Leo7 Posted October 23, 2010 Posted October 23, 2010 Add all ground A moves and it'll be perfect. But otherwise, great fucking news.
Zeero Posted October 23, 2010 Posted October 23, 2010 GGs tonight guys, my Hakumen is getting a little better, I did all right against KC's Jin and Nazir's Ragna. Big news; apparently all grounded B, C and D moves are air unblockable in CS2. Did BlazBlue just get hardcore? incase people didn't knotice, when they say "air unblockable" they actually meant "you need to FD to block in the air" kinda like GG... its actually quite a dumb change... characters like lambda...
Akuun Posted October 23, 2010 Posted October 23, 2010 Maybe they just mean the melee moves, which would make sense. Making Lambda's swords air unblockable would be dumb as hell.
Tofu Warrior Posted October 23, 2010 Posted October 23, 2010 incase people didn't knotice, when they say "air unblockable" they actually meant "you need to FD to block in the air" kinda like GG... its actually quite a dumb change... characters like lambda... Lol yeah, they're not actually unblockable, you just need to barrier guard in the air. It's a really good change, jumping out of pressure won't be as viable.
Zeero Posted October 23, 2010 Posted October 23, 2010 im fine with that change because jumping is pretty broken atm unless they want to make jumps slower so u can catch them on startup, but they need good balancing for th at (ie lambda swords) lol
Tofu Warrior Posted October 23, 2010 Posted October 23, 2010 Yeah, they actually doubled the start up on Arakune's jump from 3F to 6F LOL, so if he tries holding 7+AB, he's fucked.
unsanctifier Posted October 23, 2010 Posted October 23, 2010 They should have another loketest if they're doing this major game changer. I mean, jeez. Some characters are going to be retarded with their B and C moves as air unblockable. It just needs to be balanced out...Lol Mu and Lambda.
Kylkrie Posted October 23, 2010 Posted October 23, 2010 cambridge hasnt been out in a while and im going to quebec next weekend, so i'll see all you guys in 2 weeks! been doing some secret GG training, but instead of hearing 'here comes daredevil' i keep hearing 'here comes terrible' anyone else? or is this just a sign? also now that master kou is back, is there going to be a tourny soon?
K2 Posted October 23, 2010 Posted October 23, 2010 helloween tournament as ususal i guess, pui u making one? also for rachel's birthday =w=
Linear04 Posted October 23, 2010 Posted October 23, 2010 if there is a tourney i will come out of my cave
Leo7 Posted October 23, 2010 Posted October 23, 2010 im fine with that change because jumping is pretty broken atm unless they want to make jumps slower so u can catch them on startup, but they need good balancing for th at (ie lambda swords) lol hazama as well. i don't feel lambda/haz would be too big of a problem. i mean i don't have a problem with axl in GG (ok not really the same thing). if you want, the could just make an exception for projectile normals. edit: p.s. seems like they're trying to balance lamda with this change by making lambda's drives have more recovery. and uh, hazama apparently has no combos.
Linear04 Posted October 23, 2010 Posted October 23, 2010 Apparently, 236d wallbounces so he still has a combo in the corner? making BB less escapable sounds really good and VV starter to SW loop is nuts lol edit: why is jin not being changed, i want him to be changed so i can complain like everyone else
unsanctifier Posted October 23, 2010 Posted October 23, 2010 and VV starter to SW loop is nuts lol ...What!?
X-Sapphire Posted October 23, 2010 Posted October 23, 2010 Yes let's make it less escapable so everyone has to work less harder to get their damage in. Sounds just like the BB I know. BB - making shit easier since 2008.
Roldy Posted October 23, 2010 Posted October 23, 2010 Arc System Works - making shit easier since 2008. Fixed.
Linear04 Posted October 23, 2010 Posted October 23, 2010 roldy why are carurus combos so hard randomly i would get 3 2d loops and then for the next 10 tries nothing dont get me started on iad allecan fuck
archling Posted October 24, 2010 Posted October 24, 2010 Conversely, shit being harder to get out of means you need to work harder to block/defend.
X-Sapphire Posted October 24, 2010 Posted October 24, 2010 Conversely, shit being harder to get out of means you need to work harder to block/defend. Gee I didn't think of that one. That's why I play guilty gear. ^____^ A game that already has this in its engine and yet still requires more effort to get your damage in. But really, the improvement on offense outweighs the difficulty added on defense. Holding 4+two buttons as opposed to just holding 4 in the air isn't making the game that much more difficult lol. But what do I know, I'm just a scrub.
unsanctifier Posted October 24, 2010 Posted October 24, 2010 guard break, unblockable, 720 gg so i wasn't the only one thinking this
Fiedrik Posted October 24, 2010 Posted October 24, 2010 i'm really interested on how hazama will turn out, cuz all of the old BnBs are gone. but its not like being low tier has affected us much in toronto lol...this sux tho everyone is getting good practice time for GG but im stuck writing essays for my reading week...
unsanctifier Posted October 24, 2010 Posted October 24, 2010 Meh, ps2 GG isn't that fun. Either that or just having noone to play with sucks
Freezerburn Posted October 24, 2010 Posted October 24, 2010 You could play GGAC online. 5 matches at a time, though.
Roldy Posted October 24, 2010 Posted October 24, 2010 roldy why are carurus combos so hard randomly i would get 3 2d loops and then for the next 10 tries nothing dont get me started on iad allecan fuck First, I don't think it's a good idea to do 2D loops. Just do it one time per combo. You're gonna have to learn the Volante part. As for actually doing the 2D stuff...iad into opponent, J.2c and release 2D at the same time... I need to relearn Carl...hopefully BBCS2 doesn't have crappy balancing.
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