Yggjrasil Posted November 9, 2010 Posted November 9, 2010 BTW now that you're talking about RCing Platina's throw... so far, has anyone done that in videos? Coz IIRC most throws make the rest of attack that follow scale like shit (being the exception Hazama's shit). Already said something among these lines bro.
Kyosuke Kagami Posted November 9, 2010 Posted November 9, 2010 Oh yeah, but I was trying to ask about the damage scaling
Yggjrasil Posted November 9, 2010 Posted November 9, 2010 Well everyone cept Bang...(fuck Bang) has their damage scaled horribly after RCing a command throw, I would imagine that Plat is no different.
C0R Posted November 9, 2010 Posted November 9, 2010 Valk's actually doesn't prorate badly either, for reference. I'd imagine things like her 2c CH antiair would be better rapids in the long run, or specific drive items, but we'll have to wait and see.
Hurricane Rev Posted November 9, 2010 Posted November 9, 2010 Yeah, RCing after Plat command grab wouldn't be that effective to be honest, It could do some damage but nothing big
C0R Posted November 9, 2010 Posted November 9, 2010 (edited) I'm kind of curious on the heat generation of the install items, any indication of a significant increase? If they do increase her heat generation beyond the basic damage increase... Well Blood Kain combos replenish just as much heat as they consume, to a lesser degree Miracle Jeanne could be used with similar functionality. Edited November 9, 2010 by C0R
Cirno Posted November 10, 2010 Posted November 10, 2010 Considering not a single one of those videos even used Miracle Jeanne, we aren't really sure. Though, even if they do replenish heat, I doubt considering their limited usage, that it would be much of a large increase. It is an interesting thought, though.
C0R Posted November 10, 2010 Posted November 10, 2010 I could go cross section some of the spoiler videos, which do, with the loketests. But photoshop first. If anyone's interested that would be an excellent thing to research.
Cirno Posted November 10, 2010 Posted November 10, 2010 Wait, what. There's some genuine footage of Miracle Jeanne? That first sentence is a cryptic code, and deciphering it is very difficult.
C0R Posted November 10, 2010 Posted November 10, 2010 Um, the official release trailer has it. http://www.youtube.com/watch?v=_4eGPl8RIw4w#t=01m13s But grr they hid the UI during the video so no healthbars or heat to decipher.
Cirno Posted November 10, 2010 Posted November 10, 2010 oh well yeah I knew about that one of course. I thought you meant there were some gameplay matches with it, to actually be able to figure heat gain etc. Granted, "genuine" wasn't the best word to use, but yeah. One thing I did notice while looking at that trailer again though, Miracle Jeanne stayed in effect after Platinum used the Lion, so that's extra confirmation of more than one SUGOI magic at a time.
C0R Posted November 10, 2010 Posted November 10, 2010 Ah, I see. Call me crazy but I think that Sugoi doesn't have install-specific uses, they just keep the normal ones, if I was to guess.
Cirno Posted November 10, 2010 Posted November 10, 2010 Right, I originally assumed that too, until someone incorrectly said it was 1 use per super. Five uses for the Lion? Magically delicious.
Starlight777 Posted November 10, 2010 Posted November 10, 2010 I could see why Platinum only gets 3 SUGOI missiles those things are fat as heck though I wonder what's the best way to use them 1 at a time or all at once with mystic momo. Also Cirno your comment made me think of Platinum having her own Teeth-Rotting,diabetes giving cereal brand that is sweeter than lucky charms lol.
Hurricane Rev Posted November 10, 2010 Posted November 10, 2010 I could see why Platinum only gets 3 SUGOI missiles those things are fat as heck though I wonder what's the best way to use them 1 at a time or all at once with mystic momo. I think it depends on what situation you are in. They do look really big though (Bigger Then Tager???). Maybe, one way to use them is to trap someone with dream sally and use the SUGOI missiles at that point. Possibly, Another way to use it is to command grab your enemy and RC it (?) and use it there. Though, I think you need 100% heat gauge to do that. But, Like Everyone Says, We won't exactly know when to use it until she come out
Toasty Posted November 10, 2010 Posted November 10, 2010 Sorry if this has already been posted, but I had an interesting theory about her combos: Depending on which D moves are currently in the queue, and which one that will be the next one, she may have many different BnBs. Basically, since each D move has different properties, there will be different things that you could do off of them, and some could only be used as enders, so her combos would have to vary in order to maximize the combo potential when certain D moves are available. There would be even more options if you begin a combo with only one move left of a particular D move, as you could continue the combo into the next D move, and at times you may not be able to. If you have meter, things can get even more complicated (which imo is a good thing), as certain "super" variants of D moves may be more useful in combos than their normal form. This would result in her having many different BnBs, both with and without meter, and would require the player to be very aware of both their current and upcoming options in order to play her most effectively. (A technical character that would require a good amount of memorization, but a very fun payoff imo). Again, this is just a theory, but it looks very plausable as of now. More vids/her release will let us know for sure though. Sorry about not posting this sooner, as this seems like a very important idea for her gameplay (if it does turn out to be true). BTW- I wrote this kinda quickly so if it is confusing, I can elaborate on it in more detail.
