Anasthetics Posted August 12, 2010 Posted August 12, 2010 Whats the best way to get good with litchi? I was reading her combo thread and shes got so many complicated combos that it made my head hurt. I really want to get good with her though. Should I learn all the combos or just learn maybe one or 2 of her combos? If so what are her best combos? This character is beyond advanced. I started off learning one of her combo starters 5B 2C itsuuA 6Kote Haku Hatsu riichiA ippatsuA ippatsuB 2D....I can barely even get that to connect and thats just the beggining of the combo >_<....seriously any tips on getting good with her? I main Bang and Sub Hazama but also want to play as Litchi....seems to be good with her you have to only play with her and her only.... Any tips would be welcome.
Zenmetsu Posted August 12, 2010 Posted August 12, 2010 It sounds like the issue is simply lack of experience. You're overwhelmed due to your unfamiliarity with the character. When you are starting out, it is not important to do her optimal Ipptasu combos. Do her simple ones as you familiarize yourself with Litchi. I don't know what your execution is like since you haven't discussed it much, but I think if you can consistently pull off 5B>5C>3C>41236C then we'd have some kind of starting point. If you give us an idea of what you CAN do, you'll get better advice.
Anasthetics Posted August 12, 2010 Author Posted August 12, 2010 It sounds like the issue is simply lack of experience. You're overwhelmed due to your unfamiliarity with the character. When you are starting out, it is not important to do her optimal Ipptasu combos. Do her simple ones as you familiarize yourself with Litchi. I don't know what your execution is like since you haven't discussed it much, but I think if you can consistently pull off 5B>5C>3C>41236C then we'd have some kind of starting point. If you give us an idea of what you CAN do, you'll get better advice. My execution is lacking but I can pull of simple combos such as the one you mentioned. Its putting everything together and quick executions that mess me up. For example if I go to do something like 5B 2C itsuuA 6Kote Haku Hatsu riichiA ippatsuA ippatsuB 2D I tend to mess up at 6Kote or i'll get the 6kote but then i'll end up missing the riichiA or blackbeat on the Haku. Her combos just involve so many inputs that have to be done so fast. I guess I am a bit overwhelmed. Before I decided to play Litchi I played Bang and Hazama.
Zenmetsu Posted August 12, 2010 Posted August 12, 2010 Again, from what I'm hearing it's probably best to shy away from Ippatsu combo right now. Don't even worry about it, because it seems to me that you think this combo is a means to an end. Unless your intent is to be able to do this combo and only this combo in training mode... But from what I understand you want to get good with Litchi and your execution isn't great. That's fine, because your execution doesn't have to be amazing if you want to be good with her, and being able to do Ippatsu>Riichi Loop isn't the way to get there right now. Focus on the easier combos so you have a chance at being competitive with her. If you can do 5B>5C>3C>41236C consistently like you said, then tack on the tk.236C>2C>etc that comes afterward and use that combo in matches. If you can finish this combo every time then maybe you can start focusing your attention to the Ippatsu combo, but until then your only chance for improvement is to start small and play the game. There is no fasttrack or trick to it. So can you finish her tk.Chun combos consistently in matches?
Anasthetics Posted August 12, 2010 Author Posted August 12, 2010 Your probably right. I should start of smaller. Thing is here on dustloop the only combos really mentioned are BnB combos not 'begginer combos". I learnt to play both Hazama and Bang by learning thier BnBs right off the bat but I suppose Litchi is a bit to complicated for that approach. I havent come across the tk.chun combo combo yet so I havent practiced it. Could you by any chance list me that combo as well as any other begginer level combos that could be of help? I'll practice those and work my way up to her regular BnBs and Ippatsu combos.
Zenmetsu Posted August 12, 2010 Posted August 12, 2010 It's Litchi's Challenge 6 combo. http://www.youtube.com/watch?v=IfGsVA30NBM I'd probably suggest using this variant instead though: 5B>5C>3C>41236C>tk.Chun>2C>j.B>j.C>j.D>airdash>j.C>6C>6D There's plenty of nuances with screen placement and specific timings to discover even with this simple combo, so go practice and figure stuff out.
Anasthetics Posted August 12, 2010 Author Posted August 12, 2010 It's Litchi's Challenge 6 combo. http://www.youtube.com/watch?v=IfGsVA30NBM I'd probably suggest using this variant instead though: 5B>5C>3C>41236C>tk.Chun>2C>j.B>j.C>j.D>airdash>j.C>6C>6D There's plenty of nuances with screen placement and specific timings to discover even with this simple combo, so go practice and figure stuff out. Alright thanks. I'll work on this and a few others.
