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Posted

Port MvC2 to Java.

Take 5% cut off every money match.

Be rich?

Posted

Be poor, because the JVM can't run at cab speed, due to the extra layer of BS. Not to mention that it will be running on comps, opposed to consoles. Port a ddr clone on Android and iPhone with a dynamic song-pattern algorithm, allowing for songs on the machine to be part of the playlist. Have fun with Objective-C, and the algo.

Posted

Accord to the author's blog or about page or something, there is no objective yet.

So far the game is, the world is made out of blocks. You can destroy blocks and place blocks. At night, monsters come out. Multiplayer.

Posted

So obviously for a successful fighting game it must be: The characters are made out of blocks. You can destroy blocks and place blocks. At night, monsters come out. Multiplayer.

Posted

I have it, im bored with it. but everybody else loves it, shrug

It's basically a game where you build stuff, that's pretty much it. There's a demo on their site that pretty much shows off the building aspect of the game

Posted

I think, at the moment, unless you are a part of the 4chan hivemind, the game has no point. The author matches your sentiments. I'm sure he's wtf'ing over the popularity of his own game.

Clearly if you want your product to be successful, you need to tap in to the 4chan demographic. (and never ever betray them)

Posted

I've got a few plans and visions, but my only true design decision is to keep it fun and accessible. I make sure to play the game a lot, and I've blocked my share of tigers. If something ever doesn't feel fun, I'll remove it. I believe that I can combine enough fun, accessibility and blocking for this game to be a huge melting pot of emergent gameplay.

I strongly believe that all good stories have a conflict, and that all good games tell a good story regardless of if it's pre-written or emergent. Free blocking mode is fine and dandy, but for many people it will ultimately become boring once you've got it figured out. It's like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun.

For survival mode, I'd rather make the game too difficult than too easy. That also means I'm going to have to include some way of winning the game (or some other climax) to prevent it becoming too exhausting.

But if it's no fun, I'll redesign.

Posted

Perhaps I'll introduce finite life, and maybe some spinning birds.

Posted

Whelp.. This is my last chance. Looks lie my ride isn't happening.

Anybody driving to SB and wouldn't mind me tagging along with them?...

:sad:

Posted

I've been reading Kog'Maw's tweeter. I think he likes Garen.

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