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[CS2] Rachel Loketest Discussion (Keep shit in this thread)


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Posted (edited)

Oh yeah, I asked him what he thought of the 5cc change, and he basically said that he thinks somehow it will work out (people will come up with new combos).

One of the things he pointed out was that you can do (close 5b) JC 2d j.a for an instant overhead. Works in CS but j.a isn't an overhead so they can just block low. From this you should be able to do something along the lines of j.b j.2c land combo, or j.2c j.c land combo. Basically, let's hope that we don't have to spend another wind to make it work.

Edited by Soniti
Posted

I don't know how much the damage was increased by, it was buffed, then nerfed. Still above CS damage though, at least.

Yeah was thinking about instant overheads like that Soniti. Should be fun.

Posted (edited)
Remember that now, most ground normals are unblockable in the air unless you use barrier, so her corner game is going to be a lot deadlier, on this fact alone.

Also, as for loops, I don't know if cc slides instead of wall bouncing if it hits the opponent in the air, but if it does, there might be a very easy cc loop in the corner, unless the slide time is REALLY short.

Not most ground normals. Just either 5Bs or 5Cs.

Speaking of which, which of these (if any) apply to Rachel? :psyduck: It'd be pretty nice if her 5B was air unblockable since it'd really help for people mashing jump (8 frames baby).

Still above CS damage though, at least.

ATM, it's been noted in a JPN blog that it's about the same (or worse)... probably because of the 5CC change. She does have better damage in the corner, but it's still low compared to the rest of the cast. But we'll have to see once/if new combos are found. However, since I've been hearing that everyone else's damage output is still solid, eh... Rachel seems like she'll be okay, but don't expect anything great.

Edited by Bohemian Polka
Posted (edited)

I think it's her 5b that's air-unblockable. I'm just wondering if it can still hit players if they try to jump away.

Edited by currentlemon
Posted

dude if j.2c remains not an overhead im really really finally thinking about dropping rachel. I use j.2c now as an overhead on frog corner blocking into more reseting, i also use it during block strings and it gives you a little a bit of options. i love using it as an unthrow attack against tager when he tries to 720 me or throw me. I also do j.b+2d>then jump cancel> j.2c and mix that between j.b+2d>2b. If j.2c isnt an overhead it will become more useless then it already is in cs1.

Posted

i do the same with j2c on tager too

since tager can wtf 720 me out of 4b when he is BLOCKING the frog

now we have j.a as overhead

so we can do less dmg on fat HP tager, yeah

i am not dropping hime-sama tho

Posted

You know im looking at that video that sonti has posted and in the first thousand mins of it they have not normal cancelled j.2c yet. making it look like you cant so far. lobelia +a pushes back very far on block.

Posted
You know im looking at that video that sonti has posted and in the first thousand mins of it they have not normal cancelled j.2c yet. making it look like you cant so far. lobelia +a pushes back very far on block.

That vid was CS1 with the guy talking about CS2.

Posted

Rachel is fine, for now. If things stay the same as they are right now, she can be used competitively. I can live with j.2c not being an overhead, but what concerns me the most is...

1. The new 5cc

2. Her damage

3. 2c due to the instant block change

4. Her projectiles

Everything else is fine.

Posted

I was wondering since 5B>2B cannot be loop can she go still go 5B>2B>5B>5CC? or it can't be looped period?

Posted

pretty sure you cant do 2b twice. 5b - 2b - 3c...

The problem now is her damage is WORSE. Unless she does 3-4k in the corner, then rach is still limping.

Posted

5B>6CDC>5B>6CDC>5CDC does like 3k damage but uses up 3 winds, also takes them to the corner.

I wonder how much damage does 5B>6CDC>5B>6CDC>5CC does now or if it can actually combo (Only uses up 2 winds up :)).

Posted

236a gives more push back is good

i always eat arakune beam super cuz my 236a was too close

genowhirl, i will not go back to Sanctuary thread for a LONG TIME

bye

Posted (edited)
Rachel is fine, for now. If things stay the same as they are right now, she can be used competitively. I can live with j.2c not being an overhead, but what concerns me the most is...

1. The new 5cc

2. Her damage

3. 2c due to the instant block change

4. Her projectiles

Everything else is fine.

2C has always been bad. The IB change doesn't really do that. I think a more legitimate concern is that IB 5A is going to be less of a "get out of jail free" card.

Also... I really want them to change that bouncing lobelia property. It'd make Air Iris a lot more useful.

Edited by Bohemian Polka
Posted
Also... I really want them to change that bouncing lobelia property. It'd make Air Iris a lot more useful.

You mean when it collides with a projectile? I kinda like it, it prevents your opponent from advancing. I'd like it even better if it would consider the edge of the stage as a projectile, so lobelias would bounce off of it.

Posted

As long as it doesn't bounce too far from the corner, we need them there for set-ups.

Posted
You mean when it collides with a projectile? I kinda like it, it prevents your opponent from advancing. I'd like it even better if it would consider the edge of the stage as a projectile, so lobelias would bounce off of it.

It loses hitbox properties when it bounces...

Posted

I thought you could set off Sword Iris on a bouncing lobelia though? I can't remember fully, I haven't played in like over a week.

Posted
It loses hitbox properties when it bounces...

That kinda is what's supposed to happen, the only projectile that doesn't do that is Spark Bolt, and a select few others, barring DDs.

Posted
I thought you could set off Sword Iris on a bouncing lobelia though? I can't remember fully, I haven't played in like over a week.

Yes, you can.

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