Starlight777 Posted November 21, 2010 Posted November 21, 2010 If Rachel turns out still terrible it will end up breaking my sig's tie and then hellllooo Platinum!
Soniti Posted November 21, 2010 Posted November 21, 2010 (edited) Oh yeah, I asked him what he thought of the 5cc change, and he basically said that he thinks somehow it will work out (people will come up with new combos). One of the things he pointed out was that you can do (close 5b) JC 2d j.a for an instant overhead. Works in CS but j.a isn't an overhead so they can just block low. From this you should be able to do something along the lines of j.b j.2c land combo, or j.2c j.c land combo. Basically, let's hope that we don't have to spend another wind to make it work. Edited November 21, 2010 by Soniti
unsanctifier Posted November 21, 2010 Posted November 21, 2010 I don't know how much the damage was increased by, it was buffed, then nerfed. Still above CS damage though, at least. Yeah was thinking about instant overheads like that Soniti. Should be fun.
Kuuhaku Posted November 21, 2010 Posted November 21, 2010 (edited) Remember that now, most ground normals are unblockable in the air unless you use barrier, so her corner game is going to be a lot deadlier, on this fact alone. Also, as for loops, I don't know if cc slides instead of wall bouncing if it hits the opponent in the air, but if it does, there might be a very easy cc loop in the corner, unless the slide time is REALLY short. Not most ground normals. Just either 5Bs or 5Cs. Speaking of which, which of these (if any) apply to Rachel? It'd be pretty nice if her 5B was air unblockable since it'd really help for people mashing jump (8 frames baby). Still above CS damage though, at least. ATM, it's been noted in a JPN blog that it's about the same (or worse)... probably because of the 5CC change. She does have better damage in the corner, but it's still low compared to the rest of the cast. But we'll have to see once/if new combos are found. However, since I've been hearing that everyone else's damage output is still solid, eh... Rachel seems like she'll be okay, but don't expect anything great. Edited November 21, 2010 by Bohemian Polka
currentlemon Posted November 21, 2010 Posted November 21, 2010 (edited) I think it's her 5b that's air-unblockable. I'm just wondering if it can still hit players if they try to jump away. Edited November 21, 2010 by currentlemon
Alex073088 Posted November 21, 2010 Posted November 21, 2010 dude if j.2c remains not an overhead im really really finally thinking about dropping rachel. I use j.2c now as an overhead on frog corner blocking into more reseting, i also use it during block strings and it gives you a little a bit of options. i love using it as an unthrow attack against tager when he tries to 720 me or throw me. I also do j.b+2d>then jump cancel> j.2c and mix that between j.b+2d>2b. If j.2c isnt an overhead it will become more useless then it already is in cs1.
GenoWhirl Posted November 21, 2010 Author Posted November 21, 2010 lol nothing can be more useless than CS1 j.2C. The fact that it's SAFE NOW means shit huh just use j.A :v
K2 Posted November 21, 2010 Posted November 21, 2010 i do the same with j2c on tager too since tager can wtf 720 me out of 4b when he is BLOCKING the frog now we have j.a as overhead so we can do less dmg on fat HP tager, yeah i am not dropping hime-sama tho
Alex073088 Posted November 21, 2010 Posted November 21, 2010 You know im looking at that video that sonti has posted and in the first thousand mins of it they have not normal cancelled j.2c yet. making it look like you cant so far. lobelia +a pushes back very far on block.
Varamathras Posted November 21, 2010 Posted November 21, 2010 You know im looking at that video that sonti has posted and in the first thousand mins of it they have not normal cancelled j.2c yet. making it look like you cant so far. lobelia +a pushes back very far on block. That vid was CS1 with the guy talking about CS2.
currentlemon Posted November 21, 2010 Posted November 21, 2010 Rachel is fine, for now. If things stay the same as they are right now, she can be used competitively. I can live with j.2c not being an overhead, but what concerns me the most is... 1. The new 5cc 2. Her damage 3. 2c due to the instant block change 4. Her projectiles Everything else is fine.
NeoZero Posted November 21, 2010 Posted November 21, 2010 I was wondering since 5B>2B cannot be loop can she go still go 5B>2B>5B>5CC? or it can't be looped period?
TD Posted November 22, 2010 Posted November 22, 2010 pretty sure you cant do 2b twice. 5b - 2b - 3c... The problem now is her damage is WORSE. Unless she does 3-4k in the corner, then rach is still limping.
NeoZero Posted November 22, 2010 Posted November 22, 2010 5B>6CDC>5B>6CDC>5CDC does like 3k damage but uses up 3 winds, also takes them to the corner. I wonder how much damage does 5B>6CDC>5B>6CDC>5CC does now or if it can actually combo (Only uses up 2 winds up ).
K2 Posted November 22, 2010 Posted November 22, 2010 236a gives more push back is good i always eat arakune beam super cuz my 236a was too close genowhirl, i will not go back to Sanctuary thread for a LONG TIME bye
Kuuhaku Posted November 22, 2010 Posted November 22, 2010 (edited) Rachel is fine, for now. If things stay the same as they are right now, she can be used competitively. I can live with j.2c not being an overhead, but what concerns me the most is... 1. The new 5cc 2. Her damage 3. 2c due to the instant block change 4. Her projectiles Everything else is fine. 2C has always been bad. The IB change doesn't really do that. I think a more legitimate concern is that IB 5A is going to be less of a "get out of jail free" card. Also... I really want them to change that bouncing lobelia property. It'd make Air Iris a lot more useful. Edited November 22, 2010 by Bohemian Polka
Rhannmah Posted November 22, 2010 Posted November 22, 2010 Also... I really want them to change that bouncing lobelia property. It'd make Air Iris a lot more useful. You mean when it collides with a projectile? I kinda like it, it prevents your opponent from advancing. I'd like it even better if it would consider the edge of the stage as a projectile, so lobelias would bounce off of it.
tofurr Posted November 22, 2010 Posted November 22, 2010 As long as it doesn't bounce too far from the corner, we need them there for set-ups.
unsanctifier Posted November 22, 2010 Posted November 22, 2010 You mean when it collides with a projectile? I kinda like it, it prevents your opponent from advancing. I'd like it even better if it would consider the edge of the stage as a projectile, so lobelias would bounce off of it. It loses hitbox properties when it bounces...
tofurr Posted November 22, 2010 Posted November 22, 2010 I thought you could set off Sword Iris on a bouncing lobelia though? I can't remember fully, I haven't played in like over a week.
Skye Posted November 22, 2010 Posted November 22, 2010 It loses hitbox properties when it bounces... That kinda is what's supposed to happen, the only projectile that doesn't do that is Spark Bolt, and a select few others, barring DDs.
unsanctifier Posted November 22, 2010 Posted November 22, 2010 Yeah I know...I don't see why it wouldn't...Lulzy people in here...Or rather one person...
Rhannmah Posted November 22, 2010 Posted November 22, 2010 I thought you could set off Sword Iris on a bouncing lobelia though? I can't remember fully, I haven't played in like over a week. Yes, you can.
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