Cardinal_Sin Posted December 15, 2010 Posted December 15, 2010 quality nig when are you free lets GAY FIGHTER i feel the urge to submit myself to makoto and lose 50 in a row Leaving for Toronto vacation on saturday. idk, i might be around on Thursday before NUTCRACKER if i get back early enough. Friday im busy.
ghostgoodboy Posted December 15, 2010 Posted December 15, 2010 ME2 tl;dr, how come the word Vanguard doesn't ring a bell when I'm trying to recall anything. But other than that I want to say, I like whatever Thane Krios is rolling when situation comes in. And ME3 trailer on the official web, don't know if it's been there for a while. PRE-ORDERED.
BagLunch Posted December 15, 2010 Posted December 15, 2010 Soldier = all the guns and slow down time Engineer = crappy little drone Adept = black hole Infiltrator = sniper rifle and cloak Sentinel = APHOTIC SHIELD Vanguard = fly at the enemy
ghostgoodboy Posted December 15, 2010 Posted December 15, 2010 http://www.youtube.com/watch?v=Yy1XYa725bo&feature=youtube_gdata_player <- just becuz it's in Van, skip to the next one if you want the real shit. dont you fuck with Hong Old Bitches. more intense one -> http://www.youtube.com/watch?v=1rm4SazjKsQ&feature=related
Byuusan Posted December 15, 2010 Posted December 15, 2010 ok long shot for sure but why not? Anyone have a JPN PSN Card i can buy off them or have about 1200 left i can buy?
geogaddi Posted December 15, 2010 Posted December 15, 2010 http://www.youtube.com/watch?v=Yy1XYa725bo&feature=youtube_gdata_player <- just becuz it's in Van, skip to the next one if you want the real shit. dont you fuck with Hong Old Bitches. more intense one -> http://www.youtube.com/watch?v=1rm4SazjKsQ&feature=related AMBERLAMPS man Leaving for Toronto vacation on saturday. idk, i might be around on Thursday before NUTCRACKER if i get back early enough. Friday im busy. nig come on thurs mang sure i have an exam friday but ill be here
Saru Kada Posted December 15, 2010 Posted December 15, 2010 stefan: yes, I'll get back to you momentarily, sorry!
rtl42 Posted December 15, 2010 Posted December 15, 2010 It was quite a pain in the ass for everybody involved, I can assure you of that. Why do you want to know in such detail? Concerned that doing some of the reasonable/fun Renegade actions will gimp you out of future Paragon ones? There are relatively few moments that require really extreme amounts of either Paragon or Renegade points. The persuasions during team arguments, Samara loyalty, Zaeed Paragon route, Shadow Broker DLC, are the hardest AFAIK. Tali loyalty one also requires a fair bit of either, but not as much. If you need to blow through the game, get the Mattock rifle. It is the best gun in the game, especially on Soldier, not counting the heavy weapons. The game also features a few entertaining animations cancels, too! i'm just curious, actually. persuasion checks in ME1 were easy to check and know quantitatively because it was based on how many points you had in your Charm/Intimidate bar; ME2 doesn't have that, and instead has the morality ratio system, so it'd just be nice to know. Of course, if it's too hard, then I won't bother -- and it's not like I've had any problems with managing morality points. btw, was there ever any talk of *not* having a morality system when you worked at Bioware? sometimes i wonder why they bothered. i don't feel like Dragon Age is any worse for not having a morality system, for example. and even the fact that the end game can change (i.e. you can get punished) for not playing a certain role-playing style seems if not unfair, then at least a bit harsh.
