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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?


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Posted

5B is minus one on block, so use that to your advantage to catch people pressing buttons.

if you can upload a replay of some sort, people can analyze it and give you plenty of tips to help you improve.

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Posted

Run up to person distanced 5a (optional 2a 2a) 5b. Run up to person, repeat till hit confirm in combo or just grab. Insta godlike in a can.

Posted
Run up to person distanced 5a (optional 2a 2a) 5b. Run up to person, repeat till hit confirm in combo or just grab. Insta godlike in a can.

Lol what??? Wooow. If I ever want to troll ever, I'll try that. I have never trolled before though. I don't know if it I have it in me to disrespect someone like that, unless its a sorta legit tactic?

Posted
Lol what??? Wooow. If I ever want to troll ever, I'll try that. I have never trolled before though. I don't know if it I have it in me to disrespect someone like that, unless its a sorta legit tactic?

Japs do it, it's legit.

Actually when I do it, I feel like I'm 2x better. But I play against good players too much and forget to do it to bad ones ^_^.

Though you know ib, and shit kinda ruins the day, like it does so much in this game, but hey we have ib 5a.

Posted
Run up to person distanced 5a (optional 2a 2a) 5b. Run up to person, repeat till hit confirm in combo or just grab. Insta godlike in a can.

I'll have to try that.

Unfortunately, I have no videos that display my scrublike abilities, but I may get on a friend's stream later, so you can all eat popcorn and laugh. And troll.

Posted

we'll laugh, but also help you improve... thats what these threads are for....(i think)

except the Bang social thread. This one is for trolling/bragging/ and other shit.

Posted
no, if they ib the 2A there is a big enough gap for reversal/jumping out for some characters too.

Well even without 2a, ib 5b is -6, thus not so safe...

2a ib 5b being unsafe is kinda laughable though. I'd probably shoot something if IB wasn't getting nerfed.

Posted
Run up to person distanced 5a (optional 2a 2a) 5b. Run up to person, repeat till hit confirm in combo or just grab. Insta godlike in a can.

Lol what??? Wooow. If I ever want to troll ever, I'll try that. I have never trolled before though. I don't know if it I have it in me to disrespect someone like that, unless its a sorta legit tactic?

Japs do it, it's legit.

It's basically respect. If you can do that it means the opponent is respecting your block strings / pressure by actually blocking even though you "stopped" for a brief moment with your pressure. I won't really get into the other theory fighter things that could be implied or used with this.

Posted
speaking of improvement, i would like some or all advice on me here.

http://www.youtube.com/watch?v=3sATRWkzmNM

that's from a Danisen, i played in all the vids equally or more terrible as well so i'd like to see what you people say. I already know j.D is my worst enemy in terms of habits.

:25 Be very careful doing any stagger AT ALL against Tao. Pretty much any time you stop your straight out blockstring she gets to push 2A for free. Remember, it low profiles your 5A AND 5B. This makes pressuring tao very difficult. Use quick blockstrings with frame traps, don't hesitate to reset your pressure on nails, and make sure you mix up off of blocked 5B or Dnails (IE 5C/6A mix). Additionally, 6B is a very effective overhead for her, off of 5A, as it beats her low profile attempts.

Also, consider frame traps. When you know you have her blocking 5A or 2A, go straight to 2B 2C, high damage counter hit if she tries to low profile.

:45 VERY nice combo pick up into strong corner oki, but then you mess up your 9623B and get scared, so you backdash. This is just a lack of knowledge; 6D actually grounds your opponent so hard that even with a jump cancel you're still on advantage. You can choose to take oki off of 6D or 623B in that particular combo, and it will make your opponent very uncomfortable if you switch it up from time to time. In that particular instance, you threw away such a solid advantage; Tao actually has the advantage in this matchup until she's in block or on the ground.

:55 obviously make sure you keep them in the corner, I'm guessing lag threw that combo off

1:10 Blocking is good, but being in the corner against Tao's pressure as Bang is hellish. Considering your relatively low health, it may have been wise to just throw a steel rain to get out, as his other reversals are highly risky against Tao and counter assault is also highly risky against Tao (So much jump cancellability, half of her blockstrings low profile it, and she has to actually make you block too). Still just a judgment call, if you are confident in your defense block it out until you can find an opening for ashura or jump out or TK dnails.

1:30 Daifunka reversal is GARBAGE for Tao. Gotta know the matchup, there's almost nothing it will beat. Ashura is much more reliable, though not invulnerable til frame 3, so be careful.

1:34 Again, careful using 5A. In this case, you just got reversal'd, but chances are 2A would have beat you there too. This is the only matchup where Bang's 5A is weak.

2:05 Stagger gets you killed for low profile, Tao specific

2:25 Very nice safe string, and good use of meter

2:35 Too early on your burst, chances are Tao would die to Dnails anyway. Save it for next round since that combo was a low damage combo.