InfinityClimax Posted November 10, 2010 Posted November 10, 2010 I agree. Toasty, your theory is very plausible and I would like to see it come to fruition.
C0R Posted November 10, 2010 Posted November 10, 2010 This would result in her having many different BnBs, both with and without meter, and would require the player to be very aware of both their current and upcoming options in order to play her most effectively. (A technical character that would require a good amount of memorization, but a very fun payoff imo). I posted something very similar to this a few pages back, but it deserves more discussion. I think that realistically Drive-specific combos will be limited to two items, with most projectile based items being unlinkable midcombo. So it would be theoretically possible to have an either; 1: An initiation item (Missile CH, Bomb CH, Bat) 2: A juggle/filler/link item (Pan/(bin?)) 3: An ender item (Hammer/Cat) Realistically I can only see two of the three presented options being used in a combo, without the use of Miracle Jeanne. I also think that preemptively organizing your combo around item orders is slightly unrealistic (though quite possible) due the fact that you can never guarantee a specific initiator in a certain position to capitalize on item draws. To me it seems like it would be more favorable to use them opportunistically. Ex: Bombs in hand - Missiles on draw Use up the bombs (missiles now in hand, hammer on draw) to apply pressure then land a dependable normal. Normal links into BnB. I then have the option to capitalize on my current item state of missile, maybe dropping the combo for an oki opportunity similar to Jin's corner-ice-blade thing. Alternatively, I could finish the normal BnB, then use the missiles to open up a new combo, then on blocksting smash a primer or two with hammer. Just theoretical examples.
Toasty Posted November 10, 2010 Posted November 10, 2010 Realistically I can only see two of the three presented options being used in a combo, without the use of Miracle Jeanne. I also think that preemptively organizing your combo around item orders is slightly unrealistic (though quite possible) due the fact that you can never guarantee a specific initiator in a certain position to capitalize on item draws. To me it seems like it would be more favorable to use them opportunistically. I agree that it would be unrealistic to try to base your next combo on what is theoretical, but what I meant was that it would be important for you to know your combo options for any given scenario. Using your example, if you were to get Pan instead of Hammer, your combo may result in a different ender, or even a different combo altogether, so knowing your options with each item and each order will be essential, rather than trying to get a set order beforehand (which, like you said, is unrealistic).
Hurricane Rev Posted November 10, 2010 Posted November 10, 2010 I was thinking about this the other day and I was thinking what sort of combos would she have with her drive. To be honest, she could have a lot of combos with her drive. In GGAC, Faust did have quite a few combos with some of his items. That could be the same case for Platinum. In this vid, at 3:05, You can see Platinum throws 2 bomb in the air and hit carl with it. The Platinum player could of hit carl in the air and done his air combo. Also, I doubt that you can combo someone with more than 2 different Items Because when she is changing items, she takes a while to recover from it and it would not be quick enough to continue the combo still if you know what I mean. I could be wrong though lool But I'm not really too worried about all of those things until Platinum comes out. That's where testing comes in
C0R Posted November 10, 2010 Posted November 10, 2010 Knowing your options with each item and each order will be essential Right right, completely agree with you there. Also, I doubt that you can combo someone with more than 2 different Items Because when she is changing items, she takes a while to recover from it and it would not be quick enough to continue the combo still if you know what I mean. I wonder if you can RC standing D, that would be SO lulz.
Hurricane Rev Posted November 10, 2010 Posted November 10, 2010 Yeah, that would be jokes and awesome
Cirno Posted November 10, 2010 Posted November 10, 2010 Yeaaaaah, Cor said something like that before, Toasty. The thing is, once you run out of items you have to use D to get your next item again, thus pausing the combo for a second. It's only really realistic with Miracle Jeanne, since that instantly throws your item away for the one listed as NEXT. It's realistic as long as Miracle Jeanne has advantage after its use, anyway.
Toasty Posted November 10, 2010 Posted November 10, 2010 Yeaaaaah, Cor said something like that before, Toasty. The thing is, once you run out of items you have to use D to get your next item again, thus pausing the combo for a second. It's only really realistic with Miracle Jeanne, since that instantly throws your item away for the one listed as NEXT. It's realistic as long as Miracle Jeanne has advantage after its use, anyway. I'd also say that CH and FC combos should (sadly we don't know yet) allow enough time to use multiple items in a combo, and it definitely sounds plausable for some pressure strings. On the vid vs. Carl that was recently reposted, it looked like the bomb hitting an airial opponent might have a good amount of hitstun, possibly even enough time to continue a combo after getting your next item. The Carl also just might not have teched as soon as possible, so it's hard to say for sure.
C0R Posted November 10, 2010 Posted November 10, 2010 I'd also say that CH and FC combos should (sadly we don't know yet) allow enough time to use multiple items in a combo Completely plausible, hopefully true. I hate to say it but it seems we've exhausted all our real data sources. At least I personally, don't want to plug too far into theory until we have more info, in case I end up basing my thoughts on incorrect assumptions.
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