BagLunch Posted December 15, 2010 Posted December 15, 2010 The Renegade/Paragon thing was intended to be a major feature of the ME franchise, so discussions about it were more along the lines of "how should it work" rather than "should it be there". One of the things that they wanted to do in ME2 was to reduce the number of separate skills that provide passive effects (note how the damage boost, unique passive, and Charm skill are all lumped together into the class passive). Separating them out like they did in ME1 gave the impression of complexity, but it also was very intimidating to many players. ME1's checks are easy if you already know the values, but to a player that doesn't have them, they are no less opaque, I think; the Charm/Intimidate skills are only purchaseable at certain levels of Paragon/Renegade bar, and you don't really know how much Charm/Intimidate you actually need at any point in time (unless you stock up the points and save/load at every conversation). If anything, having options cut off due to how you role-played satisfies their aim of "decisions with consequences"; that there are things you can and cannot do as a result of how you played reinforces the impression that your decisions actually matter. It's not perfect, but it's still a step away from other games like the Jedi Knight ones where the morality question really just came down to a point in the game where it asked you, "Do you want to join the Dark Side y/n?"
ghostgoodboy Posted December 15, 2010 Posted December 15, 2010 maybe I'll play ME2 again sometime before 10 ends.. or before DS2 comes out.
Superking™ Posted December 15, 2010 Author Posted December 15, 2010 Some guy from gamefaqs is apparently trying to get my twitter banned since he's lame. http://www.gamefaqs.com/boards/584705-eggomania/57481581?page=3 http://shoryuken.com/f340/mvc3-speculation-guessing-thread-post-all-here-232525/index77.html#post9952759 http://shoryuken.com/f340/mvc3-speculation-guessing-thread-post-all-here-232525/index77.html#post9952847
ghostgoodboy Posted December 15, 2010 Posted December 15, 2010 keep trolling those niggers, although I don't necessarily support all this. also NOOOO MH3 so harrddd, I can't beat blue squirrel in training field without dying twice, oh thanks to the extra 2 lives than none.
Superking™ Posted December 15, 2010 Author Posted December 15, 2010 Yep, here it is: hxxp://twitter.com/Karsticles/status/15114125671661568
BagLunch Posted December 15, 2010 Posted December 15, 2010 The best part will be when your twitter is NOT banned, making them think your info is false, except all your info is not false. Nothing beats tests with invalid premeses!
Superking™ Posted December 16, 2010 Author Posted December 16, 2010 LOL Yeah, also apparently you can delete twitter accounts, the guy threatening me realizes this too as that klennox guy could have just deleted his account to appear legit or something. I don't know of those guys' infos so don't bother asking.
rtl42 Posted December 16, 2010 Posted December 16, 2010 If anything, having options cut off due to how you role-played satisfies their aim of "decisions with consequences"; that there are things you can and cannot do as a result of how you played reinforces the impression that your decisions actually matter. It's not perfect, but it's still a step away from other games like the Jedi Knight ones where the morality question really just came down to a point in the game where it asked you, "Do you want to join the Dark Side y/n?" just out of curiosity, in your experience, what other games have this kind of "decision" system (and which ones implement it well)?
BagLunch Posted December 16, 2010 Posted December 16, 2010 Lots of RPGs have had dialogue trees that ultimately influence parts of the game, though often the outcome is just based on "did you say this to this guy" "did you choose this" etc. and then it does a check on which flags you've set. Numerically it can be construed as being similar, though conceptually it's more about "did you pick the right route" rather than "did you accrue a score indicating that you are a moral person by repeatedly doing behaviours consistent with that mentality". Having something enumerate your various actions and score you on that, and then do a check on that as the check for whether or not you can do something else isn't a radically new thing; Ultima 4 Quest of the Avatar had it, where the goal of the game was to epitomize the Virtues, and doing so required doing or not doing certain things (e.g. there's a blind shopkeeper who sells spell reagents, and you can shortchange him hella if you want to, but it kills your Honesty rating). And since a numbered sequel game had it, that means that some other lesser-known game must've had it before. One example of a series that has constantly had alignment as part of its game is the Shin Megami Tensei series. All of the core games follow a very similar story (world plunged into war between Angels and Demons, protagonist gains the power of demon summoning, one of his friends becomes the Law champion and one of his friends becomes the Chaos champion and Lucifer tells you to kill everybody and God, you can pick whatever side you wish), and various decisions over the course of the game will push you towards either the Law/Neutral/Chaos alignments. The series has plenty of ardent fans, but the games tend to annoy me eventually when I play them. Planescape Torment had DnD alignment system, and you could do stuff that you make you more good/evil. Like there's a Grimoire that you can read and do stuff for, stuff which gets increasingly evil and pushes you towards Evil alignment (culminates in sacrificing a party member!). Some games have a "reputation" system which plays a similar purpose (doing things one way nets you positive/negative rep with different factions, and the different factions are usually somehow stereotypical of various motives/moralities).
