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Posted (edited)
Not much posts lately so I guess I'll contribute.

Ordered Arcana Heart 3 off play-asia and its finally in hand. Also got myself a QanBA EMP and I'm trying it out. Although I'm skeptical about its manufacturing, a lot of people from SRK seem to support it.

quanba's are good, the empire stick is pretty good and its made of wood not plastic if i remember right so you'd have a good weighty feel to it. you'll love it

Edited by mr.mortified
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Posted

*sigh* Everyone goes to SF now...last hour and a half for me consisted of K2 and I feeding the GG machine against Jabir...plus Terrence vs. Secret Boss / Wu...

Posted
Footsie games just aren't for me...

u say that as if all ssf4ae characters are heavily reliant on footsies, when that's actually not the case (still important though).

anyways, the line-up at AE is pretty short all things considering .... come play roldy.

Posted

so boring, i got to level up my feilong =\

Posted
*sigh* Everyone goes to SF now...last hour and a half for me consisted of K2 and I feeding the GG machine against Jabir...plus Terrence vs. Secret Boss / Wu...

At least people wanted to play with you...

It was 4am and we were all waiting for our turn in AE, but I'm a very impatient man so I wanted to play some GG while I wait.

Me: Hey who wants to play a game of GG?

Wu: *smiling in disgust* ehhhhh GG? Not really.

Leo: Hahahaha GG? NAH son.

Me: Yeah, what was I thinking? Fuck guilty gear. :lol:

GGs everyone. Grinding @ work now... :gonk:

Posted

Everytime i have to play against eddie bullshit, I quit GG for the night.

When it comes to playing against eddie, playing AE doesn't make me as mad (even though that fucking chef dude is fucking stupid =_=)

Posted
Leo, you still playing Chun?

i was watching leo play vanilla chun, and i think he doesnt like super gief lol.

he still lost

gonna hardcore train SF now, dont seem to be getting any better in BB and i can't train GG without a sparring parnter lol

Posted (edited)
When it comes to playing against eddie, playing AE doesn't make me as mad (even though that fucking chef dude is fucking stupid =_=)

El Fuerte? :razz: I play him as a secondary, I can teach you the match up.

Midscreen, you can poke the shit out of Fuerte because he has no ground game whatsoever. It was improved a little bit in AE, but his footsies are still weak. If he tries to run at you and you aren't knocked down, jump back jab or short will beat all of his options off run. But if he knocks you down, you have to deal with the mix ups, and these are his options:

QCF+P~LP = Stop. He stops running, and he can use this to bait your jumps and DPs. They buffed the stopping time, he stops in 1 or 2F now as opposed to 3.

QCF+P~MP = Splash. It's a fast overhead that can cross up. Seems spammable, but it's very unsafe, something like -15 on block. You can focus absorb Splashes and crumple Fuerte. That's probably the easiest way to deal with it. A common Fuerte tactic to look out for is cr. MK (hold d/b) xx cross up splash (hold forward).

QCF+P~HP = Fajita Buster. It looks exactly like the Splash in every way, but it's actually a throw lol. It's still possible to differentiate between the two because he doesn't say anything during this move (he yells TOSTADA PRESS during splashes). You can crouch it to make it whiff, and punish its recovery. But if you're blocking low, I'll just splash, so that's the stupid mix up. It beats focus attacks.

QCF+P~LK = Back dash. It's a command back dash off runs, good for baiting but that's it.

QCF+P~MK = "Gordita Sobat." He runs at you and does a little hop kick. +1 on block. Easily focused. Not really that good, but I still like it.

QCF+P~HK = Slide. Hits low, -9 on block. Mostly used as a combo ender and a crappy punisher.

QCB+P~HP = Tortilla Propeller. Fuerte's best move, period. It's a flying throw that can't be crouched. It also beats DPs with the right timing. If you try to back dash on wake up, he recovers too quickly to punish, but you still avoid it. If you try to jump, he can Ultra you lol. But as Sakura, you can just neutral jump to avoid, if he Ultras, just mash out a Tatsu and it'll mess up his timing.

Fuerte's cr. RH looks like a slower version of his Run > Slide, except it's -1 on block, so it can't be punished by most of the cast. If you try to jab after you block the slide, you'll get thrown and the throw will always win. It's safest to just always tech the throw (until I have Ultra), but you can also DP, back dash or jump.

Edit: Oh, and Sakura's jab DP on wake up is really good vs. Fuerte. It makes Tortillas and Splashes whiff, and it recovers too quickly for me to punish. Don't spam it though because I can just hit it with slides, but jab DP is still really good.

Edited by Tofu Warrior

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