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Posted

This is a new one to me. And really, it bewildered me to the point of absolute frustration the first time I encountered it.

Let's say you're on the defensive VS a very wiley Ragna, he's not only pressuring you, it's "smart pressure". He's not going to do anything that leaves him with an opening.

So he throws out 5B>2B (!) (And with most player's reflexes that I know, if you happen to be standing, 2B will most likely hit...so you instinctively go to block low).

Then he throws out a curve ball:

2B>6B (!) and while you were blocking low, expecting more lows to come out, he caught you with an Overhead which in Ragna's case, can lead to really nasty combos and Heat.

In a nutshell: 5B>2B (wait a tic) 2B>6B...

That said, the rule of thumb that's been taught to me is to always block low, and only adjust your guard habits to anticipate overheads...however this is not as simple as one may think. Just being aware of all the overheads and lows that pose a threat is a daunting task.

Jin's j.B is another problematic issue, as either I will try to use an anti-air to hit him out of the sky or it out-pokes me, or if I'm careless I get hit with it as an overhead. This goes for any jump attack, really, but some overheads come out really fast, or at least faster than I'm used to. It gets worse if all I'm stuck doing is guarding Jin's j.Bs, or if he does a normal guard string and IADs into j.D on crossup. I get caught by Guilty Gear's Dust Attacks and jump attacks with back hitboxes in a similar way too.

Learning what to look for in these mixup tricks and how to properly block has been said to be a major difference between how American and Japanese players play. So I think it's a good idea to beware of all the little dukes and tricks and pseudo-mixups that people have been caught with (if this thread could be used to list them?). Learning this stuff isn't matchup specific either, but at the very least I want to:

1.See right through the trick mixup (knowing what to expect).

2.Find a way out safely (safe movement/dodging/IBing at the right time).

3.Punish the trick (this might be more character specific though).

4.Possibly use some of these tactics for myself or be aware of the risks they pose.

Even if I don't use every character, I use quite a lot, so learning this stuff would help me, a lot.

Posted

always block low, and only adjust your guard habits to anticipate overheads

why would you anticipate overheads if they're all slow enough to block on reaction.....

Posted
always block low, and only adjust your guard habits to anticipate overheads

why would you anticipate overheads if they're all slow enough to block on reaction.....

sometimes you get caught off guard and since we're taught to immediately go back to low, a double overhead can catch you...

I'm gonna be honest, I don't really understand the question....

Posted

I think "reaction time" is overrated. Especially if you haven't seen certain kinds of guardstrings before.

As for the "question" I want to know what kinds of really really BAD mixups there are that people get caught on. Some aren't even full guard strings either, they hitconfirm to see if you're blocking a certain way and then BAM, hit you with an overhead or trip you with a low, or unblockable high (if you're jumping).

Posted
always block low, and only adjust your guard habits to anticipate overheads

why would you anticipate overheads if they're all slow enough to block on reaction.....

Not all of them. Jin's overhead is both silent and quick. Like a Ninja.

Posted
I think "reaction time" is overrated.

hhahahaha ARE YOU FUCKING KIDDING ME?

A WHOLE THREAD ABOUT HOW BLADE CANT JUST BLOCK LOW BY DEFAULT THEN BLOCK HIGH WHEN HE SEES A 25+ FRAME OVERHEAD?

REALLY?

Posted
always block low, and only adjust your guard habits to anticipate overheads

why would you anticipate overheads if they're all slow enough to block on reaction.....

I believe he meant always block low and REACT to overheads.

I think "reaction time" is overrated. Especially if you haven't seen certain kinds of guardstrings before.

Never mind, your stupid never ceases to amaze me.

If you have NOT seen certain block strings, how the fuck do you anticipate where the overhead is.. If someone is doing pressure strings you are unfamiliar with you HAVE to react to block the overhead, which is how you should be blocking most high low mixups anyway.

Stuff that literally can't be reacted to, like certain fuzzy guard set ups and so forth excluded.

Posted
I believe he meant always block low and REACT to overheads.

Never mind, your stupid never ceases to amaze me.

no, he means guessing against overheads instead of reacting.. "derp derp he hit 2b-6b for like the 4th time against me i guess i'll block high now" and then he gets nailed by 2b 3c..

taokaka has a 30 frame overhead or so, litchi chun is 26, rachel 4b is 28, carl 6c is 29, and arakune 6c is 27.. just correcting myself

Posted

lol @ this thread.

Mate, what you're describing there is generally called a "mix-up".

Half of the game is knowing what your opponent's character can do. If you don't know what their blockstrings/mix-ups are, and your opponent knows his shit, then you're just making hard work for yourself.

This isn't hard in BB, but it's essential for Tekken as there are a shit ton of characters.

Posted
Not all of them. Jin's overhead is both silent and quick. Like a Ninja.

as a jin player.

no, it's very highly telegraphed, the reason most people get hit by is it is because it's so terrible that there like "what attack is that? oh yeah Jin has an overhead".

Posted

jin's overhead is pretty fast.. only problem is that it only gatlings from 5a/2a (may be wrong) and that it has a really distinct sound

Posted

you're stupid enough to say something blade would say

"you don't need to do combos with hakumen"

and you expect not to be taken seriously when people probably think you're a dumbass too.. :psyduck:

Posted

Wow, so much text for something so basic.

And WTF is "guard baiting"?

... Y'know what, I'm just not gonna bother.

L2BLOX, L2P.

Posted
you're stupid enough to say something blade would say

"you don't need to do combos with hakumen"

and you expect not to be taken seriously when people probably think you're a dumbass too.. :psyduck:

You can't just take things as you seem to think they say and go with it. Like that line you quoted, you could say you don't NEED to do combos with any character. It doesn't mean anything without context. All I was simply trying to say is that Hakumen players need to be encouraged to use combos more, because non-comboing hakumens are as boring as hell.

Besides, that was on Gamefaqs. Everything on GameFaqs, including myself, is stupid. You've said some stupid things yourself. "Lag doesn't exist online". I loled at that one too.

Posted
no, he means guessing against overheads instead of reacting.. "derp derp he hit 2b-6b for like the 4th time against me i guess i'll block high now" and then he gets nailed by 2b 3c..

taokaka has a 30 frame overhead or so, litchi chun is 26, rachel 4b is 28, carl 6c is 29, and arakune 6c is 27.. just correcting myself

I get what he means, my point he said reacting is overrated in strings you have not seen before. If you never saw the string, and don't know all the moves they gatling to overhead with, how do you block it BESIDES reacting, which is what you should do anyway.

Posted

1.See right through the trick mixup (i want to be psychic and forget about specials, RCs, and that people play differently).

2.Find a way out safely (i want to walk backwards during your blockstring effectively ).

3.Punish the trick (teach me how to 5a/2a some slow ass overhead ).

4.Possibly use some of these tactics for myself or be aware of the risks they pose(and almost l2p)

At least your goals are honest.

Posted

You've said some stupid things yourself. "Lag doesn't exist online". I loled at that one too.

i don't think i've ever said that seriously, lol.. way to put words in my mouth

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