rtl42 Posted December 16, 2010 Posted December 16, 2010 that's true, i had forgotten about the alignment system in Planescape (as in, it actually kept track of certain actions like ME morality). and Baldur's gate also had "reputation", but that basically boiled down to whether you got caught breaking the law or beating up innocents lol.
rtl42 Posted December 16, 2010 Posted December 16, 2010 this was "trending" when i checked youtube just now: http://www.youtube.com/watch?v=eWmVrfjDCyw&feature=aso
MrDolphin Posted December 16, 2010 Posted December 16, 2010 I heard Alpha Protocol had one of the better decision making systems that actually had meaningful impact on the story and gameplay. Too bad the game sucked.
Superking™ Posted December 16, 2010 Author Posted December 16, 2010 (edited) Trying to work full time and go to school full time (one of my courses is an online class), weeeeeeeeeeeeeeee! January is gonna be fun!!!!!!! Edited December 16, 2010 by Superking™
geogaddi Posted December 17, 2010 Posted December 17, 2010 Daigo said Yun, Yang, Fei, Viper are top tiers rite now. He will use yun. ray looks like achievement will not be as satisfying with yun or yang
BagLunch Posted December 17, 2010 Posted December 17, 2010 Remember back in the early days of vanilla SF4 when Ken was high tier because he had kara throw, f+MK, and hit confirm into DP? Yun have genei jin is good, but I wonder if he feels like 3S Yun (unlikely), CvS2 Yun (oh plz no), CFJ Yun, or some horrible conglomeration. I wonder how much reach/priority/forward movement Yang's slashes have. Hopefully they spent some time tweaking him and Fei so that the only difference between them isn't the supers and the DP. Viper being top sounds whack as hell. Maybe it'll settle back into the usual pattern of "Viper is ass! No wait, she's top tier! No wait, she's still ass! No wait, she's... alright." It's said that Ryu can do trade DP into ultra once more. Guile doing even less damage just sounds like a bad idea, because matches with him already take long enough to end. I wonder why Daigo thinks so highly of Gief now. He was never bad in SF4, but his matchups seemed highly polarizing. He had matchups where he'd get killed by one button, and he had matchups where he'd kill the other guy, and as such while splitting the cast up based on who can and can't beat him is certainly a metric, it hardly seemed a very representative metric of who was actually good. Seth was like 8-2 vs. him in vanilla, but that didn't make Seth top tier.
geogaddi Posted December 17, 2010 Posted December 17, 2010 gief is better because of small things like his links getting easier again (3f links for cr shorts instead of 1) and better mixup options (post ex greenhand doesn't knock down anymore, so it gives him the option of more pressure strings, grab, or just chill and block), also U2 can be controlled apparently and done IA now fuck gief
BagLunch Posted December 17, 2010 Posted December 17, 2010 I remember watching Vangief landing U2 on Ricky's wakeup EX SBK and everybody went oooooooooooooOOOOOOOOOOOOOOOooooooooooooooooo... and then we saw how little dmg it did and were all like Yeah, the change to EX hand was quite debated, because depending on the frames it could either suck or be pretty awesome... though randoming out long-range pokes with it for a kd at hilarious long range is gone, I wonder what the frames for it are on CH now. If you decide to gamble with it from downtown, I wonder how big of a payoff you get now. Alex Valle said that he was 13 when CE came out, and CE came out in like '92. So that means Valle is like 31 now. Gamerbee said in an interview this year that he's 31. One of these two men looks old. One of these two does not. TW telomeres are OP
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