4r5 Posted October 8, 2010 Author Posted October 8, 2010 Port MvC2 to Java. Take 5% cut off every money match. Be rich?
Lord Orx Posted October 8, 2010 Posted October 8, 2010 Be poor, because the JVM can't run at cab speed, due to the extra layer of BS. Not to mention that it will be running on comps, opposed to consoles. Port a ddr clone on Android and iPhone with a dynamic song-pattern algorithm, allowing for songs on the machine to be part of the playlist. Have fun with Objective-C, and the algo.
Mr. Mamation Posted October 8, 2010 Posted October 8, 2010 Is the objective of minecraft to kill sheeps and cows?
4r5 Posted October 8, 2010 Author Posted October 8, 2010 Accord to the author's blog or about page or something, there is no objective yet. So far the game is, the world is made out of blocks. You can destroy blocks and place blocks. At night, monsters come out. Multiplayer.
4r5 Posted October 8, 2010 Author Posted October 8, 2010 So obviously for a successful fighting game it must be: The characters are made out of blocks. You can destroy blocks and place blocks. At night, monsters come out. Multiplayer.
Zero000 Posted October 8, 2010 Posted October 8, 2010 I have it, im bored with it. but everybody else loves it, shrug It's basically a game where you build stuff, that's pretty much it. There's a demo on their site that pretty much shows off the building aspect of the game
4r5 Posted October 8, 2010 Author Posted October 8, 2010 I think, at the moment, unless you are a part of the 4chan hivemind, the game has no point. The author matches your sentiments. I'm sure he's wtf'ing over the popularity of his own game. Clearly if you want your product to be successful, you need to tap in to the 4chan demographic. (and never ever betray them)
4r5 Posted October 8, 2010 Author Posted October 8, 2010 I've got a few plans and visions, but my only true design decision is to keep it fun and accessible. I make sure to play the game a lot, and I've blocked my share of tigers. If something ever doesn't feel fun, I'll remove it. I believe that I can combine enough fun, accessibility and blocking for this game to be a huge melting pot of emergent gameplay. I strongly believe that all good stories have a conflict, and that all good games tell a good story regardless of if it's pre-written or emergent. Free blocking mode is fine and dandy, but for many people it will ultimately become boring once you've got it figured out. It's like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun. For survival mode, I'd rather make the game too difficult than too easy. That also means I'm going to have to include some way of winning the game (or some other climax) to prevent it becoming too exhausting. But if it's no fun, I'll redesign.
4r5 Posted October 8, 2010 Author Posted October 8, 2010 Perhaps I'll introduce finite life, and maybe some spinning birds.
4r5 Posted October 9, 2010 Author Posted October 9, 2010 http://www.youtube.com/watch?v=Gr1f8fiONws this guy playing like he hasn't left his game and talking some serious old school
Tarnish Posted October 9, 2010 Posted October 9, 2010 This has made up for having to see Viper in Marvel 3.
Sesshyru Posted October 9, 2010 Posted October 9, 2010 Whelp.. This is my last chance. Looks lie my ride isn't happening. Anybody driving to SB and wouldn't mind me tagging along with them?... :sad:
4r5 Posted October 9, 2010 Author Posted October 9, 2010 I've been reading Kog'Maw's tweeter. I think he likes Garen.
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