KirbyMorph Posted September 18, 2010 Posted September 18, 2010 I know this thread is a little old, but was doing 5B>5C>3C>41236C>tk.Chun>2C>j.B>j.C>j.D>airdash>j.C >6C>6D earlier and didn't have to tiger knee Chun. I just hit 7 then chun and it does the combo properly. I originally thought about tiger knee, but the demonstration always has Litchi jumping backwards and then doing chun. If Im not mistaken, wed be doing 2369 for a tk chun and itd make us jump forward. I imagine you could still do the combo that way though. Does the tk method give you better positioning?
TeeJay Posted September 18, 2010 Posted September 18, 2010 I guess I shouldn't be doing 5B>5C>3C>41236C>tk.Chun>2C>j.B>j.C>j.D>airdash>j.C >6C>41236D~C j.B>j.C> etc.
AlxIce Posted September 19, 2010 Posted September 19, 2010 I know this thread is a little old, but was doing 5B>5C>3C>41236C>tk.Chun>2C>j.B>j.C>j.D>airdash>j.C >6C>6D earlier and didn't have to tiger knee Chun. I just hit 7 then chun and it does the combo properly. I originally thought about tiger knee, but the demonstration always has Litchi jumping backwards and then doing chun. If Im not mistaken, wed be doing 2369 for a tk chun and itd make us jump forward. I imagine you could still do the combo that way though. Does the tk method give you better positioning? tk also works if you input the other jump, instead of doing 2369C you input 2367C
TheGreatReptar Posted September 20, 2010 Posted September 20, 2010 Here's a nice corner shenanigans combo to practice without ippatsu stuff. 5B>5C>6D>41236D~C>j.B>j.C>5C>j.B>j.C>5C>j.B>j.C>jc>j.D>falling j.C>6C>6D You can also do it with 3C instead of the first 6D but it's harder to get the first j.B after that. Also for small ground hitbox characters: 5B>5C>6D>41236D~C>j.B>j.C>2B>2C>j.B>j.C>jc>j.D>falling j.C>6C>6D They're rather easy, do 3.3k damage, and build a stupid amount of meter.
AlxIce Posted September 21, 2010 Posted September 21, 2010 Here's a nice corner shenanigans combo to practice without ippatsu stuff. 5B>5C>6D>41236D~C>j.B>j.C>5C>j.B>j.C>5C>j.B>j.C>jc>j.D>falling j.C>6C>6D You can also do it with 3C instead of the first 6D but it's harder to get the first j.B after that. Also for small ground hitbox characters: 5B>5C>6D>41236D~C>j.B>j.C>2B>2C>j.B>j.C>jc>j.D>falling j.C>6C>6D They're rather easy, do 3.3k damage, and build a stupid amount of meter. edit: Thanks Lord Knight for clearing that up
eliste Posted November 5, 2010 Posted November 5, 2010 On the subject of challenge 6 for Litchi, I need a little timing advice. I know I shouldn't too concerned with challenge combos but #6 has been bugging me because I can ALMOST do it. The part I have trouble with is the part towards the end where you 5C->j.B->j.C->jump cancel->j.D->j.C->... and so on. The only part in this section I can't connect is when Litchi j.D and follows up with the low j.C into 6C->itsuu->6C. I can't for the life of me get matenbou to hit before bang teches out. In need of timing help if possible. Also, if I can't do this little thing, is it fine to skip trying to learn? I know most parts of that challenge anyway, and I know I should just keep in mind some of the useful parts of combos that the challenges may teach. Just curious
Nakkiel Posted November 5, 2010 Posted November 5, 2010 Your post is a little unorganized but I'll try to help assuming I actually understand what is going wrong. First of all before I post anything relevant, make sure to watch the computer doing the combo if you're having trouble. Usually you can see where you went wrong. On to the problem... When you do 5C j.B j.C dj.D falling j.C, you need to jump cancel the first j.C and immediately press and release D. On your way down the mantenbou will pick the opponent up off the ground allowing you to hit falling j.C. The second mantenbou hit will connect allowing you to do 6C and finish the challenge with itsuuC 6C. If falling j.C whiffs because the opponent techs before it goes active, hold D very briefly after your jump cancel so Litchi can recover, then release D and follow as previously stated. Don't skip learning j.B j.C dj.D falling j.C, as it's an important variant of her combos to learn. Hope that helps!
eliste Posted November 5, 2010 Posted November 5, 2010 oh cool thanks! you answered it just fine. Yeah sorry about that, it's quite a mission to explain in litchi terminology. lol. the press and release thing sounds right though. i'm going to give it a shot. I figured this was important, since a lot of litchi matches i've seen utilize this.
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