tofurr Posted November 16, 2010 Posted November 16, 2010 Yes, this game is going to be all about the corner rape.
killionaire Posted November 16, 2010 Posted November 16, 2010 Well if that's the case, things are turning out to be quite acceptable.
Kuuhaku Posted November 16, 2010 Posted November 16, 2010 I just want this game to run faster dammit. XD;
killionaire Posted November 16, 2010 Posted November 16, 2010 It can't run any slower than my computer is right now. Damn piece of crap might have some hardware issues. Well, other than all of this, only thing that concerns me is that we have no idea how the wind tweaks are gonna work out.
Jason D. Posted November 16, 2010 Posted November 16, 2010 The new 5CC is certainly more wind-intensive than it is currently, but that doesn't mean she's not going to have other combos she can do now. Personally, I'm thinking that 6B to 6C is going to be seeing a lot of use. Depending on how well that connects from various ranges. But yeah, (5A/2A), 5B, 6B, 6CD. And the force standing means you can always continue with the j.C. And my favorite thing is that the 5B, 6B part means you can actually get some damn hit confirmation now, instead of 5B, 5CD... COUNTER!
tofurr Posted November 16, 2010 Posted November 16, 2010 Alright, I recompiled the list of changes up to now. If I missed anything let me know. Thanks to Jewdo, eirei, K2, and stunedge for the contributions of translating. + Overall damage has been increased from CS (Though in the 5th location test overall damage was decreased). + j.A is an overhead again. + 5B>2B gatling added (This cannot be looped though). + 6B is jump cancellable on block. + Lobelia’s don’t disappear when hit, but they won’t do any damage or connect if hit. + Frog can be reset (Frog has it Gauge bar). + Tempest Dalia has a faster start up on Lv. 3 and Lv. 4. It acts like Yamada-San (GG May's Whale Super). Guaranteed damage even if hit. + Winds effects movement more and increases the speed of her air dashes. + 6A’s priority has increased, and has a bigger and longer guard point. + 6B>6C gatling added. + 6C forces standing. + 3C hits higher. + Tempest Dalia consumes no wind stock when used. + j.2c on landing can now cancel into normals, even on block. + On counter hit, 2C can connect with j.C without the usage of wind stock. + Pumpkin is much faster, can reach the other side of the screen in an instant, and has received an increase in attack level. - 6B causes slide on counter hit. Can only combo off of in the corner on counter hit. - j.A>j.2C does not gatling, but j.B>j.2C can. - 2C’s hit stop has been increased. - It’s harder to combo off of 5CC since it now causes slide. -A Lobelia’s recovery has been increased, but it’s not CT status slow. - The damage done by set-up rods for Baden Baden Lily has been decreased. - j.2c is no longer an overhead. - Wind recovery is really slow at first, but as it gets going it recovers really fast. - In past location tests, j.2C on landing was jump cancellable, even on block. In the 5th test, that has been removed. - George now has less health. - Lv. 2 j.2c bounces higher. Can we get that put on the first post?
Kuuhaku Posted November 16, 2010 Posted November 16, 2010 ●レイチェル まさかCSよりダメージ効率悪くなるとは誰が想像したであろうか… 呉羽さんが頑張ってたけど面白い動きはしてた JA確かに強いけどダメージカスで風もなくなるし色々きついかもしれん ダリアさんで風稼ぐとかも出来るみたいだけどゲージ使うしねぇ… Google translate says ● Rachel Damage efficiency CS and never worse than anyone had imagined I would ... I did my best feather's an interesting move Oh I was It may be hard Nakunarushi JA various wind damage in a strong but certainly Cass Shinee can be used to make gauge the wind I know it's Dahlia ...
tofurr Posted November 16, 2010 Posted November 16, 2010 Shinee Who knew Korean boybands could be so useful.
K2 Posted November 16, 2010 Posted November 16, 2010 Google translate says lol google translate ftl ok, those are the comment from the jpn player basicly it says dmg is worst than cs ja is good but it porates and 2 other jp players tried some shit n not successful so far
K2 Posted November 16, 2010 Posted November 16, 2010 maybe due to the 5cc sildes, ppl need to come up with new combo, else u can't even do 2k off from 5b cuz nth connects
unsanctifier Posted November 16, 2010 Posted November 16, 2010 They said damage was buffed, how can Rachel do even less damage than CS...
Kuuhaku Posted November 16, 2010 Posted November 16, 2010 They probably mean general damage and max damage. But, with no other follow up from 5CC but 236C 3D (+ sword iris?) that pretty much kills most of her BnBs.
Alex073088 Posted November 16, 2010 Posted November 16, 2010 Maybe this is a good thing...no one will still use rachel because of horrible conecting combos =D
Varamathras Posted November 16, 2010 Posted November 16, 2010 I'm thinking 3C delay 9D 5B jB jC 2D dj2C being her main combo now. Considering you need 2 wind for 5cc anyway.
Kuuhaku Posted November 17, 2010 Posted November 17, 2010 Doubt it with level 2 j2C bouncing higher. It's probably going to be more like 5B/6B 6CD -> whatever.
tofurr Posted November 17, 2010 Posted November 17, 2010 Hmm, looks like they took out the damage buff from the blog. Kayeff's and K2's summary translations say slightly different things so maybe we should wait on a third person's translation.
Kuuhaku Posted November 17, 2010 Posted November 17, 2010 Got someone else to translate- Her damage efficiency is worse than CS. Well... hopefully her tools make up for it.
Zeromus_X Posted November 17, 2010 Posted November 17, 2010 So basically, even though her damage itself is buffed, she doesn't really have the combo options (yet) to consistently do good damage? Hm...=/
tofurr Posted November 17, 2010 Posted November 17, 2010 And all because one move was changed. Considering it's been that way all loketest, I doubt seeing it changed for the final product. Hopefully we can come up with something to make up for it/some sort of combos are discovered. Get to it Japan.
Kuuhaku Posted November 17, 2010 Posted November 17, 2010 Well level 2 j2C being nerfed also hurts. We'll see how things turn out final release. We could get a shocking surprise like last time.
unsanctifier Posted November 17, 2010 Posted November 17, 2010 Well level 2 j2C being nerfed also hurts. We'll see how things turn out final release. We could get a shocking surprise like last time. SURRPRRRIIISEE YOUR CHARACTER STILL BLOWS fml.
K2 Posted November 17, 2010 Posted November 17, 2010 (edited) well pretty much wt i get is her dmg is worst from loketest 4 high dmg to loketest 5 over all her dmg buffed from CS to CS 2 she does lower dmg b/c 5cc doesn't connect to 236b>66>6a>wtever and u will be doing 236c>3d for wall carry or 5b>6cd into wall carry everything wall carry once you are in corner u do more dmg, but still weak dmg compare to other cahracters since u don't do dmg in mid screen anyways ( unless u start off 5b), so might as well use the silde effect for wall carry which increase her chance of doing bigger combo if i can wall carry in cs, i don't care if i do cs 1.5k or cs2 2.5k, that 1k means nth , i will pick 1.5 and wall carry instead agree ya? she does shit dmg in cs, now in cs 2 she gets slight dmg buff, which makes her.....low dmg :P is all same same to me ^^" so she is still good. rachel can corner rape Edited November 17, 2010 by K2
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