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Posted

It's more just putting them in a situation during a match, remembering how they reacted, so that you can punish it when the situation arises again.

There's a lot more to it, but essentially it's mind games used to get your opponent to fall into a trap that you've set.

A simple example using Jin.

If you spam throws every time you get in with Jin, you're conditioning your opponent to be ready to tech throws.

Hopefully you'll scare them enough that they'll start trying to tech throws before they're really there, etc.

So when you run up and 6B, you've conditioned them to tech throws, and you get CH on their whiffed throw attempt.

They wouldn't have whiffed a throw tech, had you not been so throw happy earlier. But you mindfucked themmmmm. :]

That's the most basic example I can think of.

EDIT- Ahh, good ninja STen. lol.

Posted
condition your opponent

A common way would be to pressure or move a certain way for an extended period of time, long enough to where your opponent begins to expect what you will do. Then you simply do something different.

Putting it very basically, at least.

EDIT: I got rocked :psyduck:

Posted
Unfortunately for me, no one l know plays BB, and the NY thread is hardly ever active.

So i'm stuck in a room with a locked door until then =(

l wish at least one person (from ny) would host a gathering that isn't a million miles away

There is a gathering literally every weekend in NY.

Posted
Unfortunately for me, no one l know plays BB, and the NY thread is hardly ever active.

So i'm stuck in a room with a locked door until then =(

l wish at least one person (from ny) would host a gathering that isn't a million miles away

aren't like all the gatherings in queens and shit? try living in Syracuse and trying to find competition

not to mention the price of gas :kitty:

Posted
Not close to China Town Fair?

Not really. But although l can actually go to CTF, money to spend ls also a very big problem.

l'm currently training for a job. but l won't be done until October...

plus l don't play stick... (I sure have alot of problems =/)

Posted
Thanks guys, now it's time to start my take down Zong plan >:D

You're american.

You can't block curse and robots. :kitty:

Posted
Unfortunately for me, no one l know plays BB, and the NY thread is hardly ever active.

So i'm stuck in a room with a locked door until then =(

l wish at least one person (from ny) would host a gathering that isn't a million miles away

90% of ny gg/bb gatherings are in queens... ask and ye shall receive.

Posted
90% of ny gg/bb gatherings are in queens... ask and ye shall receive.

Fine, l will. ln fact i'll ask right now.

OT - My problem blocking seems to be from Ragna, Bang, Tao and Noel to some extent. l've been blocking Ragna's mixups for two hours straight, and now l want to see if l learned anything.

Posted

But that was so boooring! >=( Reminding me of GG all over again.

But l do feel like l learned, so i'm a bit hype right now. Usually l spend hours with just combos not defendng, which is going better than l expected.

WELLLL- off to Bang.

Posted
You're american.

You can't block curse and robots. :kitty:

:mad:

lol didn't you know I'm a buppa in training ;)

Posted

I think it's just as bad on Long Island. Sure I'm closer to the city than Syracuse, but there's nothing out here but rich old people, and going into the city is a traffic nightmare most of the day. The only fighting game meet-up I know of died out too T_T. The scene needs to start spreading out of the city lol

Anywho~ I'm still practicing defense, myself, so to speak. Basically, I just try to get lots of experience and look for small patterns that lead to highs, lows and throws. Some characters, I find it's easier to block low and stand in certain situations. Example, block Noel low~ stand after a 2B(low) as a 6B(overhead) is likely to follow. Of course, the opponent will try not to be so predictable by changing the timing on when the 6B comes out, but blocking low is safer and less damaging. I'm basically playing the odds until I learn a bit about my opponent.

Special note~ blocking on reaction isn't working for me online, but it works offline lol

Posted

what part of long island? I know daiandoh lives there and we have gatherings in LI sometimes too.

Tempest: we're probably playing at my place this weekend to more easily commute to and from On Blast so for more info just PM me.

Posted

I'm in Suffolk County~ If the gatherings are close, PM me the where and when. I don't mind bringing my console and a copy of the game with me if it's needed ^^

Posted

Excuse me

I'm really doubtful about block-strings and frame punishment.

Most of block-strings are frame disadvantage, but somehow why those block-strings can be used without being punished?

BTW, mention that IB is another story.

Or could anyone tell me why we have to IB instead of normal block since most of all move are frame disadvantage.

Posted
Excuse me

I'm really doubtful about block-strings and frame punishment.

Most of block-strings are frame disadvantage, but somehow why those block-strings can be used without being punished?

BTW, mention that IB is another story.

Or could anyone tell me why we have to IB instead of normal block since most of all move are frame disadvantage.

the way it works is that static difference (frame disadvantage) assumes you only do that attack. but you will most likely cancel into something.

so Ragna's 5C is 20 recovery, and -8, 2C is 12 start up.

so cancelling into 2C is a perfect 0 on block

and IB'ing subtracts 5 frames (-5), so it would turn that perfect 0 into a -5.

however it's also possible to cancel into something with worse start up than recovery, that puts you at worse on block.

example. Jin's 6C has 27 recovery and is a -11, but it can cancel into 6D which is 35 startup, making it a -19 on block....

hope that helps.

Posted
Excuse me

I'm really doubtful about block-strings and frame punishment.

Most of block-strings are frame disadvantage, but somehow why those block-strings can be used without being punished?

Frame Traps :)

Posted

Most blockstrings don't provide enough disadvantage to accurately punish until the end. Also, blockstrings have mixup and safe counter punishments- ie: Ragna has many staggered options that require specific punish for each one; Jin's DP overrides most things; Bang can jump cancel into a cross over; etc. Given, most are extremely punishable, it's better to be safe than to be counter hit by a bait/misread offense.

Consider this- the best of the best pros can perfect block all blockstrings and knows all of the opponent's options during the blockstring (exaggerating, but not necessarily inaccurate). Every time they perfect block something, they've predicted the opponent's attack in the block string. Every time they don't perfect block, it was because the opponent can deliver another option that's too risky to predict through a perfect block- might he jump cancel, go high, low, grab, do a move that leads somewhere else? They know a blockstring well enough to perfect block it at certain parts of it, but can't punish it even with the perfect block because of frame disadvantage or fear of misreading the string.

Posted

Wow, so thankful for replys :)

So attack that gives so much recovery will turns out a good chance when it gives many cancel options especially rapid cancel. I got it right?

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