BagLunch Posted January 27, 2011 Posted January 27, 2011 Also, Sentinel should regain his COTA version of that super that otherwise seems useless in MvC2. The COTA version shot this nearly screen-tall wave of electric balls that travelled at way high speed after the first electric ball part ended! Then again, arguably HSF does that part.
Saru Kada Posted January 28, 2011 Posted January 28, 2011 quit my job today, though I have to stick around for 1.5-2 months to ensure the transition is smooth should have a new position as a broker lined up with the company's chairman, but he has to talk to the vp finance and cco first either way, fuck this shitty job, I'm done with it
Cardinal_Sin Posted January 28, 2011 Posted January 28, 2011 yesss give middle finger to boss ^^^^^^ Also, Sentinel should regain his COTA version of that super that otherwise seems useless in MvC2. The COTA version shot this nearly screen-tall wave of electric balls that travelled at way high speed after the first electric ball part ended! Then again, arguably HSF does that part. The thing is though i think the ball super now looks like you can combo out of it (maybe?) which is nice. Although hyper sentinel force looks a lot less useful this time around since a) don't think you can DHC from lightning storm and have it combo b) it's fairly slow / doesn't OTG c) he doesn't recover fast enough after the drones come out. That was like the whole point of storm/sentinel kill combos, that you could go have a smoke in between the drones and going for the extended combo afterwards.
BagLunch Posted January 28, 2011 Posted January 28, 2011 HSF was just too good in MvC2. Loop HSF combos! Launch after HSF for big dmg (and maybe DHC)! Hell, just chip with HSF; most can't do crap about it. Well, Cable can do pushblock sjc AHVB, but that's like an extreme outlier. How many supers were as good as HSF? Hailstorm is probably one, though it doesn't bring the wtf dmg. AHVB does wtf dmg, but it certainly doesn't do wtf chip. Seriously, what DIDN'T HSF do?
BagLunch Posted January 28, 2011 Posted January 28, 2011 quit my job today, though I have to stick around for 1.5-2 months to ensure the transition is smooth should have a new position as a broker lined up with the company's chairman, but he has to talk to the vp finance and cco first either way, fuck this shitty job, I'm done with it MIKE BOSS in these troubled economic times, he QUITS HIS JOB. LIKE A BOSS
geogaddi Posted January 28, 2011 Posted January 28, 2011 quit my job today, though I have to stick around for 1.5-2 months to ensure the transition is smooth should have a new position as a broker lined up with the company's chairman, but he has to talk to the vp finance and cco first either way, fuck this shitty job, I'm done with it YEEEEEEEEEEEEEEEEEEAHHHHHHHHHHHHHHHHHH
BagLunch Posted January 28, 2011 Posted January 28, 2011 The game Magicka seems good fun. It's an action RPG with no levelling, no grinding, hell, I don't even think there's money in the game. What it does offer is a spell system (with no mana/MP) based on combining basic spells to make interesting stuff. You can also learn spells which aren't just stacked combinations of effects through spell recipes you can find in the game. It also has a "wet" status ailment, which I've wanted in an RPG for like forever. What's fun is that there are lots of ways to kill yourself and your allies. Game supports 4P coop. So if you MAKE IT RAIN and then shoot lightning, it does more dmg. If a goblin jumps on your back, you can shake him off... or you can SET YOURSELF ON FIRE which will cause him to pop off. Once you are on fire, you can cast water on yourself to douse it. The barrier spell is probably the focal point of all the game's potential, because it can deflect beams, and cause stuff to get trapped. If you have 4P, you can surround something with shields and then turn it into a blast furnace. You also have a gust spell that pushes enemies/projectiles/etc. away but does no dmg. In short, it seems like a PENGYOU game, and that should be enough to make you all want to play it.
Cardinal_Sin Posted January 28, 2011 Posted January 28, 2011 ^^^^ wow such chain lightning, it's like Far Seer: The Game http://www.youtube.com/watch?v=-nXdnuvT01c&feature=player_embedded i'm kinda surprised though. This seems to be PC only? The indie aesthetic has downloadable xbox/ps3 written all over it.
Superking™ Posted January 28, 2011 Author Posted January 28, 2011 Also, Sentinel should regain his COTA version of that super that otherwise seems useless in MvC2. The COTA version shot this nearly screen-tall wave of electric balls that travelled at way high speed after the first electric ball part ended! Then again, arguably HSF does that part. Sentinel was nerfed in MvC2 compared to COTA. lol And he was still tops. You also have to remember that a lot of combos in MvC2 didn't exist in COTA mainly because the magic series chain combo system was not introduced until Marvel Super Heroes. COTA was pretty much like ST but with basic Marvel shenanigans, just like how Vampire was like ST with Vampire options, since Hunter chain was not introduced until Vampire Hunter. Not to forget that COTA also had a different super bar system which allowed for different abilities to be used when you certain amount of metre. Just like the magic series, the simplified Super bar was not introduced until MSH.
ghostgoodboy Posted January 28, 2011 Posted January 28, 2011 DON'T YOU FUCK AROUND WITH TAIWANESE except Will.