2:55 Consider whiffing normals or throwing quick release barrier guard to keep your opponent worried about what you're meatying (Example; whiff 5A 6B; whiff 2A, 2A; whiff d5A command grab; dash barrier command grab). This is extra effective against characters with strong reversals, as they will be second guessing themselves constantly. Also, you seem to be scared or unwilling to throw an empty overhead or low (5C, 6A, 6B), although against Tao with no meter, it's very very strong as it beats an incorrect block AND a low profile attempt.

3:23 just finish it with 5A 5B

That's actually all the time I have right now, but you look alright. Not bad at all, just need more matchup knowledge.

Posted (edited)
Run up to person distanced 5a (optional 2a 2a) 5b. Run up to person, repeat till hit confirm in combo or just grab. Insta godlike in a can.

Lol I've been doing this since day 1. It's about as annoying as Valk tackle in netplay.

edit: off topic I shaved my head and I looks like Zong now :keke:

Edited by rei-Scarred
Posted

do you play againist taokaka often dacidbro? the corner is the best place to be in this matchup, both offensively and defensively.

blocking+CA is much better then wakeup steel rain in most situations.

Posted (edited)
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edit: off topic I shaved my head and I looks like Zong now :keke:

lame

looking like zong won't make you less free :3

Edited by huey253
Posted

I didn't shave my head to look like Zong. I shaved my head, realized I look like Zong, and then immediately regretted it

it does look pretty gay though, i could get dick so easily with this

Posted

@ Dacidbro.

Ya i have very little Tao knowledge in general, same with Rag, Carl, Ara, Makoto, and Tsubaki so im always at a slight loss when pressure is on. (all the good players for each character i lag with worse than normal so ya)

I tend to not throw overheads often in general because online is cheap, i'll throw them every now and then and they'll hit of course but i try not too. I need to stop that I guess.

Thanks for the tear down on that too, i'm gonna keep practicing.

Posted

i wish i could comment on the video but my laptop is running choppy for some reason, it runs smooth for like 1 second and then it gets choppy for a split second.

:(

Posted

Your basic bang blockstrings are whatever the hell you want. You have so many ways to stagger them and so many options that if you're facing someone who knows it, then they'll respect it more.

5A 2A 5A is one very common blockstring reset. 2A (delay) 2AA is a funny trap. Straight 5B is another one since it pretty much just auto staggers. Also anything into 2B is scary. 2B can be jump cancelled, go into 2C or whatever. People usually expect D-Nails so you can actually get away with doing 2B with no cancel and dash in 5A. It's funny to do to Ragnas who expect D-Nails and want to IB DP it. Free reset or punish if they do a DP. I never really thought about doing it before, but I saw Nezu do it quite often. Very smart. It's also good to stagger if you ever want to get throws in.

Posted

iw2ma- first match

when you get corner knockdowns, you should get people afraid of your mixup rather than jumping up and throwing dnails.

2A/5C/6B are really good choices, and if you think they are going to wakeup super, you should do an early 2A so that you would catch a roll and be safe from the super.

don't drop your combos for burst bait, its not worth it.

bang vs taokaka is really hard, and really annoying.

second match-

punish tager for wiff 5D :3, CH jD has soo much untechable time that you should just go for 2B when your that close to the ground. iB that A sledge(even if its online) for free 5A all the time. if you want to put tager in blockstun on wakeup, and your worried about missing your meaty, go with 2A 2A, 5C, or even iAD jA x N, if you don't think they will mash 2C. Stop mashing out daifunka on wake, you have much better things to use, like ashura, if you don't they will meaty you. REVERSE DAIFUNKA please :) iB A sledge or jab tager out of B sledge. 3rd round was pretty legit GJ.

note-i'm just watching it, and writing stuff down as i see it.

third match- air ib is -10, and j2C is super negative so a falling jB would've been good for pressure/punish. 3C is almost never a good choice for punish, go with dashing 5B (its GDLIKE). again, get in their face after hard knockdown in the corner to scare them into rolling/pressing buttons. (its really strong). dnails are good once in a while in blockstrings but I really like that your staying away from overusing them. At your level, playing keep away when you get them poisoned is good because most people will resort to random mashing to hit you. If they are really good, i would go pressure them after the A nail hit. KEEP THEM IN THE CORNER WITH dash backwards 5B or end your combo with 2B 6C jC. OH NO you went dnail happy 3rd round, and look what happened :( 5C 6A 623B for command grab rc followup in the corner.

OVERALL THOUGHTS- your bang seemed good...but not great. You had almost no real pressure or mixup on their wakeup which really hurts you sooooooo much. Thats the biggest thing I would change about your playstyle. Keeping people in the corner is important too. If all else fails, use a gold burst's plus frames to start/continue pressure, because it seemed you were losing it too fast.

Posted

Ya that's my curse, i started doing that in CT because online everyone just best my pressure on the ground with anything. Tager or Jin or Rag or anyone ever would just counter it somehow and i'd be on the defensive and i hate being defensive online it's impossible lol.

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