Ragna's ID if he tries to anti air you with it by following it up with C instead of D. If he respects your options after 6A, do command grab on him more after you land it since you can't get anything off of it without meter or CH. You can command grab after a blocked Ressenga as well and if he tries to mash anything but reversals, he gets caught. Try different chain ins. Get less predictable with your chains. Cutting your chains short can lead to surprising results and are far less predictable if you know how Hazama's D moves work. Use different follow ups like B and C, do double followups and use a varietion of B, C and D followups to catch your opponent off guard. As for j.6D, how are you trying to do it? Are you mashing it or are you holding up and 6D? Neither work for me so I have my own way of hitting it and I never miss this link (His 5C > Jakou > 3C > Mizuchi link is harder imo). What I do is just have a sound cue (du duh(6D)... duh duh(4D).. duh duh(j.7D)..... Jakou... ding.. j.6D) You could find a visual cue for this link too and that's how I do the 3C > Mizuchi link at the end of the combo.
Reamatsu Posted November 19, 2011 Posted November 19, 2011 Everyone of my friends question why I don't use Hazama command grab. Its hit box is way too small, even after 6a and the recovery still leaves you at a counter hit possibility, think I may have whiffed it one too many times in the past I don't like to apply it anymore. You're right that I shouldn't do any stances when the opponent is far away, I don't think my yomi is that good with this character yet to play around with it. Chain into chain is something I'm comfortably trying to get into but it's not exactly working out like I want it to. Chain game play is going to take a minute to get used to but I'll eventually get it down. I wouldn't mind getting a few CH to FC possibilities on my opponent trying to bait things out. At first I was judging the wall bounce to time the j6d but eventually that didn't come to any avail. My buddy HK was with me for like 45 minutes as I tried to figure out the trick behind it, his hint was to hold up after hungry coils and eventually you should get the timing about right. To an extent he was right but it was only pulled off once successfully. The Mizuchi is a simple killer but I want to get down 66 6c 66 2c j5c xn 214b (there's possibly more choices to this then what I actually know). So I really hold up to figure it out but think I'll just time it out once again, practice on a larger hit box instead of ragna, noel, or jin.
MetalMaelstrom Posted November 19, 2011 Posted November 19, 2011 I watched the second video, and while you got somewhat lucky with those raw jakou's (hungry coils) like at 4:17, it has a really long recovery on whiff or barrier block, usually enough for them to run up and counter hit if they're close enough and leave you at a disadvantage at almost every distance. In CSE, I think they added more recovery frames to it, so it will be even riskier to do raw.
Reamatsu Posted November 20, 2011 Posted November 20, 2011 I had an idea he was going to jump a little bit more but go figure it would be dangerous if it happened to whiff, still somewhat safe on block to be quite honest. http://www.youtube.com/watch?v=jD--nAFsR4Q I have another video available of Hazama in action against the Rachel mod. Surprisingly they know a few tricks but they're easily readable, to only meet the person offline like we were supposed to before I moved out. I ate a few cat chairs this fight but I think some of actions were really good. Critique if you please or just enjoy the fight. Zeron, still practicing the chain into chain play- maybe I'm doing it wrong but it takes an extra second to get the second chain to come out after the first one, still CH opportunities for the opponent, help me out with that or anyone for that matter of fact.
Zeron_X25 Posted November 20, 2011 Posted November 20, 2011 I had an idea he was going to jump a little bit more but go figure it would be dangerous if it happened to whiff, still somewhat safe on block to be quite honest. http://www.youtube.com/watch?v=jD--nAFsR4Q I have another video available of Hazama in action against the Rachel mod. Surprisingly they know a few tricks but they're easily readable, to only meet the person offline like we were supposed to before I moved out. I ate a few cat chairs this fight but I think some of actions were really good. Critique if you please or just enjoy the fight. Zeron, still practicing the chain into chain play- maybe I'm doing it wrong but it takes an extra second to get the second chain to come out after the first one, still CH opportunities for the opponent, help me out with that or anyone for that matter of fact. Yeah you can't immediately cancel into the second chain. It has a little delay for some reason. The delay is very small if you stop your chain very short though. Takes getting used to but you can basically bait any anti air in the game with it which is really useful.
Reamatsu Posted December 4, 2011 Posted December 4, 2011 http://www.youtube.com/watch?v=7guX5FtKObM I haven't been practicing as many chain cancels as I should be but it's matches like these where it would've probably counter the most. Too many stances on my half after watching the fight like 3 times, waste of heat of first fight with poor Houtenjin carries and very poor guarding on the second fight. Too much disrespect on Noel half with her 2d but maybe that's like her best option in this match-up. Enjoy the video or critique to your heart content. As mush as I wish to learn from Zakiyama style but he quit since CS I might have to work off of Kagetsu videos. Other hazama's are meh while Zeron and I both agree that everyone wants to be Buppa.
Zeron_X25 Posted December 4, 2011 Posted December 4, 2011 Well you still need to do optimal combos so work on that. If you wanna do stance and you see them coming at you (e.g. 1:52) just do flash kick. And don't put people OUT of the corner with combos. Bad decision there. Also, don't use Mizuchi to end a combo unless it either kills or leaves you at a great advantage. If you have 100 heat, maybe it won't hurt that much but when you have 50, that's the only thing making you scary so keep it in stock for when you need.
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