BagLunch Posted January 28, 2011 Posted January 28, 2011 Sentinel was nerfed in MvC2 compared to COTA. lol And he was still tops. You also have to remember that a lot of combos in MvC2 didn't exist in COTA mainly because the magic series chain combo system was not introduced until Marvel Super Heroes. COTA was pretty much like ST but with basic Marvel shenanigans, just like how Vampire was like ST with Vampire options, since Hunter chain was not introduced until Vampire Hunter. Not to forget that COTA also had a different super bar system which allowed for different abilities to be used when you certain amount of metre. Just like the magic series, the simplified Super bar was not introduced until MSH. Yeah I remember how the meter changed color in COTA and MSH to reflect your ability to do certain things. Of course, for me I was mostly just shooting optic blasts/ice beams and doing super whenever i had a full gauge. I'm pretty sure magic series was in COTA. It'd be all INCEPTION if it turned out it wasn't.
BagLunch Posted January 28, 2011 Posted January 28, 2011 I wonder which team will be best able to recreate that most hated of all MvC2 teams: cable/sentinel/command. Dante's got the assist that is most commando-like, but I'm not sure who epitomizes cable's meager mobility, massive space control, and brutal punishes best. Chris has got the poor mobility and lots of weapons, but I've yet to see anything resemble a brutal punish from him. Deadpool as the guns and the grenades, but I don't know if his are as good as Chris's. Dante can flood the screen with garbage, but he's already in assist duty. Arthur definitely has the crappy movement and the "fill the screen with crap", but again I don't know if he has the brutal punish. MODOK has space control and screen garbage, but he has much more mobility.
BagLunch Posted January 28, 2011 Posted January 28, 2011 Most importantly, will Jean Grey have the Summers Family Roundhouse?
sweetvids Posted January 28, 2011 Posted January 28, 2011 No man, this is Jean Grey before she married Cyclops.
Superking™ Posted January 28, 2011 Author Posted January 28, 2011 Yeah I remember how the meter changed color in COTA and MSH to reflect your ability to do certain things. Of course, for me I was mostly just shooting optic blasts/ice beams and doing super whenever i had a full gauge. I'm pretty sure magic series was in COTA. It'd be all INCEPTION if it turned out it wasn't. Play it again, it's not there. And yes, it was most certainly INCEPTION. Magic series originated from Hunter chain, Vampire Hunter predated MSH. Both Darkstalkers and COTA had chains, but the chains were only standard SF2 chains, which were your typical jab jab jab fierce, etc... MSH's change of colours for the super bar was just for aesthetics, since that was just a super bar. COTA had the real ability effects like if you reach a certain point I forget how much, you could do healing factor with Wolverine for example.
BagLunch Posted January 28, 2011 Posted January 28, 2011 I remember that Iceman could make a big ball of ice on his fist once you hit level 2, and it took me forever to figure out that Cyclops couldn't command grab till he hit level 2 lol ok I just played COTA again and looked up an FAQ magic series is present in the game, it's just not universal. For most it's universal in sj., but on the ground it's not universal. Psylocke has the zigzag chain, Wolverine's chaining is much more restricted. so fuzzy memories all around, i guess
Saru Kada Posted January 28, 2011 Posted January 28, 2011 haha sentinel/magneto/storm: the fourth reich do they all still seem top tier or does nobody know yet
Superking™ Posted January 28, 2011 Author Posted January 28, 2011 I remember that Iceman could make a big ball of ice on his fist once you hit level 2, and it took me forever to figure out that Cyclops couldn't command grab till he hit level 2 lol ok I just played COTA again and looked up an FAQ magic series is present in the game, it's just not universal. For most it's universal in sj., but on the ground it's not universal. Psylocke has the zigzag chain, Wolverine's chaining is much more restricted. so fuzzy memories all around, i guess Which are pretty much SF chains with Marvel shenanigans properties. =P What's standard didn't exist until MSH.
BagLunch Posted January 28, 2011 Posted January 28, 2011 Which are pretty much SF chains with Marvel shenanigans properties. =P I don't remember anybody in SF2 having zig zag chains!
BagLunch Posted January 28, 2011 Posted January 28, 2011 haha sentinel/magneto/storm: the fourth reich do they all still seem top tier or does nobody know yet Storm seems pretty strong from those who have played, what with good mobility, and hailstorm that can otg for good damage. Some of the new comers seem quite strong, but it's still way too early to tell. The playable versions that have been at shows haven't had LeiLei or Sent in them, either.
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